Page 165 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 165

Insulating Ward
              Beginning at 15th level, whenever you expend a spell slot, you
              and friendly creatures within your Aura of Warmth gain a
              number of temporary hit points equal to the spell slot’s level
              + your Charisma modifier.

              Burning Spirit

              At 20th level, as an action, you can magically ignite yourself
              to embody your fiery soul for 1 minute. These flames are
              harmless to you and cast bright light in a 40-foot radius and
              dim light for an additional 40 feet. The flames invigorate
              you, giving you 10 temporary hit points at the start of each
              of your turns. While in this form, you become more lithe
              and fluid in your movements, increasing your speed by 10
              feet and allowing you to move through and enter a hostile
              creature’s space and stop there.
               Hostile creatures are hurt by these flames as punishment
              for their transgressions. A hostile creature takes fire damage
              equal to twice your Charisma modifier (minimum of 1) when-
              ever it touches you, hits you with a melee attack, or whenever
              you enter its space for the first time on your turn.
               Once you use this feature, you can’t use it again until you
              finish a long rest.





              Hearth and the Couatl Heralds
              Hearth was a prosperous city that fell to ruin from dark and
              corrupting forces. Its guardians were elder couatl whose
              wisdom and clear leadership brought the thriving metropolis
              to its greatest heights. Its civilian protectors were the Couatl
              Heralds, the proud guards who kept the peace within the
              community and followed their celestial leaders’ guidance.
               You can read more about Hearth later in this book on page
              188. If you’d like to experience the recovery of Hearth for
              yourself, you can download the free adventures at any time
              at thegriffonssaddlebag.com/hearth.



             The Couatl were our divine protectors. They
             were calm amidst the din of our kind. What can
              we offer them in return for their service and

              sacrifice other than our best ?
                Those who fought, fought bravely. They gave
              everything they had, but in the end, their broken
               bodies weren’t enough to defend the cit y’s walls.
               They died protecting those they loved, those they
               barely knew, and those that needed defending.
                 — Final excerpt from the journal of Brother
                Riane, last of the Couatl Heralds from the Lost

                Cit y of Hearth.





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              PART II   CHARACTER OPTIONS
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