Page 168 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 168
Is it still vandalism if it’s
called a rune?
Escape Artist
At 9th level you become slippery and evasive, capable of
worming out of even the tightest holds. You have advantage
on ability checks and saving throws made to escape from
and resist being grappled or restrained, and when you are
grappled or restrained, you can attempt to escape as a
bonus action.
In addition, you gain a new way to use your rune points.
When you’re next to a wall or similar surface, you can use a
bonus action to spend 1 rune point to place a rune on it using
ink or paint. When you do, you become invisible until you
move or take an action or a reaction.
Resourceful
When you reach 13th level, your mastery over the arts is
lauded by friends and feared by foes. When you have no rune
points remaining, you gain 1 rune point when you score a
critical hit against a creature and when you roll initiative.
Lead Paint
By 17th level, you’re able to apply more ink or paint whenever
you leave a rune and use it to expose weak points in a target’s
defense and guide your strikes. You can use your Sneak
Attack against any creature that has a rune on it. When you
do, that creature takes an extra 2d6 damage from the attack.
168
THE GRIFFON'S SADDLEBAG

