Page 188 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 188

SPOREHUSKS                                           er, it becomes a Risen Sporehusk after 24 hours. If it is slain
                                                                 When a creature dies while it has at least one Spore Count-

                                                                again, the corpse remains dead.
           The creatures that fall victim to the Lightspore’s influence   Sporehusks will not attack unless provoked. Their natural
           become sporehusks: empty shells of their former selves   preference is to shamble their way towards the Lightspore,
           whose only purpose is to nourish the great Lightspore at the   but will defend themselves if attacked or otherwise prevent-
           center of the festerwood.                            ed from reaching their destination.

                                                                BECOMING A SPOREHUSK
                                                                Any creature made from living tissue can become a spore-
            Risen Sporehusk                                     husk, including undead risen from such creatures. When
                                                                a creature becomes a sporehusk, it retains all its statistics
            Medium undead, neutral evil                         except as noted below.
            Armor Class 9
            Hit Points 37 (5d8 + 15)                             Alignment. The sporehusk’s alignment becomes neutral
            Speed 20 ft.                                        evil. The sporehusk loses all motivations, bonds, and loyal-
                                                                ties it had in its previous life.
                                                                 Natural Armor The sporehusk’s armor class can’t be less
              STR     DEX    CON     INT    WIS     CHA         than 12 + its Dexterity modifier.
             13 (+1)  6 (–2)  16 (+3)  1 (–5)  5 (–3)  3 (–4)    Hit Points. The sporehusk gains 2 hit dice, increasing its
                                                                hit point maximum accordingly.
            Damage Vulnerabilities fire, radiant                 Ability Scores. The sporehusk’s Strength and Constitution
            Damage Resistances bludgeoning, piercing, poison    scores increase by 2, and its Dexterity, Wisdom, and Cha-
            Condition Immunities charmed, exhaustion, frightened,   risma are reduced by 2 (minimum 1). Its Intelligence score
            poisoned, unconscious                               becomes 6, unless it is already lower.
            Senses blindsight 30 ft. (blind beyond this radius), pas-  Senses. The sporehusk has blindsight with a radius of 15
            sive Perception 10                                  feet and darkvision with a radius of 60 feet, unless it has a
            Languages —                                         superior darkvision range.
            Challenge 1 (200 XP)                                 Damage Vulnerabilities. The sporehusk has vulnerability
                                                                to fire and radiant damage.
                                                                 Damage Resistances. The sporehusk has resistance to
                                                                poison damage.
            Radiance Susceptibility. If the sporehusk takes radiant   Condition Immunities. The sporehusk has immunity to
            damage, it loses its damage resistances and gains vulnera-  the charmed and poisoned conditions.
            bility to bludgeoning, piercing, and slashing damage until   Languages. The sporehusk understands any languages it
            the start of its next turn. If the sporehusk is ever within an   knew previously, but can’t speak.
            area of sunlight, it has disadvantage on attack rolls, abili-  Regeneration. The sporehusk regains 5 hit points at the
            ty checks, and saving throws until the end of its next turn.  start of its turn. If it takes fire or radiant damage, this trait
                                                                doesn’t function at the start of the sporehusk’s next turn. The
            Regeneration. The sporehusk regains 5 hit points at the   sporehusk dies only if it starts its turn with 0 hit points and
            start of its turn. If it takes fire or radiant damage, this   doesn’t regenerate.
            trait doesn’t function at the start of the sporehusk’s next   Sunlight Weakness. While in sunlight, the sporehusk
            turn. The sporehusk dies only if it starts its turn with 0 hit   has disadvantage on attack rolls, ability checks, and
            points and doesn’t regenerate.
                                                                saving throws.
                                                                 Multiattack. The sporehusk makes one grab attack. If
            ACTIONS                                             that attack hits, the sporehusk can make one bite attack
                                                                against the same target. If the creature already has a
                                                                multiattack, the GM can decide to either replace it, or
            Multiattack. The sporehusk makes one grab attack. If   add this as an alternative.
            that attack hits, the sporehusk can make one bite attack   New Action: Grab. Melee weapon attack using Strength.
            against the same target.                            On a hit, the attack deals 1d6 + Strength modifier bludgeon-
                                                                ing damage and if the target is a creature, it is grappled.
            Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one
            target. Hit: 4 (1d6 + 1) bludgeoning damage and if the   The escape DC of the grapple is equal to 10 + the creature’s
            target is a creature, it is grappled (escape DC 11).  Strength modifier.
                                                                 New Action: Bite. Melee weapon attack using Strength,
            Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one    targeting a creature grappled by the sporehusk. On a hit, the
            target grappled by the sporehusk. Hit: 5 (1d8 + 1)    attack deals 1d8 + Strength modifier piercing damage.
            piercing damage.






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