Page 188 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 188
SPOREHUSKS er, it becomes a Risen Sporehusk after 24 hours. If it is slain
When a creature dies while it has at least one Spore Count-
again, the corpse remains dead.
The creatures that fall victim to the Lightspore’s influence Sporehusks will not attack unless provoked. Their natural
become sporehusks: empty shells of their former selves preference is to shamble their way towards the Lightspore,
whose only purpose is to nourish the great Lightspore at the but will defend themselves if attacked or otherwise prevent-
center of the festerwood. ed from reaching their destination.
BECOMING A SPOREHUSK
Any creature made from living tissue can become a spore-
Risen Sporehusk husk, including undead risen from such creatures. When
a creature becomes a sporehusk, it retains all its statistics
Medium undead, neutral evil except as noted below.
Armor Class 9
Hit Points 37 (5d8 + 15) Alignment. The sporehusk’s alignment becomes neutral
Speed 20 ft. evil. The sporehusk loses all motivations, bonds, and loyal-
ties it had in its previous life.
Natural Armor The sporehusk’s armor class can’t be less
STR DEX CON INT WIS CHA than 12 + its Dexterity modifier.
13 (+1) 6 (–2) 16 (+3) 1 (–5) 5 (–3) 3 (–4) Hit Points. The sporehusk gains 2 hit dice, increasing its
hit point maximum accordingly.
Damage Vulnerabilities fire, radiant Ability Scores. The sporehusk’s Strength and Constitution
Damage Resistances bludgeoning, piercing, poison scores increase by 2, and its Dexterity, Wisdom, and Cha-
Condition Immunities charmed, exhaustion, frightened, risma are reduced by 2 (minimum 1). Its Intelligence score
poisoned, unconscious becomes 6, unless it is already lower.
Senses blindsight 30 ft. (blind beyond this radius), pas- Senses. The sporehusk has blindsight with a radius of 15
sive Perception 10 feet and darkvision with a radius of 60 feet, unless it has a
Languages — superior darkvision range.
Challenge 1 (200 XP) Damage Vulnerabilities. The sporehusk has vulnerability
to fire and radiant damage.
Damage Resistances. The sporehusk has resistance to
poison damage.
Radiance Susceptibility. If the sporehusk takes radiant Condition Immunities. The sporehusk has immunity to
damage, it loses its damage resistances and gains vulnera- the charmed and poisoned conditions.
bility to bludgeoning, piercing, and slashing damage until Languages. The sporehusk understands any languages it
the start of its next turn. If the sporehusk is ever within an knew previously, but can’t speak.
area of sunlight, it has disadvantage on attack rolls, abili- Regeneration. The sporehusk regains 5 hit points at the
ty checks, and saving throws until the end of its next turn. start of its turn. If it takes fire or radiant damage, this trait
doesn’t function at the start of the sporehusk’s next turn. The
Regeneration. The sporehusk regains 5 hit points at the sporehusk dies only if it starts its turn with 0 hit points and
start of its turn. If it takes fire or radiant damage, this doesn’t regenerate.
trait doesn’t function at the start of the sporehusk’s next Sunlight Weakness. While in sunlight, the sporehusk
turn. The sporehusk dies only if it starts its turn with 0 hit has disadvantage on attack rolls, ability checks, and
points and doesn’t regenerate.
saving throws.
Multiattack. The sporehusk makes one grab attack. If
ACTIONS that attack hits, the sporehusk can make one bite attack
against the same target. If the creature already has a
multiattack, the GM can decide to either replace it, or
Multiattack. The sporehusk makes one grab attack. If add this as an alternative.
that attack hits, the sporehusk can make one bite attack New Action: Grab. Melee weapon attack using Strength.
against the same target. On a hit, the attack deals 1d6 + Strength modifier bludgeon-
ing damage and if the target is a creature, it is grappled.
Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 4 (1d6 + 1) bludgeoning damage and if the The escape DC of the grapple is equal to 10 + the creature’s
target is a creature, it is grappled (escape DC 11). Strength modifier.
New Action: Bite. Melee weapon attack using Strength,
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one targeting a creature grappled by the sporehusk. On a hit, the
target grappled by the sporehusk. Hit: 5 (1d8 + 1) attack deals 1d8 + Strength modifier piercing damage.
piercing damage.
188
THE GRIFFON'S SADDLEBAG

