Page 193 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 193

11                          10




                                                               1         2
                     10                                                                                       10

                                             4                                3





          10

                                                                   5



                          7


                                                                     9                     8


                                                                                                        10
                                     6



                               10
                                                     10



                                                                           Download this map
                                                                           You can download this and other Hearth-related
                                                                           maps for free at thegriffonssaddlebag.com/hearth.





               d100   Feature                                      1.  Find the Grimoire of Massacres.  The Keronia Society
                                                                     is looking for an important book believed to be hidden
                 97   Ancient spells still in place (magic mouth,    somewhere in the city’s northern ruins. They will pay
                      sequester, etc.)                               the characters 100 gp if they can retrieve the book. If
                98    Dim glow from within at night                  the characters accept, they must spend a day searching
                                                                     through the ruins (roll for encounters as normal). At the
                99    Large tree growing up through the center of    end of the day, the characters must make a group DC
                      the structure
                                                                     20 Intelligence (Investigation) check. On a success, they
                00    Contains a permanent portal to another plane    locate the book in a rundown temple. The obscure temple
                      of existence                                   is hidden behind dense vines and stone rubble, and is
                                                                     decorated with ornate depictions of couatl inside. The
              SIDE QUESTS                                            book is guarded by 1d4 + 2 giant constrictor snakes.
                                                                   2. Get the Ocelot’s Paw Back. A local gang of thugs called
                                                                     the Bludgeoners cut off the paw of an Ocelot statue near
              Once the characters settle into Hearth and learn a little more
              about the city, they might encounter NPCs who need their   the northernmost gate. Many New Hearthans believe
              help. While the characters are under no obligation to assist   that the absence of the paw will bring bad luck to the
              these NPCs, the side quests which evolve from these requests   city. The Seven Gates, stretched too thin to deal with the
              could lead to greater adventures, discoveries, and treasure.  issue, task the characters to retrieve the paw, offering 25
               You can introduce as many or as few of these side quests as   gp for its recovery. The Bludgeoners operate in a rundown
              you like. Most of the NPCs described below can be encoun-  noble’s villa at the north end of the city. The gang consists
              tered anywhere in the city. If you can’t decide which side   of eight bandits led by a bandit captain.
              quest to choose, roll a d10.

                                                                                                                  193


              PART III   SETTING OPTIONS
   188   189   190   191   192   193   194   195   196   197   198