Page 193 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Download this map
You can download this and other Hearth-related
maps for free at thegriffonssaddlebag.com/hearth.
d100 Feature 1. Find the Grimoire of Massacres. The Keronia Society
is looking for an important book believed to be hidden
97 Ancient spells still in place (magic mouth, somewhere in the city’s northern ruins. They will pay
sequester, etc.) the characters 100 gp if they can retrieve the book. If
98 Dim glow from within at night the characters accept, they must spend a day searching
through the ruins (roll for encounters as normal). At the
99 Large tree growing up through the center of end of the day, the characters must make a group DC
the structure
20 Intelligence (Investigation) check. On a success, they
00 Contains a permanent portal to another plane locate the book in a rundown temple. The obscure temple
of existence is hidden behind dense vines and stone rubble, and is
decorated with ornate depictions of couatl inside. The
SIDE QUESTS book is guarded by 1d4 + 2 giant constrictor snakes.
2. Get the Ocelot’s Paw Back. A local gang of thugs called
the Bludgeoners cut off the paw of an Ocelot statue near
Once the characters settle into Hearth and learn a little more
about the city, they might encounter NPCs who need their the northernmost gate. Many New Hearthans believe
help. While the characters are under no obligation to assist that the absence of the paw will bring bad luck to the
these NPCs, the side quests which evolve from these requests city. The Seven Gates, stretched too thin to deal with the
could lead to greater adventures, discoveries, and treasure. issue, task the characters to retrieve the paw, offering 25
You can introduce as many or as few of these side quests as gp for its recovery. The Bludgeoners operate in a rundown
you like. Most of the NPCs described below can be encoun- noble’s villa at the north end of the city. The gang consists
tered anywhere in the city. If you can’t decide which side of eight bandits led by a bandit captain.
quest to choose, roll a d10.
193
PART III SETTING OPTIONS

