Page 197 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 197
EXAMPLE TREASURE
Become a Herald and save the city!
The most iconic treasures you can find in Hearth are ones The Couatl Heralds include all walks of life within their
originally bestowed on ancient Couatl Heralds. These items ranks, and can sometimes offer unique specializations for
are aptly named, such as the couatl herald’s fang, the couatl certain characters. Fighters, paladins, and monks can find
herald’s mantle, or the couatl herald’s radiance. new subclasses that are specific to the history and culture of
The jungles of Elsath and the myriad of tunnels be- ancient Hearth in Part 2: Character Options.
low Hearth can also be the home of other magic items. A If you’d like to experience the recovery of Hearth for
tarnished sword could be found in the mysterious den of a yourself, or see how you can play a direct role in the city’s
jealous swordbeak, or a dusty trinket discovered on the skel- growth, you can download the free adventure and additional
etal remains of a Rusher or long-dead ancient Hearthan. Any rules at any time at thegriffonssaddlebag.com/hearth.
item that fits a jungle or classic adventure setting, such as
the dryadleaf, locksmith’s bane, quagmire maul, spire seed, staff
of the reverent warrior, tethervine quiver, torchbearer’s reach, or
wisplight lantern, would be a great option to include in your
party’s various adventures in Hearth.
Greater Winged Wretch
Couatl Herald Fang Large monstrosity, chaotic evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 15 (+2) 10 (+0) 12 (+1) 9 (–1)
Winged Wretch
Medium monstrosity, chaotic evil Saving Throws Str +6, Con +4, Wis +3
Senses blindsight 60 ft., passive Perception 11
Armor Class 13 Languages Undercommon
Hit Points 33 (6d8 + 6) Challenge 4 (1,100 XP)
Speed 30 ft., fly 50 ft.
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 12 (+1) 7 (–2) 12 (+1) 7 (–2) Echolocation. The greater winged wretch can’t use its
blindsight while deafened.
Senses blindsight 60 ft., passive Perception 11 Keen Hearing. The greater winged wretch has advantage
Languages Undercommon on Wisdom (Perception) checks that rely on hearing.
Challenge 1/2 (100 XP)
ACTIONS
Echolocation. The winged wretch can’t use its blindsight Multiattack. The greater winged wretch makes three at-
while deafened. tacks: one with its bite and two with its claws.
Keen Hearing. The winged wretch has advantage on Wis- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
dom (Perception) checks that rely on hearing. get. Hit: 10 (1d12 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one
ACTIONS target. Hit: 11 (2d6 + 4) slashing damage.
Thunderous Shriek (Recharge 5–6). The greater winged
Multiattack. The winged wretch makes two attacks: one wretch shrieks, emitting a wave of thunderous force in
with its bite and one with its claws. a 30-foot cone that originates from the wretch. Each
creature in the area must make a DC 12 Constitution
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one tar- saving throw. On a failed save, a creature takes 17 (5d6)
get. Hit: 3 (1d4 + 1) piercing damage. thunder damage and is deafened for 1 minute. On a
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one successful save, a creature takes half as much damage and
target. Hit: 4 (1d6 + 1) slashing damage. isn’t deafened.
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PART III SETTING OPTIONS

