Page 37 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 37
Battlement Bow
A
B B
C C
D D
E E
F F
Blood Pact Pendants G G
H H
I I
Blizzard Sphere
J J
K K
L L
M M
of you of your choice that can hear you. An inspired creature the point of impact. When a creature enters the area for the N N
has advantage on attack rolls until the start of your next turn. first time on a turn or starts its turn there, it must make a
When you use this property of the belt, you can make one DC 15 Constitution saving throw. On a failed save, a creature O O
weapon attack as a bonus action. takes 4d8 cold damage and its speed is halved until the start
Once this property has been used, it can’t be used again of its next turn. On a successful save, a creature takes half as P P
until the next dawn. much cold damage and its speed is unaffected.
The blizzard remains for 1d4 rounds or until targeted by Q Q
Bird of a Feather a dispel magic spell (DC 15 or cast at 5th level or higher). Any R R
Wondrous item, common (single use) or uncommon surface within the area is covered in a slick sheet of ice and
sleet, turning the ground within the sphere into difficult ter-
This small stuffed roc toy is filled with enchanted down. rain that remains for the effect’s duration. While the blizzard S S
While holding onto the toy and concentrating, you magically persists, the area is heavily obscured. T T
gain a flying speed of 20 feet for up to 1 minute. The stuffed
toy’s weak magic can carry up to 200 pounds. Blood Pact Pendants U U
If you take any damage while flying in this way, you lose
concentration on the toy and immediately start falling. Wondrous item, very rare V V
If the toy is of uncommon rarity, the toy cannot be used These iron pendants come in pairs and are connected by a
again for 1d4 hours. It gives a happy little chirp when its powerful bond of self-sacrifice. In order to create this bond, W W
magic can be used again. you and a friendly creature with whom you are close perform
a brief, 1-minute ritual to connect your destinies and forge a X X
Blizzard Sphere blood pact. When you create this blood pact, you must each Y Y
Wondrous item, rare agree on a number of hit points to permanently sacrifice and
reduce your total maximum hit points by (minimum 1). Once
This glass sphere contains a raging blizzard inside. It’s cold a pact has been forged, trickles of the bound creatures’ blood Z Z
to the touch and vibrates with the gusts of wind trapped are absorbed into the normally clear gems adorning the
within. As an action, you can throw the orb at a point or faces of these pendants. While the gem is filled in this way, it
object you can see within 30 feet, shattering it on impact. seems to gently swirl and pulse in time with your heartbeat.
When the orb shatters, the blizzard erupts from the glass in While the bound creatures are wearing their respective
a 20-foot-radius sphere of swirling ice and snow centered on pendants and are on the same plane of existence, they’re
37
PART I MAGIC ITEMS

