Page 149 - Dragonix - DM Options Monster Talents v1.01
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of each of its turns, ending the effect on itself on a The missile from the giant ape's rock attack
success. shatters into many pieces when it lands, possibly
hitting those near the target. Any creature within 5
feet of the target of the giant ape's rock attack must
succeed on a DC 17 Dexterity saving throw, even
Giant Ape if the giant misses its target. On a failed save, the
target takes half as much damage of the rock attack
The giant ape (CR 7) can have 3 talents. hit.
Body Slam War Stomp (Recharge 5-6)
Type: Action. Type: Action.
When a Huge or smaller creature is hit by both Talent Cost: 2 (Counts as 2 Talents).
the giant ape's fists in the same turn, it must make
The giant ape violently slams the ground with
a DC 17 Strength saving throw. On a failed save,
its fists and causes a powerful shockwave. Each
the giant ape lifts the target overhead and slams
creature within 10 feet of the giant ape must
it on the ground. The target takes 13 (2d6+6)
succeed on a DC 17 Strength saving throw or take
bludgeoning damage and is knocked prone.
22 (3d10 + 6) bludgeoning damage and is knocked
prone on a failed save, or half as much damage and
Frenzied Berserker isn't knocked prone on a successful one.
Type: Trait.
While the giant ape has less than full hit points,
the giant ape gains advantage on all melee weapon Giant Boar
attack rolls and all Intelligence, Wisdom, and
Charisma saving throws, but attack rolls against it The giant boar (CR 2) can have 1 talent.
have advantage.
Second Wind (1/day)
Boulder Type: Trait.
Type: Trait.
The giant boar can take a bonus action to regain 17
Prerequisite Rock Action (1d10+12) hit points.
Stunning Charge
Type: Trait.
A creature that is knocked prone by the Charge
feature of the giant boar is also stunned until the
end of the giant boar's next turn.
Giant Crocodile
The giant crocodile (CR 5) can have 2 talents.
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