Page 149 - Dragonix - DM Options Monster Talents v1.01
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of each of its turns, ending the effect on itself on a   The missile from the giant ape's rock attack
        success.                                               shatters into many pieces when it lands, possibly
                                                               hitting those near the target.  Any creature within 5
                                                               feet of the target of the giant ape's rock attack must
                                                               succeed on a DC 17 Dexterity saving throw, even
        Giant Ape                                              if the giant misses its target.  On a failed save, the
                                                               target takes half as much damage of the rock attack
        The giant ape (CR 7) can have 3 talents.               hit.



        Body Slam                                              War Stomp (Recharge 5-6)

        Type: Action.                                          Type: Action.
        When a Huge or smaller creature is hit by both         Talent Cost: 2 (Counts as 2 Talents).
        the giant ape's fists in the same turn, it must make
                                                               The giant ape violently slams the ground with
        a DC 17 Strength saving throw.   On a failed save,
                                                               its fists and causes a powerful shockwave.  Each
        the giant ape  lifts the target overhead and slams
                                                               creature within 10 feet of the giant ape must
        it on the ground.  The target takes 13 (2d6+6)
                                                               succeed on a DC 17 Strength saving throw or take
        bludgeoning damage and is knocked prone.
                                                               22 (3d10 + 6) bludgeoning damage and is knocked
                                                               prone on a failed save, or half as much damage and
        Frenzied Berserker                                     isn't knocked prone on a successful one.

        Type: Trait.
        While the giant ape has less than full hit points,
        the giant ape gains advantage on all melee weapon      Giant Boar
        attack rolls and all Intelligence, Wisdom, and
        Charisma saving throws, but attack rolls against it    The giant boar (CR 2) can have 1 talent.
        have advantage.

                                                               Second Wind (1/day)
        Boulder                                                Type: Trait.

        Type: Trait.
                                                               The giant boar can take a bonus action to regain 17
        Prerequisite Rock Action                               (1d10+12) hit points.


                                                               Stunning Charge

                                                               Type: Trait.
                                                               A creature that is knocked prone by the Charge
                                                               feature of the giant boar is also stunned until the
                                                               end of the giant boar's next turn.






                                                               Giant Crocodile

                                                               The giant crocodile (CR 5) can have 2 talents.






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