Page 51 - Dragonix - DM Options Monster Talents v1.01
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fire, the creature takes an amount of fire damage a Dexterity saving throw. The DC is equal to 8
depending on the dragon's age (see chart below) at plus the dragon's Constitution modifier plus its
the start of each of its turns. proficiency bonus (see MM page 8). On a failed
save, the armor or shield being worn or carried
Young. Damage: 7 (2d6) fire damage.
takes a permanent and cumulative -1 penalty to
Adult. Damage: 10 (3d6) fire damage.
the AC it offers. Armor reduced to an AC of 10 or a
Ancient. Damage: 17 (5d6) fire damage.
shield that drops to a +0 bonus is destroyed.
Claw Hold
Crush
Type: Trait.
Type: Action.
Prerequisite: Adult, Ancient, or Young Dragon or
Dragon Turtle. Talent Cost: 2 (Counts as 2 Talents).
Prerequisite: Adult, Ancient, or Young Dragon.
If the dragon's claw attack roll against a target
succeeds by 5 or more, and the target is smaller The dragon flies at least 30 feet and violently
than the dragon, the target must make a Strength land on the ground with its full weight, possibly
saving throw. The DC is equal to 8 plus the dragon's crushing and pinning its victims. The dragon
Strength modifier plus its proficiency bonus (see targets a space on the ground equal to its size
MM page 8) or be knocked prone, grappled (escape (see age chart below). Each creature within the
DC 17), and restrained until the grapple ends. target space must make a Dexterity saving throw.
The DC is equal to 8 plus the dragon's Strength
modifier plus its proficiency bonus (see MM page
Corrosive Acid 8). On a failed save, the target takes an amount of
Type: Trait. bludgeoning damage listed in the chart below, is
Talent Cost: 2 (Counts as 2 Talents). knocked prone, grappled, and restrained. The DC
to escape is equal to 8 plus the dragon's Strength
Prerequisite: Adult or Ancient Black or Copper modifier plus its proficiency bonus (see MM page
Dragon, Vitriolic Breath. 8). On a success, the target takes half as much
damage listed, isn't knocked prone and restrained,
When a creature takes acid damage at the start
and is pushed to the nearest empty square outside
of its turn due to Vitriolic Breath, it must make
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