Page 46 - Dragonix - DM Options Monster Talents v1.01
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The tyrannosaurus rex attempts to knock multiple
        targets prone with one swing of its tail.   Each       Improved Multiattack
        creature within a 15 by 15 ft. area originating from
                                                               Type: Trait.
        the tyrannosaurus rex must make a DC 17 Strength
        saving throw, taking 20 (3d8 + 7) bludgeoning          If the displacer beast uses its Multiattack, it makes
        damage and is pushed up to 10 feet away and            three melee attacks: two with its tentacles and one
        knocked prone on a failed save, or half as much        with its bite.    If the displacer beast hits a target
        damage and isn't pushed and knocked prone on a         with both of its tentacles in the same turn, it gains
        successful one.                                        advantage on its bite attack made against the same
                                                               target.

        Tail Whip                                              Bite. Melee Weapon Attack:  +6 to hit, reach 5 ft.,
                                                               one target.  Hit: 8 (1d8 + 4) piercing damage.
        Type: Reaction.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Shadow Shift (3/day)
        When a creature the  tyrannosaurus rex can
                                                               Type: Action.
        see and is within 10 feet of the tyrannosaurus
        rex hits the tyrannosaurus rex with an attack,         When in in dim Iight or darkness, the displacer
        the  tyrannosaurus rex can use its reaction to         beast can take a bonus action to teleport up to 60
        immediately attack the creature with its tail.  If the    feet to an unoccupied space it can see that is also in
        attack roll succeeds by 5 or more, the target must     dim light or darkness. After doing so, the displacer
        make a DC 17 Strength saving throw or be pushed        beast has advantage on the first melee attack it
        up to 10 feet away and knocked prone.                  makes before the end of the turn.

        ___________________________________________________________



        Displacer Beast


        The displacer beast (CR 3) can have 2 talents.


        Constant Displacement

        Type: Trait.

        The displacer beast's Displacement trait is not
        disrupted even if the displacer beast is hit by an
        attack, becomes incapacitated, or has a speed of 0.



        Ensnaring Tentacles

        Type: Trait.
        If the displacer beast hits a creature with a tentacle,
        it is grappled (escape DC 14) and pulled 5 feet to
        the displacer beast.  Until this grapple ends, the
        target is restrained and the displacer beast can
        automatically hit the target with its tentacle.  While
        the displacer beast has the target grappled this
        way,  it can't use one of its tentacles to attack other
        targets.


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