Page 58 - Dragonix - DM Options Monster Talents v1.01
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Subterranean Stalker                                   Whirlwind Barrage (Recharge 5-6)
        Type: Trait.                                           Type: Action.

        The duergar has advantage on Wisdom                    Talent Cost: 2 (Counts as 2 Talents).
        (Perception), Wisdom (Survival) checks, and
                                                               The air elemental spins violently, sucking in all
        Dexterity (Stealth) checks while in natural
                                                               the stone and debris near its vicinity and then
        subterranean surroundings.
                                                               hurls them at targets around it.  Each creature
                                                               within 30 feet of the air elemental must make a
                                                               DC 16 Dexterity saving throw, taking 16 (3d10)
                                                               bludgeoning damage on a faied save, or half as
        Elemental                                              much on a successful one.



                                                               Zephyr
        Air Elemental                                          Type: Reaction.


        The air elemental (CR 5) can have 2 talents.           When a creature the air elemental can see
                                                               targets the air elemental with a melee attack, the
                                                               air elemental can use its reaction to perform a
        Air Mastery                                            Disengage action and move up to half its speed.

        Type: Trait.

        Airborne creatures have disadvantage on their
        melee weapon attacks against the air elemental.
                                                               Earth Elemental


        Buffeting Blows                                        The earth elemental (CR 5) can have 2 talents.

        Type: Trait.
        If the air elemental's slam attack roll against a      Crippling Blow
        Medium or smaller target succeeds by 5 or more,        Type: Trait.
        the target must make a DC 13 Strength saving
                                                               If the earth elemental's slam attack roll against a
        throw.  On a failed save, the target is pushed up to
                                                               Medium or smaller target succeeds by 5 or more,
        10 feet away and is knocked prone.
                                                               the target must make a DC 16 Constitution saving
                                                               throw.  On a failed save, the target's speed is
        Engulfing Winds                                        reduced to 0 until the end of the earth elemental's
                                                               next turn.
        Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Ground Mastery
        When a creature fails its saving throw against the
                                                               Type: Trait.
        air elemental's whirlwind attack, the air elemental
        can choose not to fling the target.  Instead, the      Talent Cost: 2 (Counts as 2 Talents).
        target is grappled (escape DC 13) and restrained.
                                                               The earth elemental has advantage on all melee
        The target is spun violently inside the whirlwind,
                                                               weapon attacks against a creature if both the earth
        taking hits from the other spinning debris.  A
                                                               elemental and the target are touching the ground.
        grappled target takes 10 (3d6) slashing damage at
        the start of each of air elemental's turns.
                                                               Hurl Boulder

                                                               Type: Action.


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