Page 58 - Dragonix - DM Options Monster Talents v1.01
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Subterranean Stalker Whirlwind Barrage (Recharge 5-6)
Type: Trait. Type: Action.
The duergar has advantage on Wisdom Talent Cost: 2 (Counts as 2 Talents).
(Perception), Wisdom (Survival) checks, and
The air elemental spins violently, sucking in all
Dexterity (Stealth) checks while in natural
the stone and debris near its vicinity and then
subterranean surroundings.
hurls them at targets around it. Each creature
within 30 feet of the air elemental must make a
DC 16 Dexterity saving throw, taking 16 (3d10)
bludgeoning damage on a faied save, or half as
Elemental much on a successful one.
Zephyr
Air Elemental Type: Reaction.
The air elemental (CR 5) can have 2 talents. When a creature the air elemental can see
targets the air elemental with a melee attack, the
air elemental can use its reaction to perform a
Air Mastery Disengage action and move up to half its speed.
Type: Trait.
Airborne creatures have disadvantage on their
melee weapon attacks against the air elemental.
Earth Elemental
Buffeting Blows The earth elemental (CR 5) can have 2 talents.
Type: Trait.
If the air elemental's slam attack roll against a Crippling Blow
Medium or smaller target succeeds by 5 or more, Type: Trait.
the target must make a DC 13 Strength saving
If the earth elemental's slam attack roll against a
throw. On a failed save, the target is pushed up to
Medium or smaller target succeeds by 5 or more,
10 feet away and is knocked prone.
the target must make a DC 16 Constitution saving
throw. On a failed save, the target's speed is
Engulfing Winds reduced to 0 until the end of the earth elemental's
next turn.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Ground Mastery
When a creature fails its saving throw against the
Type: Trait.
air elemental's whirlwind attack, the air elemental
can choose not to fling the target. Instead, the Talent Cost: 2 (Counts as 2 Talents).
target is grappled (escape DC 13) and restrained.
The earth elemental has advantage on all melee
The target is spun violently inside the whirlwind,
weapon attacks against a creature if both the earth
taking hits from the other spinning debris. A
elemental and the target are touching the ground.
grappled target takes 10 (3d6) slashing damage at
the start of each of air elemental's turns.
Hurl Boulder
Type: Action.
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