Page 61 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite: Drow Mage or Drow Priestess of Lolth.
Elves, Drow
The drow summons 2d4 giant spiders or 1d3
phase spiders. A summoned spider appears in an
unoccupied space within 60 feet of its summoner
and acts as an ally of the drow. It remains for one
minute, until it or the drow dies, or until the drow
dismisses it as an action.
Swift Spellcaster (2/day)
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Prerequisite: Drow Mage or Drow Priestess of Lolth.
Debilitating Poison The drow can take a bonus action to cast a spell
Type: Trait. that has a casting time of 1 action.
Prerequisite: Drow Priestess of Lolth. ___________________________________________________________
A creature that takes poison damage from
the drow's Scourge attack must make a DC 15
Constitution saving throw or be poisoned for 1
Empyrean
minute.
The empyrean (CR 23) can have 8 talents.
Magic Resistance
Type: Trait.
Cleaving Swing (Recharge 5-6)
The drow has advantage on saving throws against
Type: Action.
spells and other magical effects.
Talent Cost: 2 (Counts as 2 Talents).
Each creature within 10 feet of the empyrean must
Skirmisher make a DC 25 Dexterity saving throw, taking 31
Type: Trait. (6d6 + 10) bludgeoning damage on a failed save, or
half as much damage on a successful one.
If the drow hits a creature with a weapon attack,
it can use a bonus action to perform a Dash or
Disengage action this turn. Enamoring Presence
Type: Trait.
Subterranean Stalker Talent Cost: 2 (Counts as 2 Talents).
Type: Trait. If a creature starts its turn within 30 feet of the
empyrean and the two of them can see each
The drow has advantage on Wisdom (Perception),
other, the empyrean can force the target to make
Wisdom (Survival) checks, and Dexterity (Stealth)
a DC 23 Charisma saving throw if the empyrean
checks while in natural subterranean surroundings.
isn't incapacitated. On a failed save, the target
is charmed. The charmed target is stunned. A
Summon Spiders (1/day) charmed creature can repeat the saving throw at
the end of each of its turns, ending the effect on
Type: Action.
itself on a success. A creature that successfully
Talent Cost: 2 (Counts as 2 Talents). saves against the effect is immune to the
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