Page 192 - Monster Manual Expanded III Dragonix
P. 192

Nosferatu









        Nosferatu Alpha
        An alpha is the leader of a nosferatu pack and
        is often the progenitor of its members. The
        alpha exhibits greater cunning, strength, and
        resilience. The alpha, unlike its kind, is capable
        of prolonged lucid thinking and can keep its
        bloodthirsty urges in check long enough to have
        a decent conversation.





        Nosferatu Master
        The master rules over all nosferatu in a given
        region. It is an ancient, malevolent, and powerful
        undead being. It is the oldest of all nosferatu,
        often the blood parent or origin of the alphas that
        serve it, and is revered by its kind. Unlike other
        nosferatu, the master is fully lucid, can control its
        feral instincts, and has bat-like wings, making it
        very dangerous.









         Nosferatu Alpha                                       Spider Climb. The nosferatu can climb difficult surfaces, including
                                                               upside down on ceilings, without needing to make an ability check.
         Medium undead, chaotic evil
                                                               Sunlight Hypersensitivity. The nosferatu takes 20 radiant
                                                               damage when it starts its turn in sunlight. While in sunlight, it has
         Armor Class 18 (natural armor)
                                                               disadvantage on attack rolls and ability checks.
         Hit Points 126 (12d8 + 72)
         Speed 40 ft.                                          Unusual Nature. The nosferatu doesn’t require air.
                                                               Actions
             STR           DEX           CON           INT           WIS           CHA
                22 (+6)      18 (+4)       22 (+6)       8 (-1)        18 (+4)      15 (+2)  Multiattack. The nosferatu makes two Claw attacks followed by one
                                                               Bite attack. If both Claw attacks hit the same creature, the Bite attack
                                                               is made with advantage.
         Saving Throws Dex +8, Con +10, Wis +8
         Skills Intimidation +10, Perception +8, Stealth +12   Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10
         Damage Resistances necrotic                           (1d8 + 6) slashing damage.
         Condition Immunities charmed, frightened
                                                               Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature.
         Senses darkvision 120 ft., passive Perception 18
                                                               Hit: 10 (1d8 + 6) piercing damage plus 7 (2d6) necrotic damage. If
         Languages the languages it knew in life
                                                               the target is missing any of its hit points, it instead takes 11 (2d10)
         Challenge 10 (5,900 XP)       Proficiency Bonus +4
                                                               necrotic damage.
                                                                 The target’s hit point maximum is reduced by an amount equal
         Pack Tactics. The nosferatu has advantage on an attack roll against   to the necrotic damage taken, and the nosferatu regains hit points
         a creature if at least one of the nosferatu's allies is within 5 feet of   equal to that amount. The reduction lasts until the target finishes a
         the creature and the ally isn't incapacitated.        long rest. The target dies if its hit point maximum is reduced to 0. A
         Packmaster. An allied nosferatu that starts its turn within 30 feet   Humanoid slain in this way and then buried in the ground rises as a
         of this nosferatu that can see or hear this nosferatu gains Pack   nosferatu after 1d10 days.
         Tactics until the start of its next turn, provided this nosferatu isn't   Blood Disgorge (Recharge 5–6). The nosferatu vomits blood in
         incapacitated.                                        a 15-foot cone. Each creature in that area must make a DC 18
         Regeneration. The nosferatu regains 10 hit points at the start of   Constitution saving throw. On a failed save, a creature takes 22 (5d8)
         each of its turns if it has at least 1 hit point and isn’t in sunlight. If   necrotic damage, and it can’t regain hit points for 1 minute. On a
         the nosferatu takes radiant damage, this trait doesn’t function until   successful save, the creature takes half as much damage with no
         the start of the nosferatu’s next turn.               additional effects.

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