Page 193 - Monster Manual Expanded III Dragonix
P. 193
Nosferatu Master Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10
(1d8 + 6) slashing damage.
Medium undead, chaotic evil
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature.
Hit: 10 (1d8 + 6) piercing damage plus 10 (3d6) necrotic damage. If
Armor Class 19 (natural armor)
the target is missing any of its hit points, it instead takes 16 (3d10)
Hit Points 168 (16d8 + 96)
necrotic damage.
Speed 40 ft., fly 60 ft.
The target’s hit point maximum is reduced by an amount equal
to the necrotic damage taken, and the nosferatu regains hit points
STR DEX CON INT WIS CHA
equal to that amount. The reduction lasts until the target finishes a
23 (+6) 20 (+5) 22 (+6) 8 (-1) 20 (+5) 16 (+3)
long rest. The target dies if its hit point maximum is reduced to 0. A
Humanoid slain in this way and then buried in the ground rises as a
Saving Throws Dex +10, Con +11, Wis +10 nosferatu after 1d10 days.
Skills Intimidation +13, Perception +10, Stealth +15
Terrifying Presence. Each creature of the nosferatu’s choice that
Damage Resistances necrotic
the nosferatu can see within 120 feet of it must succeed on a DC
Condition Immunities charmed, frightened
16 Wisdom saving throw or become frightened of the nosferatu for
Senses darkvision 120 ft., passive Perception 20
1 minute. The frightened creature is paralyzed. The frightened
Languages the languages it knew in life
creature can repeat the saving throw at the end of each of its turns,
Challenge 16 (15,000 XP) Proficiency Bonus +5
ending the effect on itself on a success. If a creature’s saving throw
is successful or the effect ends for it, the creature is immune to the
Legendary Resistance (3/Day). If the nosferatu fails a saving throw,
nosferatu’s Terrifying Presence for the next 24 hours.
it can choose to succeed instead.
Blood Disgorge (Recharge 5–6). The nosferatu vomits blood in
Regeneration. The nosferatu regains 10 hit points at the start of
a 15-foot cone. Each creature in that area must make a DC 19
each of its turns if it has at least 1 hit point and isn’t in sunlight. If
Constitution saving throw. On a failed save, a creature takes 27 (6d8)
the nosferatu takes radiant damage, this trait doesn’t function until
necrotic damage, and it can’t regain hit points for 1 minute. On a
the start of the nosferatu’s next turn.
successful save, the creature takes half as much damage with no
Spider Climb. The nosferatu can climb difficult surfaces, including additional effects.
upside down on ceilings, without needing to make an ability check.
Legendary Actions
Sunlight Hypersensitivity. The nosferatu takes 20 radiant
damage when it starts its turn in sunlight. While in sunlight, it has The nosferatu can take 3 legendary actions, choosing from the
disadvantage on attack rolls and ability checks. options below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. The nosferatu regains
Unusual Nature. The nosferatu doesn’t require air. spent legendary actions at the start of its turn.
Actions Claw. The nosferatu makes one Claw attack.
Mauling Pounce (Costs 3 Actions). The nosferatu moves up to its
Multiattack. The nosferatu uses Terrifying Presence. It then makes
speed without provoking opportunity attacks, and it can make one
two Claw attacks followed by one Bite attack. If both Claw attacks
Claw attack against each creature it moves past.
hit the same creature, the Bite attack is made with advantage.
192
Bestiary

