Page 262 - Monster Manual Expanded III Dragonix
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Gladiator, Legendary                                    Legendary Actions

         Medium humanoid (any race), any alignment               The gladiator can take 3 legendary actions, choosing from the
                                                                 options below. Only one legendary action option can be used at a
                                                                 time and only at the end of another creature's turn. The gladiator
         Armor Class 17 (studded leather, shield)
                                                                 regains spent legendary actions at the start of its turn.
         Hit Points 120 (16d8 + 48)
         Speed 30 ft.                                            Move. The gladiator moves up to half its speed without provoking
                                                                   opportunity attacks.
              STR           DEX           CON           INT           WIS           CHA   Attack. The gladiator makes a melee or ranged weapon attack.
                 19 (+4)      16 (+3)       16 (+3)     10 (+0)      12 (+1)      15 (+2)  Cheap Shot. Melee Weapon Attack: +8 to hit, reach 5 ft., one
                                                                   creature. Hit: The target must succeed on a DC 16 Constitution
         Saving Throws Str +8, Dex +7, Con +7                      saving throw or be stunned until the end of its next turn.
         Skills Athletics +12, Intimidation +6                   Intimidating Presence. The gladiator targets one creature it
         Senses passive Perception 11                              can see within 30 feet of it. If the target can see and hear the
         Languages any one language (usually Common)               gladiator, it must succeed on a DC 14 Wisdom saving throw or
         Challenge 11 (7,200 XP)       Proficiency Bonus +4        become frightened of the gladiator for 1 minute.  A creature
                                                                   can repeat the saving throw at the end of each of its turns ending
                                                                   the effect on itself on a success. If a creature’s saving throw is
         Brave. The gladiator has advantage on saving throws against being
                                                                   successful or the effect ends for it, the creature is immune to
         frightened.
                                                                   gladiator's Intimidating Presence for the next 24 hours.
         Brute. A melee weapon deals one extra die of its damage when the
         gladiator hits with it (included in the attack).        Reactions
         Legendary Resistance (3/Day). If the gladiator fails a saving throw, it   Parry and Counter. The gladiator adds 3 to its AC against one
         can choose to succeed instead.                          melee or ranged weapon attack that would hit it. To do so, it must
                                                                 be able to see the attacker and be wielding a melee weapon. If the
         Actions                                                 attack misses, the gladiator can make one melee attack against the
         Multiattack. The gladiator makes three melee attacks or two ranged   attacker if it is within its reach.
         attacks.
         Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. and
         range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13
         (2d8 + 4) piercing damage if used with two hands to make a melee
         attack.
         Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one
         target. Hit: 11 (2d6 + 4) piercing damage.
         Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one
         creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a
         Medium or smaller creature, it must succeed on a DC 16 Strength
         saving throw or be knocked prone.







































                                                                              Appendix A. NonPlayer Characters    261
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