Page 266 - Monster Manual Expanded III Dragonix
P. 266
Monk, Legendary Legendary Actions
Medium humanoid (any race), any alignment The monk can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Armor Class 18 only at the end of another creature's turn. The monk regains spent
Hit Points 130 (20d8 + 40) legendary actions at the start of its turn.
Speed 55 ft. Detect. The monk makes a Wisdom (Perception) check.
Tumble, Slide, and Flip. The monk moves up to half its speed
STR DEX CON INT WIS CHA without provoking opportunity attacks. During this move, the
12 (+1) 18 (+4) 14 (+2) 11 (+0) 19 (+4) 10 (+0) monk can enter creatures' spaces but can't end its turn there.
Attack. The monk makes an unarmed strike or attacks with its dart.
Saving Throws Str +5, Dex +8, Wis +8 Dodge (Costs 2 Actions). The monk performs a Dodge Action.
Skills Acrobatics +8, Insight +8, Perception +8, Stealth +8 Until the start of the monk's next turn, it can't use Attack as a
Senses passive Perception 18 legendary action.
Languages any one language (usually Common) Reactions
Challenge 9 (5,000 XP) Proficiency Bonus +4
Deflect Missile. In response to being hit by a ranged weapon attack,
Legendary Resistance (2/Day). If the monk fails a saving throw, it the monk deflects the missile. The damage it takes from the attack
can choose to succeed instead. is reduced by 25 (1d10 + 20). If the damage is reduced to 0, the
monk catches the missile if it’s small enough to hold in one hand
Unarmored Defense. While the monk is wearing no armor and
and the monk has a hand free.
wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The monk makes four Unarmed Strikes or four Dart
attacks.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the
target is a creature, the monk can choose one of the
following additional effects:
• The target must succeed on a DC 16 Strength saving throw
or drop one item it is holding (monk’s choice).
• The target must succeed on a DC 16 Dexterity saving throw
or be knocked prone.
• The target must succeed on a DC 16 Constitution saving throw
or be stunned until the end of the monk’s next turn.
Dart. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target.
Hit: 6 (1d4 + 4) piercing damage.
Appendix A. NonPlayer Characters 265

