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Install Four Js License Manager | 31
Installing on Unix platforms
• Log in as a user with permission to write to the chosen directory.
• Choose a directory name where Four J's License Manager will be installed, such as /opt/fourjs/flm
• Copy the self-extractable file into a temporary directory.
• Run the self-extractable shell script with the -i option:
sh fjs-flm-5.10.3a-build333-lnxlc23.run -i
• Follow the instructions displayed on your screen.
• Other options may be needed, valid options can be displayed using the -h option:
sh fjs-flm-5.10.3a-build333-lnxlc23.run -h
Installing on Windows platforms
• Log in as a user with Administrator privileges.
• Choose the directory name where Four J's License Manager will be installed, such as c:\fjs\flm
• Copy the self-extractable file into a temporary directory.
• Double-click the file to launch it, or use the Run option from your Start menu.
• Follow the instructions displayed on your screen.
Installing the service (Windows only)
The installation program installs Four J's License Manager as a service. To install the service manually as
a service on Windows, execute the following command:
flmprg --service-install
Setting the environment
Before starting the Four J's License Manager, the FLMDIR and PATH environment variables must be set.
A script for setting the environment is created during the installation phase. Located in the Four J's License
Manager root directory, this file is named envflm on Unix platforms and envflm.bat on Windows
platforms. By running this script file, the following actions are performed:
on Unix (using sh as shellscript):
FLMDIR=/opt/fourjs/flm
export FLMDIR
PATH=$PATH:$FLMDIR/bin
export PATH
on Windows:
set FLMDIR=c:\fjs\flm
set PATH=%PATH%;%FLMDIR%\bin
A default environment script is generated by the installation program. This script is called envflm on Unix
and envflm.bat on Windows and is located in the installation directory (FLMDIR).

