Page 320 - KSPK ENGLISH LANGUAGE
P. 320

CIRCLE TIME ENGAGE 5: GAME – The telephone game

           MATERIALS: Flashcards
           STEPS:
                Announce the game, e.g. Let’s play the telephone game!
                Begin by helping children whisper. Say or chant the target language in a whisper together.
                Look at a flashcard without showing it to the children. Place it on the floor, board or wall face
                  down.
                Whisper the flashcard word into a nearby child’s ear. Put your hand in front of your mouth and
                  emphasise that it is a whisper for the child only.
                Encourage the child to pass on the word they have heard you whisper. Help them cover their
                  mouth with their cupped hand.
                Help the children pass on the whisper. If they have problems hearing, get them to say Pardon,
                  please repeat! Follow the whisper around the circle.
                When it reaches the last child, ask them to say it out loud. Turn over the original flashcard and
                  ask them if it is the same. If it is, praise the children for being such a great telephone. If it is
                  different, say Oh no! The telephone is broken!
                Play another time, this time going in a different direction around the circle.

           Extension
                Ask a child to begin the game and to be in charge of the flashcard to compare the word
                  that gets passed around at the end.
                Instead of using a single word, use a question or a sentence, e.g. It’s hot and sunny.

           Progression  notes:  Observe  which  children  are  able  to  ask  for  repetitions  and  who
           successfully whispers the word.


           CIRCLE TIME ENGAGE 6: GAME – The head and toes game

           MATERIALS: Flashcards
           STEPS:
                Announce the game, e.g. Let’s play the head and toes game!
                Begin by dividing the topic flashcards into two halves. Place one half towards the top of
                  the wall or board space. Place the other half towards the bottom. If you wish, draw a line
                  separating them.
                Explain that when you say something with a word in the top set they touch their head, if
                  you say something with a word in the bottom set they touch their toes.
                Demonstrate what you mean.
                When you begin to play with the children explain that if they make a mistake they have
                  to sit down for two calls.
                Call out full sentences, e.g. It’s sunny today. Alternate and repeat so children are caught
                  out. They will enjoy being challenged.
                Praise children who don’t make mistakes.

           Extension to lead to an exploit situations
                Ask a confident child who is not making mistakes to come to the front to call out the
                  target language.
                Use different topic sets, e.g. colours at the top and weather at the bottom. Children
                  respond according to the topic you call out, e.g. I like blue or It’s rainy today.

           Progression notes: Observe which children are able to quickly respond by touching their
           head or toes.

                                                           165
   315   316   317   318   319   320   321   322   323   324   325