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CIRCLE TIME EXPLOIT 3: GAME – The glory game
MATERIALS: Flashcards and large dice
STEPS:
Announce the game, e.g. Let’s play the glory game!
Place the topic flashcards in the form of a snake across the floor.
Divide the children into four teams. Ask each team to choose a mascot, e.g. a teddy, a
doll, a car.
Place the mascots at one end of the flashcard snake. The objective is for them to get to
the other end of the flashcard snake, but landing on the flashcards and naming them.
One child at a time represents their team, throws the dice, counts that number of
flashcards and places their team’s mascot on the flashcard they landed on. They should
say what it is they have landed on. Encourage them to use It’s a … or I can … .
If they have difficulty, remind them to ask their team for help, Help please! If their team
can help, their mascot stays on the flashcard, if it can’t, the mascot returns to where it
was.
Progression notes: Observe which children can confidently count and use the topic
language.
CIRCLE TIME EXPLOIT 4: GAME – The describing game
MATERIALS: Topic flashcards or realia (e.g. toys, clothes, fruit, toy animals)
STEPS:
Announce the game, e.g. Let’s play the describing game!
Begin by modelling how to play. Select one of the target language objects. According to what it
looks like, begin to describe it, e.g. It’s small and green. What is it?
Invite individual children to guess what it is. Depending on ability they can use different
questions
a) Car?
b) Is it a car?
If the guess is incorrect, say No, it isn’t
If the guess is correct, say Yes, it is! and the child who guessed correctly can come to
the front and lead the game.
Help them describe the object and respond using Yes it is, or No it isn’t. Encourage the
class to ask full questions too, e.g. Is it a teddy?
Progression notes: Observe which children are able to describe the objects using full
sentences, and ask full questions.
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