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CIRCLE TIME EXPLOIT 3: GAME – The glory game

           MATERIALS: Flashcards and large dice
           STEPS:
                Announce the game, e.g. Let’s play the glory game!
                Place the topic flashcards in the form of a snake across the floor.
                Divide the children into four teams. Ask each team to choose a mascot, e.g. a teddy, a
                  doll, a car.
                Place the mascots at one end of the flashcard snake. The objective is for them to get to
                  the other end of the flashcard snake, but landing on the flashcards and naming them.
                One  child  at  a  time  represents  their  team,  throws  the  dice,  counts  that  number  of
                  flashcards and places their team’s mascot on the flashcard they landed on. They should
                  say what it is they have landed on. Encourage them to use It’s a … or I can … .
                If they have difficulty, remind them to ask their team for help, Help please!  If their team
                  can help, their mascot stays on the flashcard, if it can’t, the mascot returns to where it
                  was.

           Progression notes: Observe which children can confidently count and use the topic
           language.



           CIRCLE TIME EXPLOIT 4: GAME – The describing game

           MATERIALS: Topic flashcards or realia (e.g. toys, clothes, fruit, toy animals)

           STEPS:
                Announce the game, e.g. Let’s play the describing game!
                Begin by modelling how to play. Select one of the target language objects. According to what it
                  looks like, begin to describe it, e.g. It’s small and green. What is it?
                Invite individual children to guess what it is. Depending on ability they can use different
                  questions
                  a) Car?
                  b) Is it a car?
                If the guess is incorrect, say No, it isn’t
                If the guess is correct, say Yes, it is! and the child who guessed correctly can come to
                  the front and lead the game.
                Help them describe the object and respond using Yes it is, or No it isn’t. Encourage the
                  class to ask full questions too, e.g. Is it a teddy?

           Progression  notes:  Observe  which  children  are  able  to  describe  the  objects  using  full
           sentences, and ask full questions.

















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