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Chapter 5: Thinking Like a Programmer                                            Page 65


                   Another food example. You are thirsty and want a soda from the machine.
                   Take a look at Illustration 15 (below).






                                          Start




                                No      Do we have  Yes
                                       enough change
                                      for the machine?


                                                         Insert coin.




                                                 No       Have we    Yes
                                                       Inserted enough?



                                                                     Make selection.


                                                                   No         Yes
                                                                      Sold out?


                                                                Get can.


                                                              Get change if any.


                                                                 Drink.



                                                  Finish


            Illustration 15: Soda Machine - Flowchart







                                                           © 2019 James M. Reneau (CC BY-NC-SA 3.0 US)
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