Page 121 - Health & Physical edu- 8
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B)      Take Off

                   After making the approach run, the player should leave the ground by pressing the
                   ground hard by one foot. It is called take off. While learning take off at the beginning
                   stage, the player should measure the distance up to the take off board by counting
                   the number of steps and the approach run should be made on the same basis. The

                   more the practice of taking off, the better will the take off be.


















                   C)      Flight


                    The period since taking off till landing is called flight. Immediately after take-off, the
                   player should coordinate his hands, legs and body as if walking in air to reach the
                   maximum distance possible. In the beginning, the players can practice on a bench
                   or from little high places.

                   D)      Landing


                   The skill of landing is the ability of the player to land on the landing ground by
                   stepping with both the feet and hurling the body ahead. After landing the distance
                   jumped by the player is measured in meters, feet and centimeters. The one who
                   jumps the furthest is declared the best

                   6.4. High Jump


                   The skill of jumping over the highest possible height in a vertical position against
                   the gravity is called high jump. The tall players with strong legs can perform better.
                   Generally, a player has to run from the semi circled runway area of 10m radius and
                   take off when he nears a crossbar. The stages of high jump are as follows.




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