Page 17 - SUD_ Player - The Homebrewery
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Race, Class, & Ability Changes
We have introduced some clarifications and rules to help preparing for the quest easier as well as more balanced.
Ranger Changes
The Ranger now gets the option of a favoured terrain, The dungeon
master will tell you the type of the terrain based on the following options:
Ruins (D ungeons, Caves)
Urban Sprawls ( Cities, Towns, Villages)
Forests
Seas ( Oceans, Rivers, Lakes, Coasts)
Swamps
Mountains ( Cliffs, Mountains, Canyons)
Underdark
Tundras
Deserts
Astral Sea (v oids, bag of holding)
Plains
You can have a number of favoured terrains equal to your Intelligence
Modifier.
Once per day, you can spend 8 hours reasearching a new favoured terrain,
or spend time traversing the terrain, in order to add it to your favoured
terrain list. (t he time can be reduced by the GM if you have access to a
place, person or resource to gain this information, such as a well stocked
librar y with documents about the terain of interest. Having the Sage
background can reduce the cost of this activity.
You will have the following benifits whilst in your favoured terain:
The party moves twice as fast when traveling and the party's
movement speed is increased by 5ft
You do not suffer from difficult terrain effects that are native to your
favoured terrain
You gain a +5 to your Passive Perception
Once per long rest, you can give an ally within 5ft advantage on a Dex
Saving throw whilst in the terain
You gain a +5 to Histor y or Nature skill checks when tr ying to recall
knowledge about this terain and the creatures that live therein.
You become adept at using the terrain to your advantage, and can point
out all locations within sight that can be used as cover. The natural
cover constitutes as up to 1/2 cover from all enemies, even locations
that may not normaly be used as cover such as a ditch in the sand. The
GM can circle locations on the map that can be used as cover and tell
you how much cover it will provide. Alternatively, a GM can Rule that
you and your party gain +1 to AC whilst in this terain.
You gain a +5 to Sur vival skill checks when tr ying to forrage for food
and water.
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