Page 14 - SUD_ Player - The Homebrewery
P. 14
Preparing for the Quest
We have introduced some clarifications and rules to help preparing for the quest easier as well as more balanced.
Number
Number
Quest Description Level Un-Common Number Legendary+
Rare+
Lv. 1 - - -
he quest description contains many rules that are relivent to you as a
Lv. 3 1 - -
player, be sure to read the quest descrition, as it WILL contain any extra
infomaton you need to know for that game. it will contain;
Lv. 6 2 - -
A brief description of what the quest will be about.
Lv. 10 3 1 -
Background / Naritive information that the players will need to know.
Lv. 13 4 2 -
Game rules specific to the quest.
Lv. 15 5 3 1
Any equipment / items that are recomended for your character to bring
with them in this quest.
Before the Game Stats Buying and Selling Items
Players are always given 15 mins to buy what they can from the world
market , Once the Time is up the game will likely start without delay. Through your adventures you will accumulate both gold and items. Some
prefer gold, some prefer items but both can be interchanged as long as
Food & Water you follow the rules below.
Trading Items
By default we do not play with hunger machnics but a GM may introduce
it as a house rule. (a Player is normaly considered to have always have
enough food and watter for 1 Week) Players may freely trade items and gold between characters and other
player characters so long as an agreement is reached.
Banned Items & Processes
All Trades and sales of items must be logged in │player-market
A player out of game cannot hold any more than there waight
channel in the discord.
compacity allows.
If you wish to store items out of game then you must buy Storeage Trades made between players will not be overseen by Gms meaning if
you are unhappy with a trade you have made there is no refunds.
items such as "chests", or "Crates".
A Player character which is not the active character may only hold
Items may be loaned to another player during a game provided you are
(5 0gp x There Level) at any given time.
in the same game, however the item returns to the original owner at
When Changing active characters be sure to follow the above rule.
the end of the game, unless either character is dead.
Currency cannot be stored stored in extra dimentional storage.
IF you Have imunity to exaustion You cannot Take the "chronomancey
In the event that a trade was made for gold and the gold or item was
/ Chrono Mage" subclass of "Wizard" and loose all abilities associated
not transfered event though you had already transfered contact a
with it.
member of staff to resolve the situation as this may be a breach of code
Magic Item & Consumable of conduct.
Restictions Purchasing Items:
Outside of the game a player can only buy items that are at the world
In order to keep things fair we have intruduced a limit on the number of
market.
magic items & Consumables you can carr y as well as the rarity by level at
which they can be carrid. inside a game a player may only purchase what GM allows.
This only includes what you have on you from before the quest, if what Only Common Magic items can be purchased from the world market.
you obtain in the quest puts you over the limit then it is acceptable. GMs are welcome to allow the purchase of magic items in-game using
You can have as many Commons as your want and only consumables the magic item prices. (c heck the magic item ban list).
that have a rarity are limited.
Selling Items
Outside of a game when selling any item to an NP C you only receive
25% of its value.
You cannot sell infused magic items.
Gm-Specific Rules
Some Gms have set table rules about behaviour and ways to play the game. These rules will be vetted by an admin firstly and, if aproved, will be imposed at the
table.
A GM is allowed to deny you entr y to their game for any reason.
A GM can remove any player from participating in the remainder of a
game if the player has caused problems and went against the CODE
OF CONDUCT.
A Gm does not need to follow the rules to the letter and has full
controll over their game.
A GM may introduce house rules but must list them in the quest
description.
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