Page 15 - SUD_ Player - The Homebrewery
P. 15
General Changes
We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
some are unique to our server.
Speaking Flanking
Any thing said when in the game is sayed in chatacter unless you
we do not use the variant Flankning rule.
specify before hand "out of character".
Any information that your character has not gathered themselves can
only be introduced with the Gm's permission, introduducing it without
Healing/Injuries
permission is considerd metagaming and can be punished by the GM.
In Cracked Realms, injuries become more severe.
Cover Majour Injuries
Making a ranged attack against a target with a creature between you
if you take 1/2 or more of your MAX HP for 1 attack you roll on the
and the target provides 3/4 cover to the target.
majour injuries table and take the injurie.
Saving Players
No Actions Required saving a downed player from death can earn you 1 inspiration at the
GM's discretion.
You do not require any acion types to do the following:
Dropping a Held Item
Player Death
Dropping consentration on a spell.
When a player dies their soul is released and their energy is dispersed as
Free Actions demonic hands only visible to those with true sight reach up from the
under world to claim their soul. Adventurers' souls are cherished by the
Free actions would normaly be part of your main action or movment but
under world and are kept in display jars by arch-demons and devils.
are now seperate. Object interactions are renamed to free actions. You
can now use a free action to do the following; If A Player Character does not own its soul, their soul is immediately
collected upon death by whom it is owed to and they cannot be
Stow or draw a weapon
resurrected without it.
Stow or draw an item.
A Player Character cannot be looted from until they are dead.
you can convert the following into free actions;
A Player Character cannot be delt lethal damage by other party
1/2 Movement
members. When they take damage from other players they can only be
Action
made unconcious.
Bonus Action
A Player Chatacter cannot be moved whilst they are Death Saving or
Stable but not up. If it would put them in harms way.
Advantage & Disadvantage (B e aware that any stolen magic items from a dead player can be
confiscated by the GUILD at GM's descretion.)
Sources of disadvantage and advantage stack to cancel each other out
instead of rolling flat if there is more than one source of each. (e .g. two I f a p a r t y m e m b e r s o m e h o w m a n a g e s t o d i r e c t l y k i l l a n o t h e r p a r t y
sources of disadvantage and one source of advantage results in
m e m b e r, m a l i c i o u s l y s o t h e y ;
disadvantage for the roll.)
Will be removed from the game imediatly by being teleported out by
one of the elemental mages watching the party and punished by the
Nat 1 & Nat 20 & Critical hits GM.
Will not share in the quest GOLD rewards.
Natural 1s and Natural 20s and Critical Hits are not automatically hits or
(A GM may also take non direct attacks into account at their own
misses. The target's AC matters. Each has their own table of
discretion. This is a ser ver punishment for killing another player or
consequences to be rolled from.
indirect toxicity, be thankful you are not banned from the ser ver for
Full NAT 1 & 20 Rules here
instigating unprovoked fights)
Potion Changes
Potions & there effects are considered NOT Magicle (T hey are not
effected by Detect magic or similer magic / Effects)
Using a potion is a Bonus Action.
Coating an object
You can take an object and apply a potion to it as an action; this
consumes the potion.
doing so applies one use of the potion's effect to the object.
The next thing the object hits &/o r touches uses the one use and
applies the potions effects to the target hit.
If you coat an object in multiple of the same potion it adds more uses
to the coating of that effect applied.
If you coat an object in multiple diffefent potions then on a Hit or
Touch it removes a coating of each of thoses effects.
Each separate potion coating has its own number of coating and do
not stack with differenet effects.
Once Coated the potion effect will remain on the object for 1 hour or
untill used.
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