Page 15 - SUD_ Player - The Homebrewery
P. 15

General Changes
            We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
            some are unique to our server.



           Speaking                                            Flanking

             Any thing said when in the game is sayed in chatacter unless you
                                                               we do not use the variant Flankning rule.
             specify before hand "out of character".

             Any information that your character has not gathered themselves can
             only be introduced with the  Gm's permission, introduducing it without
                                                               Healing/Injuries
             permission is considerd metagaming and can be punished by the  GM.

                                                               In  Cracked Realms, injuries become more severe.
           Cover                                               Majour Injuries
             Making a ranged attack against a target with a creature between you
                                                                 if you take 1/2  or more of your MAX HP for 1 attack you roll on the
             and the target provides 3/4  cover to the target.
                                                                 majour injuries table and take the injurie.
                                                               Saving Players

           No Actions Required                                   saving a downed player from death can earn you 1 inspiration at the
                                                                 GM's discretion.
           You do not require any acion types to do the following:

             Dropping a Held Item
                                                               Player Death
             Dropping consentration on a spell.

                                                               When a player dies their soul is released and their energy is dispersed as
           Free Actions                                        demonic hands only visible to those with true sight reach up from the
                                                               under world to claim their soul. Adventurers' souls are cherished by the
           Free actions would normaly be part of your main action or movment but
                                                               under world and are kept in display jars by arch-demons and devils.
           are now seperate. Object interactions are renamed to free actions.  You
           can now use a free action to do the following;        If A Player  Character does not own its soul, their soul is immediately
                                                                 collected upon death by whom it is owed to and they cannot be
             Stow or draw a weapon
                                                                 resurrected without it.
             Stow or draw an item.

                                                                 A Player  Character cannot be looted from until they are dead.
           you can convert the following into free actions;
                                                                 A Player  Character cannot be delt lethal damage by other party
             1/2  Movement
                                                                 members.  When they take damage from other players they can only be
             Action
                                                                 made unconcious.
             Bonus Action
                                                                 A Player  Chatacter cannot be moved whilst they are Death Saving or
                                                                 Stable but not up. If it would put them in harms way.

           Advantage & Disadvantage                              (B e aware that any stolen magic items from a dead player can be
                                                                 confiscated by the  GUILD at  GM's descretion.)
           Sources of disadvantage and advantage stack to cancel each other out
           instead of rolling flat if there is more than one source of each. (e .g. two  I f   a   p a r t y   m e m b e r   s o m e h o w   m a n a g e s   t o   d i r e c t l y   k i l l   a n o t h e r   p a r t y
           sources of disadvantage and one source of advantage results in
                                                               m e m b e r,   m a l i c i o u s l y   s o   t h e y ;
           disadvantage for the roll.)
                                                                 Will be removed from the game imediatly by being teleported out by

                                                                 one of the elemental mages watching the party and punished by the
           Nat 1 & Nat 20 & Critical hits                        GM.
                                                                 Will not share in the quest  GOLD rewards.
           Natural 1s and Natural 20s and  Critical Hits are not automatically hits or
                                                               (A  GM may also take non direct attacks into account at their own
           misses. The target's AC matters. Each has their own table of
                                                               discretion. This is a ser ver punishment for killing another player or
           consequences to be rolled from.
                                                               indirect toxicity, be thankful you are not banned from the ser ver for
           Full NAT 1 & 20 Rules here
                                                               instigating unprovoked fights)

           Potion Changes
             Potions & there effects are considered NOT Magicle (T hey are not
             effected by Detect magic or similer magic /  Effects)
             Using a potion is a Bonus Action.
           Coating an object
             You can take an object and apply a potion to it as an action; this
             consumes the potion.
             doing so applies one use of the potion's effect to the object.
             The next thing the object hits &/o r touches uses the one use and
             applies the potions effects to the target hit.
             If you coat an object in multiple of the same potion it adds more uses
             to the coating of that effect applied.
             If you coat an object in multiple diffefent potions then on a Hit or
             Touch it removes a coating of each of thoses effects.
             Each separate potion coating has its own number of coating and do
             not stack with differenet effects.
             Once  Coated the potion effect will remain on the object for 1 hour or
             untill used.
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