Page 27 - SUD_ Player - The Homebrewery
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Favours
Religious Service A favor, in broad terms, is a promise of future assistance from a
representative of the temple. It can be expended in a number of ways,
Characters with a religious bent might want to spend downtime in service
including:
to a temple, either by attending rites or by proselytizing in the community.
Someone who undertakes this activity has a chance of winning the favor of Asking the temple for help in dealing with a specific problem.
the temple's leaders. General political or social support.
Spend 1 divine favor to add 1d8 radiant damage to your next attack.
Spend 1 divine favor to add 1d8 to you saving throw.
Resources The d8 can be raised by one level for each divine favor you spend
above 1 up to a d12.
Spend 3 divine favors to get divine inter vention and automatically
Religion is a way of the faith and soul, to have beliefs in your god is
stabilize a creature of your choice to 1HP, can be used when the
necessar y and to have a conduit to them is more necessar y. Performing
creature is at 0 HP.
religious ser vices requires per attempt;
Using divine favour for other miracles should follow the same power
level as above.
a c c e s s t o , a n d o f t e n a t t e n d a n c e a t , a t e m p l e whose beliefs and
ethos~ align with the character's. A deity's inter vention, such as an omen, a vision , or a minor miracle
provided at a key moment. This favour is expended by the DM, who
1 D T P
Results also determines its nature.
Complications
At the end of the required time, the character chooses to make one of the
following checks;
Intelligence (Religion)
Each Time you do this downtime activity brings a 2 0 % c h a n c e t h a t a
Wisdom (I nsight)
c h a r a c t e r e n c o u n t e r s a c o m p l i c a t i o n (Roll a D100 on a 20 or less roll
Charisma (P ersuasion)
on the table below)
Complication Table
The results of the check determines the benefits of ser vice, as shown on
the Religious Ser vice table.
Religious Service D6 Complication
Roll Favours Earned 1 You have offended a priest through your words or actions. (You
lose 5gp repaying your offence)
1-10 No effect. Your efforts fail to make a lasting impression
2 Blasphemy is still blasphemy, even if you did it by accident (Lose
11-20 You earn one favour 2 Divine Favour, Min = 0 )
21+ You earn two favours 3 A secret sect in the temple offers you membership (Learn a Peace
of lore of your chosen religion from a GM)
4 Another temple tries to recruit you as a spy (Lose 1 Rep in a
contry)
5 The temple elders implore you to take up a holy quest (Gain a
nonsensical new goal for your character e.g. find the holy grail)
6 You accidentally discover that an important person in the temple
is a fiend worshipper (Take 1 major injury as you are injured trying
to escape them.)
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