Page 28 - SUD_ Player - The Homebrewery
P. 28

Research                                           Complications

            Forewarned is forearmed. The research downtime activity allows a character
            to delve into lore concerning a monster, location, magic item or some  Each Time you do this downtime activity brings a  2 0   %   c h a n c e   t h a t   a
            other particular topic.                             c h a r a c t e r   e n c o u n t e r s   a   c o m p l i c a t i o n  (Roll a D100 on a 20 or less roll
                                                                on the table below)
           Resources                                            Complication Table
                                                                D6                 Complication
           Research is a task of the mind, but that does not come cheap, a character
                                                                 1   A book curses or attacks you causing you take take 1 injurie
           requires;
                                                                 2  You come across a horros in the library and are forced to deal
                                                                   with it make an attack roll against a DC 1d20+10, on a pass you
             1   D T P
                                                                   may finish your research, on a fail you loose access to the library
             2 0 g p   x   C h a r a c t e r   l e v e l  (1 /2  if you have the sage background)
           Results                                                          for the day and fail your research topic.
                                                                 3   You come across a more interesting topic than your initial
                                                                    research objecitve. You can ask the GM for a Topic, you learn it
           You declare the focus of your research
                                                                              and fail your origenal objective
                                                                 4  You fall asleep in the library, roll a wisdom save DC 12 + your
             a specific person
                                                                   level, on a pass your research roll become a 21+, on a fail you are
             place
             thing                                                 trapped in a dream that is so realistic you loose 1d12 DTP trying
             Enchanted Item in your inventor y.                        to get out of it, waking up with your head in a book.
                                                                 5  You come across a forbiden tomb, Roll a Stealth check DC 15 +
             A recipie for an enchantment.
             A spell that you have a leveled spell slot for.       your level, on a pass your are fine and manage to sneak it back to
                                                                   the correct section, if you fail a guard finds you and fines you for
                                                                        reading forbidden material loose 10gp x your level
           After Spending the resorces requitred you make 1 Intelligence  Check.
             You can choose top spend  Gold in incriments fo 100 with a max of 600  6  The librarian hates your presence and throws you out of the
                                                                   library, you cannot conduct reaseatch again untill you have done
             to get a +1 per 100 spent(m aximum of +6.)
                                                                                  another downtime.
             If your character has access to knowledgeable sage then you may roll
             with A d v a n t a g e .
           Research Outcomes
           Roll Research Learned
           1-5 Learn nothing
           6-10 Your next attempt has a +1 and Advantage
           11- You Learn About your oibjective
            20
           21+ You Learn you objective and you learn One 1st level Spell or
              Cantrip (Must be a class that you have that can learn it, and you
              must have a spell slot for it if leveled).













































   28
    28
                               |                |             |              -   |                   |         | [           ]
   23   24   25   26   27   28   29   30   31   32   33