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increase	   by	   an	   additional	   5	   for	   each	   slot	   level	   above	   
             Spell Descriptions                                    2nd.	   


             Acid Arrow                                            Alarm
             2nd-   level	   evocation	                            1st-   level	   abjuration	   (ritual)	   

             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   minute	   
             Range:	   90	   feet	                                 Range:	   30	   feet	   
             Components:	   V,	   S,	   M	   (powdered	   rhubarb	   leaf	   and	   an	     Components:	   V,	   S,	   M	   (a	   tiny	   bell	   and	   a	   piece	   of	   fine	   
              adder’s	   stomach)	                                   silver	   wire)	   
             Duration:	   Instantaneous	                           Duration:	   8	   hours	   

             A	   shimmering	   green	   arrow	   streaks	   toward	   a	   target	     You	   set	   an	   alarm	   against	   unwanted	   intrusion.	   
             within	   range	   and	   bursts	   in	   a	   spray	   of	   acid.	   Make	   a	     Choose	   a	   door,	   a	   window,	   or	   an	   area	   within	   range	   
             ranged	   spell	   attack	   against	   the	   target.	   On	   a	   hit,	   the	     that	   is	   no	   larger	   than	   a	   20-   foot	   cube.	   Until	   the	   spell	   
             target	   takes	   4d4	   acid	   damage	   immediately	   and	   2d4	     ends,	   an	   alarm	   alerts	   you	   whenever	   a	   Tiny	   or	   larger	   
             acid	   damage	   at	   the	   end	   of	   its	   next	   turn.	   On	   a	   miss,	     creature	   touches	   or	   enters	   the	   warded	   area.	   When	   
             the	   arrow	   splashes	   the	   target	   with	   acid	   for	   half	   as	     you	   cast	   the	   spell,	   you	   can	   designate	   creatures	   that	   
             much	   of	   the	   initial	   damage	   and	   no	   damage	   at	   the	   end	     won’t	   set	   off	   the	   alarm.	   You	   also	   choose	   whether	   the	   
             of	   its	   next	   turn.	                           alarm	   is	   mental	   or	   audible.	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     	    A	   mental	   alarm	   alerts	   you	   with	   a	   ping	   in	   your	   
             spell	   slot	   of	   3rd	   level	   or	   higher,	   the	   damage	   (both	     mind	   if	   you	   are	   within	   1	   mile	   of	   the	   warded	   area.	   
             initial	   and	   later)	   increases	   by	   1d4	   for	   each	   slot	   level	     This	   ping	   awakens	   you	   if	   you	   are	   sleeping.	   
             above	   2nd.	                                        	    An	   audible	   alarm	   produces	   the	   sound	   of	   a	   hand	   
                                                                   bell	   for	   10	   seconds	   within	   60	   feet.	   
             Acid Splash
             Conjuration	   cantrip                                Alter Self
                                                                   2nd-   level	   transmutation	   
             Casting	   Time:	   1	   action	   
             Range:	   60	   feet	                                 Casting	   Time:	   1	   action	   
             Components:	   V,	   S	                               Range:	   Self	   
             Duration: Instantaneous	                              Components:	   V,	   S	   
                                                                   Duration:	   Concentration,	   up	   to	   1	   hour	   
             You	   hurl	   a	   bubble	   of	   acid.	   Choose	   one	   creature	   
             within	   range,	   or	   choose	   two	   creatures	   within	   range	     You	   assume	   a	   different	   form.	   When	   you	   cast	   the	   spell,	   
             that	   are	   within	   5	   feet	   of	   each	   other.	   A	   target	   must	     choose	   one	   of	   the	   following	   options,	   the	   effects	   of	   
             succeed	   on	   a	   Dexterity	   saving	   throw	   or	   take	   1d6	   acid	     which	   last	   for	   the	   duration	   of	   the	   spell.	   While	   the	   
             damage.	                                              spell	   lasts,	   you	   can	   end	   one	   option	   as	   an	   action	   to	   
             	    This	   spell’s	   damage	   increases	   by	   1d6	   when	   you	     gain	   the	   benefits	   of	   a	   different	   one.	   
             reach	   5th	   level	   (2d6),	   11th	   level	   (3d6),	   and	   17th	     	    Aquatic	   Adaptation.	   You	   adapt	   your	   body	   to	   an	   
             level	   (4d6).	                                      aquatic	   environment,	   sprouting	   gills	   and	   growing	   
                                                                   webbing	   between	   your	   fingers.	   You	   can	   breathe	   
             Aid                                                   underwater	   and	   gain	   a	   swimming	   speed	   equal	   to	   
             2nd-   level	   abjuration                            your	   walking	   speed.	   
                                                                   	    Change	   Appearance.	   You	   transform	   your	   
             Casting	   Time:	   1	   action	                      appearance.	   You	   decide	   what	   you	   look	   like,	   including	   
             Range:	   30	   feet	                                 your	   height,	   weight,	   facial	   features,	   sound	   of	   your	   
             Components:	   V,	   S,	   M	   (a	   tiny	   strip	   of	   white	   cloth)	     voice,	   hair	   length,	   coloration,	   and	   distinguishing	   
             Duration:	   8	   hours	                              characteristics,	   if	   any.	   You	   can	   make	   yourself	   appear	   
             Your	   spell	   bolsters	   your	   allies	   with	   toughness	   and	     as	   a	   member	   of	   another	   race,	   though	   none	   of	   your	   
             resolve.	   Choose	   up	   to	   three	   creatures	   within	   range.	     statistics	   change.	   You	   also	   can’t	   appear	   as	   a	   creature	   
             Each	   target’s	   hit	   point	   maximum	   and	   current	   hit	     of	   a	   different	   size	   than	   you,	   and	   your	   basic	   shape	   
             points	   increase	   by	   5	   for	   the	   duration.	     stays	   the	   same;	   if	   you’re	   bipedal,	   you	   can’t	   use	   this	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     spell	   to	   become	   quadrupedal,	   for	   instance.	   At	   any	   
             spell	   slot	   of	   3rd	   level	   or	   higher,	   a	   target’s	   hit	   points	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       114	   
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