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Range: Touch False Aura. You change the way the target
Components: V, S, M (gold dust worth at least 25 gp, appears to spells and magical effects, such as detect
which the spell consumes) magic, that detect magical auras. You can make a
Duration: Until dispelled nonmagical object appear magical, a magical object
appear nonmagical, or change the object’s magical
You touch a closed door, window, gate, chest, or aura so that it appears to belong to a specific school
other entryway, and it becomes locked for the of magic that you choose. When you use this effect
duration. You and the creatures you designate when on an object, you can make the false magic apparent
you cast this spell can open the object normally. You to any creature that handles the item.
can also set a password that, when spoken within 5 Mask. You change the way the target appears to
feet of the object, suppresses this spell for 1 minute. spells and magical effects that detect creature types,
Otherwise, it is impassable until it is broken or the such as a paladin’s Divine Sense or the trigger of a
spell is dispelled or suppressed. Casting knock on the symbol spell. You choose a creature type and other
object suppresses arcane lock for 10 minutes. spells and magical effects treat the target as if it
While affected by this spell, the object is more were a creature of that type or of that alignment.
difficult to break or force open; the DC to break it or
pick any locks on it increases by 10. Astral Projection
Arcane Sword 9th- level necromancy
7th- level evocation Casting Time: 1 hour
Range: 10 feet
Casting Time: 1 action Components: V, S, M (for each creature you affect
Range: 60 feet with this spell, you must provide one jacinth
Components: V, S, M (a miniature platinum sword worth at least 1,000 gp and one ornately carved
with a grip and pommel of copper and zinc, worth bar of silver worth at least 100 gp, all of which the
250 gp)
Duration: Concentration, up to 1 minute spell consumes)
Duration: Special
You create a sword- shaped plane of force that You and up to eight willing creatures within range
hovers within range. It lasts for the duration. project your astral bodies into the Astral Plane (the
When the sword appears, you make a melee spell spell fails and the casting is wasted if you are already
attack against a target of your choice within 5 feet of on that plane). The material body you leave behind
the sword. On a hit, the target takes 3d10 force is unconscious and in a state of suspended
damage. Until the spell ends, you can use a bonus animation; it doesn’t need food or air and doesn’t
action on each of your turns to move the sword up to age.
20 feet to a spot you can see and repeat this attack Your astral body resembles your mortal form in
against the same target or a different one.
almost every way, replicating your game statistics
Arcanist’s Magic Aura and possessions. The principal difference is the
2nd- level illusion addition of a silvery cord that extends from between
your shoulder blades and trails behind you, fading to
Casting Time: 1 action invisibility after 1 foot. This cord is your tether to
Range: Touch your material body. As long as the tether remains
Components: V, S, M (a small square of silk) intact, you can find your way home. If the cord is
Duration: 24 hours cut—something that can happen only when an effect
specifically states that it does—your soul and body
You place an illusion on a creature or an object you are separated, killing you instantly.
touch so that divination spells reveal false Your astral form can freely travel through the
information about it. The target can be a willing Astral Plane and can pass through portals there
creature or an object that isn’t being carried or worn leading to any other plane. If you enter a new plane
by another creature. or return to the plane you were on when casting this
When you cast the spell, choose one or both of the spell, your body and possessions are transported
following effects. The effect lasts for the duration. If along the silver cord, allowing you to re- enter your
you cast this spell on the same creature or object body as you enter the new plane. Your astral form is
every day for 30 days, placing the same effect on it a separate incarnation. Any damage or other effects
each time, the illusion lasts until it is dispelled.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 119

