Page 191 - D&D 5e - SRD
P. 191

Range:	   120	   feet	                                	    When	   the	   wall	   appears,	   each	   creature	   within	   its	   
             Components:	   V,	   S,	   M	   (a	   small	   block	   of	   granite)	     area	   must	   make	   a	   Dexterity	   saving	   throw.	   On	   a	   failed	   
             Duration:	   Concentration,	   up	   to	   10	   minutes	     save,	   a	   creature	   takes	   7d8	   piercing	   damage,	   or	   half	   
                                                                   as	   much	   damage	   on	   a	   successful	   save.	   
             A	   nonmagical	   wall	   of	   solid	   stone	   springs	   into	     	    A	   creature	   can	   move	   through	   the	   wall,	   albeit	   
             existence	   at	   a	   point	   you	   choose	   within	   range.	   The	     slowly	   and	   painfully.	   For	   every	   1	   foot	   a	   creature	   
             wall	   is	   6	   inches	   thick	   and	   is	   composed	   of	   ten	   10-   foot-     moves	   through	   the	   wall,	   it	   must	   spend	   4	   feet	   of	   
             by-   10-   foot	   panels.	   Each	   panel	   must	   be	   contiguous	     movement.	   Furthermore,	   the	   first	   time	   a	   creature	   
             with	   at	   least	   one	   other	   panel.	   Alternatively,	   you	   can	     enters	   the	   wall	   on	   a	   turn	   or	   ends	   its	   turn	   there,	   the	   
             create	   10-   foot-   by-   20-   foot	   panels	   that	   are	   only	   3	     creature	   must	   make	   a	   Dexterity	   saving	   throw.	   It	   
             inches	   thick.	                                     takes	   7d8	   slashing	   damage	   on	   a	   failed	   save,	   or	   half	   as	   
             	    If	   the	   wall	   cuts	   through	   a	   creature’s	   space	   when	   it	     much	   damage	   on	   a	   successful	   one.	   
             appears,	   the	   creature	   is	   pushed	   to	   one	   side	   of	   the	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             wall	   (your	   choice).	   If	   a	   creature	   would	   be	     spell	   slot	   of	   7th	   level	   or	   higher,	   both	   types	   of	   damage	   
             surrounded	   on	   all	   sides	   by	   the	   wall	   (or	   the	   wall	   and	     increase	   by	   1d8	   for	   each	   slot	   level	   above	   6th.	   
             another	   solid	   surface),	   that	   creature	   can	   make	   a	   
             Dexterity	   saving	   throw.	   On	   a	   success,	   it	   can	   use	   its	     Warding Bond
             reaction	   to	   move	   up	   to	   its	   speed	   so	   that	   it	   is	   no	     2nd-   level	   abjuration	   
             longer	   enclosed	   by	   the	   wall.	   
             	    The	   wall	   can	   have	   any	   shape	   you	   desire,	   though	   it	     Casting	   Time:	   1	   action	   
             can’t	   occupy	   the	   same	   space	   as	   a	   creature	   or	   object.	     Range:	   Touch	   
             The	   wall	   doesn’t	   need	   to	   be	   vertical	   or	   rest	   on	   any	     Components:	   V,	   S,	   M	   (a	   pair	   of	   platinum	   rings	   worth	   
             firm	   foundation.	   It	   must,	   however,	   merge	   with	   and	     at	   least	   50	   gp	   each,	   which	   you	   and	   the	   target	   must	   
             be	   solidly	   supported	   by	   existing	   stone.	   Thus,	   you	   can	     wear	   for	   the	   duration)	   
             use	   this	   spell	   to	   bridge	   a	   chasm	   or	   create	   a	   ramp.	     Duration:	   1	   hour	   
             	    If	   you	   create	   a	   span	   greater	   than	   20	   feet	   in	   length,	   
             you	   must	   halve	   the	   size	   of	   each	   panel	   to	   create	     This	   spell	   wards	   a	   willing	   creature	   you	   touch	   and	   
                                                                   creates	   a	   mystic	   connection	   between	   you	   and	   the	   
             supports.	   You	   can	   crudely	   shape	   the	   wall	   to	   create	     target	   until	   the	   spell	   ends.	   While	   the	   target	   is	   within	   
             crenellations,	   battlements,	   and	   so	   on.	     60	   feet	   of	   you,	   it	   gains	   a	   +1	   bonus	   to	   AC	   and	   saving	   
             	    The	   wall	   is	   an	   object	   made	   of	   stone	   that	   can	   be	     throws,	   and	   it	   has	   resistance	   to	   all	   damage.	   Also,	   
             damaged	   and	   thus	   breached.	   Each	   panel	   has	   AC	   15	     each	   time	   it	   takes	   damage,	   you	   take	   the	   same	   
             and	   30	   hit	   points	   per	   inch	   of	   thickness.	   Reducing	   a	     amount	   of	   damage.	   
             panel	   to	   0	   hit	   points	   destroys	   it	   and	   might	   cause	   
             connected	   panels	   to	   collapse	   at	   the	   GM’s	   discretion.	     	    The	   spell	   ends	   if	   you	   drop	   to	   0	   hit	   points	   or	   if	   you	   
                                                                   and	   the	   target	   become	   separated	   by	   more	   than	   60	   
             	    If	   you	   maintain	   your	   concentration	   on	   this	   spell	     feet.	   It	   also	   ends	   if	   the	   spell	   is	   cast	   again	   on	   either	   of	   
             for	   its	   whole	   duration,	   the	   wall	   becomes	   permanent	     the	   connected	   creatures.	   You	   can	   also	   dismiss	   the	   
             and	   can’t	   be	   dispelled.	   Otherwise,	   the	   wall	     spell	   as	   an	   action.	   
             disappears	   when	   the	   spell	   ends.	   
                                                                   Water Breathing
             Wall of Thorns
             6th-   level	   conjuration	                          3rd-   level	   transmutation	   (ritual)	   
                                                                   Casting	   Time:	   1	   action	   
             Casting	   Time:	   1	   action	                      Range:	   30	   feet	   
             Range:	   120	   feet	                                Components:	   V,	   S,	   M	   (a	   short	   reed	   or	   piece	   of	   straw)	   
             Components:	   V,	   S,	   M	   (a	   handful	   of	   thorns)	   
             Duration:	   Concentration,	   up	   to	   10	   minutes	     Duration:	   24	   hours	   
                                                                   This	   spell	   grants	   up	   to	   ten	   willing	   creatures	   you	   can	   
             You	   create	   a	   wall	   of	   tough,	   pliable,	   tangled	   brush	     see	   within	   range	   the	   ability	   to	   breathe	   underwater	   
             bristling	   with	   needle-   sharp	   thorns.	   The	   wall	   appears	   
             within	   range	   on	   a	   solid	   surface	   and	   lasts	   for	   the	     until	   the	   spell	   ends.	   Affected	   creatures	   also	   retain	   
                                                                   their	   normal	   mode	   of	   respiration.	   
             duration.	   You	   choose	   to	   make	   the	   wall	   up	   to	   60	   feet	   
             long,	   10	   feet	   high,	   and	   5	   feet	   thick	   or	   a	   circle	   that	   has	     Water Walk
             a	   20-   foot	   diameter	   and	   is	   up	   to	   20	   feet	   high	   and	   5	     3rd-   level	   transmutation	   (ritual)	   
             feet	   thick.	   The	   wall	   blocks	   line	   of	   sight.	   
                                                                   Casting	   Time:	   1	   action	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       191	   
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