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one year. You need not use the circle to teleport Time Stop
when you cast the spell in this way. 9th- level transmutation
Thaumaturgy Casting Time: 1 action
Transmutation cantrip Range: Self
Components: V
Casting Time: 1 action Duration: Instantaneous
Range: 30 feet
Components: V You briefly stop the flow of time for everyone but
Duration: Up to 1 minute yourself. No time passes for other creatures, while
you take 1d4 + 1 turns in a row, during which you
You manifest a minor wonder, a sign of supernatural can use actions and move as normal.
power, within range. You create one of the following This spell ends if one of the actions you use during
magical effects within range: this period, or any effects that you create during this
• Your voice booms up to three times as loud as period, affects a creature other than you or an object
normal for 1 minute. being worn or carried by someone other than you. In
• You cause flames to flicker, brighten, dim, or addition, the spell ends if you move to a place more
change color for 1 minute. than 1,000 feet from the location where you cast it.
• You cause harmless tremors in the ground for 1 Tiny Hut
minute.
• You create an instantaneous sound that originates 3rd- level evocation (ritual)
from a point of your choice within range, such as a Casting Time: 1 minute
rumble of thunder, the cry of a raven, or ominous Range: Self (10- foot- radius hemisphere)
whispers. Components: V, S, M (a small crystal bead)
• You instantaneously cause an unlocked door or Duration: 8 hours
window to fly open or slam shut.
• You alter the appearance of your eyes for 1 minute. A 10- foot- radius immobile dome of force springs
into existence around and above you and remains
If you cast this spell multiple times, you can have up stationary for the duration. The spell ends if you leave
to three of its 1- minute effects active at a time, and its area.
you can dismiss such an effect as an action. Nine creatures of Medium size or smaller can fit
inside the dome with you. The spell fails if its area
Thunderwave includes a larger creature or more than nine
1st- level evocation creatures. Creatures and objects within the dome
Casting Time: 1 action when you cast this spell can move through it freely.
Range: Self (15- foot cube) All other creatures and objects are barred from
Components: V, S passing through it. Spells and other magical effects
Duration: Instantaneous can’t extend through the dome or be cast through it.
The atmosphere inside the space is comfortable and
A wave of thunderous force sweeps out from you. dry, regardless of the weather outside.
Each creature in a 15- foot cube originating from you Until the spell ends, you can command the interior
must make a Constitution saving throw. On a failed to become dimly lit or dark. The dome is opaque
save, a creature takes 2d8 thunder damage and is from the outside, of any color you choose, but it is
pushed 10 feet away from you. On a successful save, transparent from the inside.
the creature takes half as much damage and isn’t
pushed. Tongues
In addition, unsecured objects that are completely 3rd- level divination
within the area of effect are automatically pushed 10
feet away from you by the spell’s effect, and the spell Casting Time: 1 action
emits a thunderous boom audible out to 300 feet. Range: Touch
At Higher Levels. When you cast this spell using a Components: V, M (a small clay model of a ziggurat)
spell slot of 2nd level or higher, the damage Duration: 1 hour
increases by 1d8 for each slot level above 1st. This spell grants the creature you touch the ability to
understand any spoken language it hears. Moreover,
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 187

