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Luck Blade                                            away	   from	   you	   as	   it	   can,	   and	   it	   can’t	   willingly	   move	   
             Weapon	   (any	   sword),	   legendary	   (requires	     to	   a	   space	   within	   30	   feet	   of	   you.	   It	   also	   can’t	   take	   
             attunement)	                                          reactions.	   For	   its	   action,	   it	   can	   use	   only	   the	   Dash	   
                                                                   action	   or	   try	   to	   escape	   from	   an	   effect	   that	   prevents	   it	   
             You	   gain	   a	   +1	   bonus	   to	   attack	   and	   damage	   rolls	     from	   moving.	   If	   it	   has	   nowhere	   it	   can	   move,	   the	   
             made	   with	   this	   magic	   weapon.	   While	   the	   sword	   is	   on	     creature	   can	   use	   the	   Dodge	   action.	   At	   the	   end	   of	   each	   
             your	   person,	   you	   also	   gain	   a	   +1	   bonus	   to	   saving	     of	   its	   turns,	   a	   creature	   can	   repeat	   the	   saving	   throw,	   
             throws.	                                              ending	   the	   effect	   on	   itself	   on	   a	   success.	   
             	    Luck.	   If	   the	   sword	   is	   on	   your	   person,	   you	   can	   call	     	    The	   mace	   regains	   1d3	   expended	   charges	   daily	   at	   
             on	   its	   luck	   (no	   action	   required)	   to	   reroll	   one	   attack	     dawn.	   
             roll,	   ability	   check,	   or	   saving	   throw	   you	   dislike.	   You	   
             must	   use	   the	   second	   roll.	   This	   property	   can’t	   be	   used	     Mantle of Spell Resistance
             again	   until	   the	   next	   dawn.	               Wondrous	   item,	   rare	   (requires	   attunement)	   
             	    Wish.	   The	   sword	   has	   1d4	   –	   1	   charges.	   While	   
             holding	   it,	   you	   can	   use	   an	   action	   to	   expend	   1	   charge	     You	   have	   advantage	   on	   saving	   throws	   against	   spells	   
             and	   cast	   the	   wish	   spell	   from	   it.	   This	   property	   can’t	   be	     while	   you	   wear	   this	   cloak.	   
             used	   again	   until	   the	   next	   dawn.	   The	   sword	   loses	   this	   
             property	   if	   it	   has	   no	   charges.	        Manual of Bodily Health
                                                                   Wondrous	   item,	   very	   rare	   
             Mace of Disruption                                    This	   book	   contains	   health	   and	   diet	   tips,	   and	   its	   
             Weapon	   (mace),	   rare	   (requires	   attunement)	     words	   are	   charged	   with	   magic.	   If	   you	   spend	   48	   hours	   
             When	   you	   hit	   a	   fiend	   or	   an	   undead	   with	   this	   magic	     over	   a	   period	   of	   6	   days	   or	   fewer	   studying	   the	   book’s	   
             weapon,	   that	   creature	   takes	   an	   extra	   2d6	   radiant	     contents	   and	   practicing	   its	   guidelines,	   your	   
             damage.	   If	   the	   target	   has	   25	   hit	   points	   or	   fewer	   after	     Constitution	   score	   increases	   by	   2,	   as	   does	   your	   
             taking	   this	   damage,	   it	   must	   succeed	   on	   a	   DC	   15	     maximum	   for	   that	   score.	   The	   manual	   then	   loses	   its	   
             Wisdom	   saving	   throw	   or	   be	   destroyed.	   On	   a	     magic,	   but	   regains	   it	   in	   a	   century.	   
             successful	   save,	   the	   creature	   becomes	   frightened	   of	   
             you	   until	   the	   end	   of	   your	   next	   turn.	     Manual of Gainful Exercise
             	    While	   you	   hold	   this	   weapon,	   it	   sheds	   bright	   light	   in	     Wondrous	   item,	   very	   rare	   
             a	   20-   foot	   radius	   and	   dim	   light	   for	   an	   additional	   20	     This	   book	   describes	   fitness	   exercises,	   and	   its	   words	   
             feet.	                                                are	   charged	   with	   magic.	   If	   you	   spend	   48	   hours	   over	   a	   
                                                                   period	   of	   6	   days	   or	   fewer	   studying	   the	   book’s	   
             Mace of Smiting                                       contents	   and	   practicing	   its	   guidelines,	   your	   Strength	   
             Weapon	   (mace),	   rare	                            score	   increases	   by	   2,	   as	   does	   your	   maximum	   for	   that	   
             You	   gain	   a	   +1	   bonus	   to	   attack	   and	   damage	   rolls	     score.	   The	   manual	   then	   loses	   its	   magic,	   but	   regains	   it	   
             made	   with	   this	   magic	   weapon.	   The	   bonus	   increases	     in	   a	   century.	   
             to	   +3	   when	   you	   use	   the	   mace	   to	   attack	   a	   construct.	   
             	    When	   you	   roll	   a	   20	   on	   an	   attack	   roll	   made	   with	     Manual of Golems
             this	   weapon,	   the	   target	   takes	   an	   extra	   2d6	     Wondrous	   item,	   very	   rare	   
             bludgeoning	   damage,	   or	   4d6	   bludgeoning	   damage	   if	     This	   tome	   contains	   information	   and	   incantations	   
             it’s	   a	   construct.	   If	   a	   construct	   has	   25	   hit	   points	   or	     necessary	   to	   make	   a	   particular	   type	   of	   golem.	   The	   
             fewer	   after	   taking	   this	   damage,	   it	   is	   destroyed.	     GM	   chooses	   the	   type	   or	   determines	   it	   randomly.	   To	   
                                                                   decipher	   and	   use	   the	   manual,	   you	   must	   be	   a	   
             Mace of Terror                                        spellcaster	   with	   at	   least	   two	   5th-   level	   spell	   slots.	   A	   
             Weapon	   (mace),	   rare	   (requires	   attunement)	     creature	   that	   can’t	   use	   a	   manual	   of	   golems	   and	   

             This	   magic	   weapon	   has	   3	   charges.	   While	   holding	   it,	     attempts	   to	   read	   it	   takes	   6d6	   psychic	   damage.	   
             you	   can	   use	   an	   action	   and	   expend	   1	   charge	   to	   release	     d20	     Golem	    Time	     Cost	   
             a	   wave	   of	   terror.	   Each	   creature	   of	   your	   choice	   in	   a	     1–5	     Clay	     30	   days	     65,000	   gp	   
             30-   foot	   radius	   extending	   from	   you	   must	   succeed	   on	     6–17	     Flesh	     60	   days	     50,000	   gp	   
             a	   DC	   15	   Wisdom	   saving	   throw	   or	   become	   frightened	     18	     Iron	     120	   days	    100,000	   gp	   
             of	   you	   for	   1	   minute.	   While	   it	   is	   frightened	   in	   this	   way,	     19–20	    Stone	     90	   days	     80,000	   gp	   
             a	   creature	   must	   spend	   its	   turns	   trying	   to	   move	   as	   far	     	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       229	   
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