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trapped	   in	   the	   mirror.	   The	   freed	   creature	   appears,	     is	   cast,	   that	   bead	   can’t	   be	   used	   again	   until	   the	   next	   
             along	   with	   its	   possessions,	   in	   the	   unoccupied	   space	     dawn.	   
             nearest	   to	   the	   mirror	   and	   facing	   away	   from	   it.	   
                                                                    d20	     Bead	   of	   …	     Spell	   
                                                                    1–6	   
             Mithral Armor                                          7–12	     Blessing	     Bless	   
                                                                          Curing	   
                                                                                      Cure	   wounds	   (2nd	   level)	   or	   lesser	   
             Armor	   (medium	   or	   heavy,	   but	   not	   hide),	   uncommon	     restoration	   
             Mithral	   is	   a	   light,	   flexible	   metal.	   A	   mithral	   chain	   shirt	     13–16	     Favor	     Greater	   restoration	   
             or	   breastplate	   can	   be	   worn	   under	   normal	   clothes.	   If	     17–18	     Smiting	     Branding	   smite	   
             the	   armor	   normally	   imposes	   disadvantage	   on	     19	     Summons	     Planar	   ally	   
                                                                                      Wind	   walk	   
                                                                          Wind	   
                                                                    20	   
             Dexterity	   (Stealth)	   checks	   or	   has	   a	   Strength	     walking	   
             requirement,	   the	   mithral	   version	   of	   the	   armor	   
             doesn’t.	                                             Nine Lives Stealer
             Necklace of Adaptation                                Weapon	   (any	   sword),	   very	   rare	   (requires	   attunement)	   
             Wondrous	   item,	   uncommon	   (requires	   attunement)	     You	   gain	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   
                                                                   made	   with	   this	   magic	   weapon.	   
             While	   wearing	   this	   necklace,	   you	   can	   breathe	     	    The	   sword	   has	   1d8	   +	   1	   charges.	   If	   you	   score	   a	   
             normally	   in	   any	   environment,	   and	   you	   have	     critical	   hit	   against	   a	   creature	   that	   has	   fewer	   than	   100	   
             advantage	   on	   saving	   throws	   made	   against	   harmful	     hit	   points,	   it	   must	   succeed	   on	   a	   DC	   15	   Constitution	   
             gases	   and	   vapors	   (such	   as	   cloudkill	   and	   stinking	     saving	   throw	   or	   be	   slain	   instantly	   as	   the	   sword	   tears	   
             cloud	   effects,	   inhaled	   poisons,	   and	   the	   breath	     its	   life	   force	   from	   its	   body	   (a	   construct	   or	   an	   undead	   
             weapons	   of	   some	   dragons).	   
                                                                   is	   immune).	   The	   sword	   loses	   1	   charge	   if	   the	   creature	   
             Necklace of Fireballs                                 is	   slain.	   When	   the	   sword	   has	   no	   charges	   remaining,	   
                                                                   it	   loses	   this	   property.	   
             Wondrous	   item,	   rare	   
             This	   necklace	   has	   1d6	   +	   3	   beads	   hanging	   from	   it.	   You	     Oathbow
             can	   use	   an	   action	   to	   detach	   a	   bead	   and	   throw	   it	   up	   to	     Weapon	   (longbow),	   very	   rare	   (requires	   attunement)	   
             60	   feet	   away.	   When	   it	   reaches	   the	   end	   of	   its	     When	   you	   nock	   an	   arrow	   on	   this	   bow,	   it	   whispers	   in	   
             trajectory,	   the	   bead	   detonates	   as	   a	   3rd-   level	   fireball	     Elvish,	   “Swift	   defeat	   to	   my	   enemies.”	   When	   you	   use	   
             spell	   (save	   DC	   15).	                         this	   weapon	   to	   make	   a	   ranged	   attack,	   you	   can,	   as	   a	   
             	    You	   can	   hurl	   multiple	   beads,	   or	   even	   the	   whole	     command	   phrase,	   say,	   “Swift	   death	   to	   you	   who	   have	   
             necklace,	   as	   one	   action.	   When	   you	   do	   so,	   increase	   the	     wronged	   me.”	   The	   target	   of	   your	   attack	   becomes	   
             level	   of	   the	   fireball	   by	   1	   for	   each	   bead	   beyond	   the	     your	   sworn	   enemy	   until	   it	   dies	   or	   until	   dawn	   seven	   
             first.	   
                                                                   days	   later.	   You	   can	   have	   only	   one	   such	   sworn	   enemy	   
             Necklace of Prayer Beads                              at	   a	   time.	   When	   your	   sworn	   enemy	   dies,	   you	   can	   
             Wondrous	   item,	   rare	   (requires	   attunement	   by	   a	   cleric,	     choose	   a	   new	   one	   after	   the	   next	   dawn.	   
                                                                   	    When	   you	   make	   a	   ranged	   attack	   roll	   with	   this	   
             druid,	   or	   paladin)	   
                                                                   weapon	   against	   your	   sworn	   enemy,	   you	   have	   
             This	   necklace	   has	   1d4	   +	   2	   magic	   beads	   made	   from	     advantage	   on	   the	   roll.	   In	   addition,	   your	   target	   gains	   
             aquamarine,	   black	   pearl,	   or	   topaz.	   It	   also	   has	   many	     no	   benefit	   from	   cover,	   other	   than	   total	   cover,	   and	   
             nonmagical	   beads	   made	   from	   stones	   such	   as	   amber,	     you	   suffer	   no	   disadvantage	   due	   to	   long	   range.	   If	   the	   
             bloodstone,	   citrine,	   coral,	   jade,	   pearl,	   or	   quartz.	   If	   a	     attack	   hits,	   your	   sworn	   enemy	   takes	   an	   extra	   3d6	   
             magic	   bead	   is	   removed	   from	   the	   necklace,	   that	   bead	     piercing	   damage.	   
             loses	   its	   magic.	                               	    While	   your	   sworn	   enemy	   lives,	   you	   have	   
             	    Six	   types	   of	   magic	   beads	   exist.	   The	   GM	   decides	   the	     disadvantage	   on	   attack	   rolls	   with	   all	   other	   weapons.	   
             type	   of	   each	   bead	   on	   the	   necklace	   or	   determines	   it	   
             randomly.	   A	   necklace	   can	   have	   more	   than	   one	   bead	     Oil of Etherealness
             of	   the	   same	   type.	   To	   use	   one,	   you	   must	   be	   wearing	     Potion,	   rare	   
             the	   necklace.	   Each	   bead	   contains	   a	   spell	   that	   you	   can	     Beads	   of	   this	   cloudy	   gray	   oil	   form	   on	   the	   outside	   of	   
             cast	   from	   it	   as	   a	   bonus	   action	   (using	   your	   spell	   save	     its	   container	   and	   quickly	   evaporate.	   The	   oil	   can	   
             DC	   if	   a	   save	   is	   necessary).	   Once	   a	   magic	   bead’s	   spell	   
                                                                   cover	   a	   Medium	   or	   smaller	   creature,	   along	   with	   the	   
                                                                   equipment	   it’s	   wearing	   and	   carrying	   (one	   additional	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       231	   
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