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trapped in the mirror. The freed creature appears, is cast, that bead can’t be used again until the next
along with its possessions, in the unoccupied space dawn.
nearest to the mirror and facing away from it.
d20 Bead of … Spell
1–6
Mithral Armor 7–12 Blessing Bless
Curing
Cure wounds (2nd level) or lesser
Armor (medium or heavy, but not hide), uncommon restoration
Mithral is a light, flexible metal. A mithral chain shirt 13–16 Favor Greater restoration
or breastplate can be worn under normal clothes. If 17–18 Smiting Branding smite
the armor normally imposes disadvantage on 19 Summons Planar ally
Wind walk
Wind
20
Dexterity (Stealth) checks or has a Strength walking
requirement, the mithral version of the armor
doesn’t. Nine Lives Stealer
Necklace of Adaptation Weapon (any sword), very rare (requires attunement)
Wondrous item, uncommon (requires attunement) You gain a +2 bonus to attack and damage rolls
made with this magic weapon.
While wearing this necklace, you can breathe The sword has 1d8 + 1 charges. If you score a
normally in any environment, and you have critical hit against a creature that has fewer than 100
advantage on saving throws made against harmful hit points, it must succeed on a DC 15 Constitution
gases and vapors (such as cloudkill and stinking saving throw or be slain instantly as the sword tears
cloud effects, inhaled poisons, and the breath its life force from its body (a construct or an undead
weapons of some dragons).
is immune). The sword loses 1 charge if the creature
Necklace of Fireballs is slain. When the sword has no charges remaining,
it loses this property.
Wondrous item, rare
This necklace has 1d6 + 3 beads hanging from it. You Oathbow
can use an action to detach a bead and throw it up to Weapon (longbow), very rare (requires attunement)
60 feet away. When it reaches the end of its When you nock an arrow on this bow, it whispers in
trajectory, the bead detonates as a 3rd- level fireball Elvish, “Swift defeat to my enemies.” When you use
spell (save DC 15). this weapon to make a ranged attack, you can, as a
You can hurl multiple beads, or even the whole command phrase, say, “Swift death to you who have
necklace, as one action. When you do so, increase the wronged me.” The target of your attack becomes
level of the fireball by 1 for each bead beyond the your sworn enemy until it dies or until dawn seven
first.
days later. You can have only one such sworn enemy
Necklace of Prayer Beads at a time. When your sworn enemy dies, you can
Wondrous item, rare (requires attunement by a cleric, choose a new one after the next dawn.
When you make a ranged attack roll with this
druid, or paladin)
weapon against your sworn enemy, you have
This necklace has 1d4 + 2 magic beads made from advantage on the roll. In addition, your target gains
aquamarine, black pearl, or topaz. It also has many no benefit from cover, other than total cover, and
nonmagical beads made from stones such as amber, you suffer no disadvantage due to long range. If the
bloodstone, citrine, coral, jade, pearl, or quartz. If a attack hits, your sworn enemy takes an extra 3d6
magic bead is removed from the necklace, that bead piercing damage.
loses its magic. While your sworn enemy lives, you have
Six types of magic beads exist. The GM decides the disadvantage on attack rolls with all other weapons.
type of each bead on the necklace or determines it
randomly. A necklace can have more than one bead Oil of Etherealness
of the same type. To use one, you must be wearing Potion, rare
the necklace. Each bead contains a spell that you can Beads of this cloudy gray oil form on the outside of
cast from it as a bonus action (using your spell save its container and quickly evaporate. The oil can
DC if a save is necessary). Once a magic bead’s spell
cover a Medium or smaller creature, along with the
equipment it’s wearing and carrying (one additional
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 231

