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Actions Monsters (B)
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6)
acid damage. If the target is a Large or smaller creature, Basilisk
it is grappled (escape DC 13). Until this grapple ends, Medium monstrosity, unaligned
the ankheg can bite only the grappled creature and has Armor Class 15 (natural armor)
advantage on attack rolls to do so.
Hit Points 52 (8d8 + 16)
Acid Spray (Recharge 6). The ankheg spits acid in a line
that is 30 feet long and 5 feet wide, provided that it has Speed 20 ft.
no creature grappled. Each creature in that line must STR DEX CON INT WIS CHA
make a DC 13 Dexterity saving throw, taking 10 (3d6)
acid damage on a failed save, or half as much damage 16 (+3) 8 (−1) 15 (+2) 2 (−4) 8 (−1) 7 (−2)
on a successful one. Senses darkvision 60 ft., passive Perception 9
Languages —
Azer Challenge 3 (700 XP)
Medium elemental, lawful neutral
Armor Class 17 (natural armor, shield) Petrifying Gaze. If a creature starts its turn within 30
Hit Points 39 (6d8 + 12) feet of the basilisk and the two of them can see each
other, the basilisk can force the creature to make a DC
Speed 30 ft.
12 Constitution saving throw if the basilisk isn’t
STR DEX CON INT WIS CHA incapacitated. On a failed save, the creature magically
17 (+3) 12 (+1) 15 (+2) 12 (+1) 13 (+1) 10 (+0) begins to turn to stone and is restrained. It must repeat
the saving throw at the end of its next turn. On a
Saving Throws Con +4 success, the effect ends. On a failure, the creature is
Damage Immunities fire, poison petrified until freed by the greater restoration spell or
Condition Immunities poisoned other magic.
A creature that isn’t surprised can avert its eyes to
Senses passive Perception 11 avoid the saving throw at the start of its turn. If it does
Languages Ignan so, it can’t see the basilisk until the start of its next turn,
Challenge 2 (450 XP) when it can avert its eyes again. If it looks at the
basilisk in the meantime, it must immediately make the
save.
Heated Body. A creature that touches the azer or hits it
with a melee attack while within 5 feet of it takes 5 If the basilisk sees its reflection within 30 feet of it in
(1d10) fire damage. bright light, it mistakes itself for a rival and targets
itself with its gaze.
Heated Weapons. When the azer hits with a metal
melee weapon, it deals an extra 3 (1d6) fire damage Actions
(included in the attack). Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Illumination. The azer sheds bright light in a 10- foot target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6)
radius and dim light for an additional 10 feet. poison damage.
Actions
Behir
Warhammer. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or Huge monstrosity, neutral evil
8 (1d10 + 3) bludgeoning damage if used with two Armor Class 17 (natural armor)
hands to make a melee attack, plus 3 (1d6) fire damage. Hit Points 168 (16d12 + 64)
Speed 50 ft., climb 40 ft.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 265

