Page 265 - D&D 5e - SRD
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Actions	                                              Monsters (B)
             Bite.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   
             target.	   Hit:	   10	   (2d6	   +	   3)	   slashing	   damage	   plus	   3	   (1d6)	     	   
             acid	   damage.	   If	   the	   target	   is	   a	   Large	   or	   smaller	   creature,	     Basilisk	   
             it	   is	   grappled	   (escape	   DC	   13).	   Until	   this	   grapple	   ends,	     Medium	   monstrosity,	   unaligned	   
             the	   ankheg	   can	   bite	   only	   the	   grappled	   creature	   and	   has	     Armor	   Class	   15	   (natural	   armor)	   
             advantage	   on	   attack	   rolls	   to	   do	   so.	   
                                                                   Hit	   Points	   52	   (8d8	   +	   16)	   
             Acid	   Spray	   (Recharge	   6).	   The	   ankheg	   spits	   acid	   in	   a	   line	   
             that	   is	   30	   feet	   long	   and	   5	   feet	   wide,	   provided	   that	   it	   has	     Speed	   20	   ft.	   
             no	   creature	   grappled.	   Each	   creature	   in	   that	   line	   must	     	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             make	   a	   DC	   13	   Dexterity	   saving	   throw,	   taking	   10	   (3d6)	   
             acid	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   damage	     	    16	   (+3)	    8	   (−1)	    15	   (+2)	    2	   (−4)	     8	   (−1)	     7	   (−2)	   
             on	   a	   successful	   one.	                        Senses	   darkvision	   60	   ft.,	   passive	   Perception	   9	   
             	                                                     Languages	   —	   
             Azer	                                                 Challenge	   3	   (700	   XP)	   
             Medium	   elemental,	   lawful	   neutral	            	   	   
             Armor	   Class	   17	   (natural	   armor,	   shield)	     Petrifying	   Gaze.	   If	   a	   creature	   starts	   its	   turn	   within	   30	   
             Hit	   Points	   39	   (6d8	   +	   12)	              feet	   of	   the	   basilisk	   and	   the	   two	   of	   them	   can	   see	   each	   
                                                                   other,	   the	   basilisk	   can	   force	   the	   creature	   to	   make	   a	   DC	   
             Speed	   30	   ft.	   
                                                                   12	   Constitution	   saving	   throw	   if	   the	   basilisk	   isn’t	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     incapacitated.	   On	   a	   failed	   save,	   the	   creature	   magically	   
             	    17	   (+3)	    12	   (+1)	    15	   (+2)	    12	   (+1)	    13	   (+1)	    10	   (+0)	     begins	   to	   turn	   to	   stone	   and	   is	   restrained.	   It	   must	   repeat	   
                                                                   the	   saving	   throw	   at	   the	   end	   of	   its	   next	   turn.	   On	   a	   
             Saving	   Throws	   Con	   +4	                        success,	   the	   effect	   ends.	   On	   a	   failure,	   the	   creature	   is	   
             Damage	   Immunities	   fire,	   poison	              petrified	   until	   freed	   by	   the	   greater	   restoration	   spell	   or	   
             Condition	   Immunities	   poisoned	                  other	   magic.	   
                                                                   	    A	   creature	   that	   isn’t	   surprised	   can	   avert	   its	   eyes	   to	   
             Senses	   passive	   Perception	   11	                avoid	   the	   saving	   throw	   at	   the	   start	   of	   its	   turn.	   If	   it	   does	   
             Languages	   Ignan	                                   so,	   it	   can’t	   see	   the	   basilisk	   until	   the	   start	   of	   its	   next	   turn,	   
             Challenge	   2	   (450	   XP)	                        when	   it	   can	   avert	   its	   eyes	   again.	   If	   it	   looks	   at	   the	   
             	   	                                                 basilisk	   in	   the	   meantime,	   it	   must	   immediately	   make	   the	   
                                                                   save.	   
             Heated	   Body.	   A	   creature	   that	   touches	   the	   azer	   or	   hits	   it	   
             with	   a	   melee	   attack	   while	   within	   5	   feet	   of	   it	   takes	   5	     	    If	   the	   basilisk	   sees	   its	   reflection	   within	   30	   feet	   of	   it	   in	   
             (1d10)	   fire	   damage.	                            bright	   light,	   it	   mistakes	   itself	   for	   a	   rival	   and	   targets	   
                                                                   itself	   with	   its	   gaze.	   
             Heated	   Weapons.	   When	   the	   azer	   hits	   with	   a	   metal	   
             melee	   weapon,	   it	   deals	   an	   extra	   3	   (1d6)	   fire	   damage	     Actions	   
             (included	   in	   the	   attack).	                   Bite.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   
             Illumination.	   The	   azer	   sheds	   bright	   light	   in	   a	   10-  foot	     target.	   Hit:	   10	   (2d6	   +	   3)	   piercing	   damage	   plus	   7	   (2d6)	   
             radius	   and	   dim	   light	   for	   an	   additional	   10	   feet.	     poison	   damage.	   

             Actions	                                              	   
                                                                   Behir	   
             Warhammer.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   
             ft.,	   one	   target.	   Hit:	   7	   (1d8	   +	   3)	   bludgeoning	   damage,	   or	     Huge	   monstrosity,	   neutral	   evil	   	   
             8	   (1d10	   +	   3)	   bludgeoning	   damage	   if	   used	   with	   two	     Armor	   Class	   17	   (natural	   armor)	   
             hands	   to	   make	   a	   melee	   attack,	   plus	   3	   (1d6)	   fire	   damage.	     Hit	   Points	   168	   (16d12	   +	   64)	   
             	   
                                                                   Speed	   50	   ft.,	   climb	   40	   ft.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       265	   
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