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Languages all, telepathy 120 ft. Saving Throws Con +12, Wis +11, Cha +12
Challenge 10 (5,900 XP) Skills Perception +11
Damage Resistances radiant; bludgeoning, piercing,
Angelic Weapons. The deva’s weapon attacks are and slashing from nonmagical attacks
magical. When the deva hits with any weapon, the Condition Immunities charmed, exhaustion, frightened
weapon deals an extra 4d8 radiant damage (included in Senses truesight 120 ft., passive Perception 21
the attack).
Innate Spellcasting. The deva’s spellcasting ability is Languages all, telepathy 120 ft.
Charisma (spell save DC 17). The deva can innately cast Challenge 16 (15,000 XP)
the following spells, requiring only verbal components:
At will: detect evil and good Angelic Weapons. The planetar’s weapon attacks are
1/day each: commune, raise dead magical. When the planetar hits with any weapon, the
Magic Resistance. The deva has advantage on saving weapon deals an extra 5d8 radiant damage (included in
the attack).
throws against spells and other magical effects.
Divine Awareness. The planetar knows if it hears a lie.
Actions Innate Spellcasting. The planetar’s spellcasting ability
is Charisma (spell save DC 20). The planetar can
Multiattack. The deva makes two melee attacks. innately cast the following spells, requiring no material
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one components:
target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18
(4d8) radiant damage. At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame
Healing Touch (3/Day). The deva touches another
creature. The target magically regains 20 (4d8 + 2) hit strike, raise dead
points and is freed from any curse, disease, poison, 1/day each: commune, control weather, insect plague
blindness, or deafness. Magic Resistance. The planetar has advantage on
Change Shape. The deva magically polymorphs into a saving throws against spells and other magical effects.
humanoid or beast that has a challenge rating equal to
or less than its own, or back into its true form. It Actions
reverts to its true form if it dies. Any equipment it is Multiattack. The planetar makes two melee attacks.
wearing or carrying is absorbed or borne by the new Greatsword. Melee Weapon Attack: +12 to hit, reach 5
form (the deva’s choice). ft., one target. Hit: 21 (4d6 + 7) slashing damage plus
In a new form, the deva retains its game statistics 22 (5d8) radiant damage.
and ability to speak, but its AC, movement modes,
Strength, Dexterity, and special senses are replaced by Healing Touch (4/Day). The planetar touches another
those of the new form, and it gains any statistics and creature. The target magically regains 30 (6d8 + 3) hit
capabilities (except class features, legendary actions, points and is freed from any curse, disease, poison,
and lair actions) that the new form has but that it lacks. blindness, or deafness.
Planetar Solar
Large celestial, lawful good Large celestial, lawful good
Armor Class 19 (natural armor) Armor Class 21 (natural armor)
Hit Points 200 (16d10 + 112) Hit Points 243 (18d10 + 144)
Speed 50 ft., fly 150 ft.
Speed 40 ft., fly 120 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7) 26 (+8) 22 (+6) 26 (+8) 25 (+7) 25 (+7) 30 (+10)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 262

