Page 298 - D&D 5e - SRD
P. 298
Slowing Breath. The dragon exhales gas in a 30- foot
cone. Each creature in that area must succeed on a
DC 14 Constitution saving throw. On a failed save, Gold Dragon
the creature can’t use reactions, its speed is halved,
and it can’t make more than one attack on its turn. Ancient Gold Dragon
In addition, the creature can use either an action or a
bonus action on its turn, but not both. These effects Gargantuan dragon, lawful good
last for 1 minute. The creature can repeat the saving Armor Class 22 (natural armor)
throw at the end of each of its turns, ending the Hit Points 546 (28d20 + 252)
effect on itself with a successful save.
Speed 40 ft., fly 80 ft., swim 40 ft.
Copper Dragon Wyrmling STR DEX CON INT WIS CHA
Medium dragon, chaotic good 30 (+10) 14 (+2) 29 (+9) 18 (+4) 17 (+3) 28 (+9)
Armor Class 16 (natural armor) Saving Throws Dex +9, Con +16, Wis +10, Cha +16
Hit Points 22 (4d8 + 4) Skills Insight +10, Perception +17, Persuasion +16,
Speed 30 ft., climb 30 ft., fly 60 ft. Stealth +9
Damage Immunities fire
STR DEX CON INT WIS CHA
Senses blindsight 60 ft., darkvision 120 ft., passive
15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1) Perception 27
Saving Throws Dex +3, Con +3, Wis +2, Cha +3 Languages Common, Draconic
Skills Perception +4, Stealth +3 Challenge 24 (62,000 XP)
Damage Immunities acid
Senses blindsight 10 ft., darkvision 60 ft., passive Amphibious. The dragon can breathe air and water.
Perception 14 Legendary Resistance (3/Day). If the dragon fails a
Languages Draconic saving throw, it can choose to succeed instead.
Challenge 1 (200 XP)
Actions
Actions Multiattack. The dragon can use its Frightful Presence.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one It then makes three attacks: one with its bite and two
target. Hit: 7 (1d10 + 2) piercing damage. with its claws.
Breath Weapons (Recharge 5–6). The dragon uses one Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
of the following breath weapons. one target. Hit: 21 (2d10 + 10) piercing damage.
Acid Breath. The dragon exhales acid in an 20- foot line Claw. Melee Weapon Attack: +17 to hit, reach 10 ft.,
that is 5 feet wide. Each creature in that line must one target. Hit: 17 (2d6 + 10) slashing damage.
make a DC 11 Dexterity saving throw, taking 18 (4d8) Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one
acid damage on a failed save, or half as much target. Hit: 19 (2d8 + 10) bludgeoning damage.
damage on a successful one. Frightful Presence. Each creature of the dragon’s
Slowing Breath. The dragon exhales gas in a 15- foot choice that is within 120 feet of the dragon and aware
cone. Each creature in that area must succeed on a of it must succeed on a DC 24 Wisdom saving throw or
DC 11 Constitution saving throw. On a failed save, become frightened for 1 minute. A creature can repeat
the creature can’t use reactions, its speed is halved, the saving throw at the end of each of its turns, ending
and it can’t make more than one attack on its turn. the effect on itself on a success. If a creature’s saving
In addition, the creature can use either an action or a throw is successful or the effect ends for it, the
bonus action on its turn, but not both. These effects creature is immune to the dragon’s Frightful Presence
last for 1 minute. The creature can repeat the saving for the next 24 hours.
throw at the end of each of its turns, ending the
effect on itself with a successful save.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 298

