Page 298 - D&D 5e - SRD
P. 298

Slowing	   Breath.	   The	   dragon	   exhales	   gas	   in	   a	   30-  foot	     	   
              cone.	   Each	   creature	   in	   that	   area	   must	   succeed	   on	   a	   
              DC	   14	   Constitution	   saving	   throw.	   On	   a	   failed	   save,	     Gold Dragon
              the	   creature	   can’t	   use	   reactions,	   its	   speed	   is	   halved,	     	   
              and	   it	   can’t	   make	   more	   than	   one	   attack	   on	   its	   turn.	     Ancient	   Gold	   Dragon	   
              In	   addition,	   the	   creature	   can	   use	   either	   an	   action	   or	   a	   
              bonus	   action	   on	   its	   turn,	   but	   not	   both.	   These	   effects	     Gargantuan	   dragon,	   lawful	   good	   
              last	   for	   1	   minute.	   The	   creature	   can	   repeat	   the	   saving	     Armor	   Class	   22	   (natural	   armor)	   
              throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   the	     Hit	   Points	   546	   (28d20	   +	   252)	   
              effect	   on	   itself	   with	   a	   successful	   save.	   
                                                                   Speed	   40	   ft.,	   fly	   80	   ft.,	   swim	   40	   ft.	   
             	   
             Copper	   Dragon	   Wyrmling	                         	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Medium	   dragon,	   chaotic	   good	                 	    30	   (+10)	    14	   (+2)	    29	   (+9)	    18	   (+4)	    17	   (+3)	    28	   (+9)	   

             Armor	   Class	   16	   (natural	   armor)	           Saving	   Throws	   Dex	   +9,	   Con	   +16,	   Wis	   +10,	   Cha	   +16	   
             Hit	   Points	   22	   (4d8	   +	   4)	               Skills	   Insight	   +10,	   Perception	   +17,	   Persuasion	   +16,	   
             Speed	   30	   ft.,	   climb	   30	   ft.,	   fly	   60	   ft.	     Stealth	   +9	   
                                                                   Damage	   Immunities	   fire	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
                                                                   Senses	   blindsight	   60	   ft.,	   darkvision	   120	   ft.,	   passive	   
             	    15	   (+2)	    12	   (+1)	    13	   (+1)	    14	   (+2)	    11	   (+0)	    13	   (+1)	     Perception	   27	   
             Saving	   Throws	   Dex	   +3,	   Con	   +3,	   Wis	   +2,	   Cha	   +3	     Languages	   Common,	   Draconic	   
             Skills	   Perception	   +4,	   Stealth	   +3	         Challenge	   24	   (62,000	   XP)	   
             Damage	   Immunities	   acid	                         	   	   
             Senses	   blindsight	   10	   ft.,	   darkvision	   60	   ft.,	   passive	     Amphibious.	   The	   dragon	   can	   breathe	   air	   and	   water.	   
              Perception	   14	                                    Legendary	   Resistance	   (3/Day).	   If	   the	   dragon	   fails	   a	   
             Languages	   Draconic	                                saving	   throw,	   it	   can	   choose	   to	   succeed	   instead.	   
             Challenge	   1	   (200	   XP)	   
                                                                   Actions	   
             Actions	                                              Multiattack.	   The	   dragon	   can	   use	   its	   Frightful	   Presence.	   

             Bite.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	     It	   then	   makes	   three	   attacks:	   one	   with	   its	   bite	   and	   two	   
             target.	   Hit:	   7	   (1d10	   +	   2)	   piercing	   damage.	     with	   its	   claws.	   
             Breath	   Weapons	   (Recharge	   5–6).	   The	   dragon	   uses	   one	     Bite.	   Melee	   Weapon	   Attack:	   +17	   to	   hit,	   reach	   15	   ft.,	   
             of	   the	   following	   breath	   weapons.	         one	   target.	   Hit:	   21	   (2d10	   +	   10)	   piercing	   damage.	   
             Acid	   Breath.	   The	   dragon	   exhales	   acid	   in	   an	   20-  foot	   line	     Claw.	   Melee	   Weapon	   Attack:	   +17	   to	   hit,	   reach	   10	   ft.,	   
              that	   is	   5	   feet	   wide.	   Each	   creature	   in	   that	   line	   must	     one	   target.	   Hit:	   17	   (2d6	   +	   10)	   slashing	   damage.	   
              make	   a	   DC	   11	   Dexterity	   saving	   throw,	   taking	   18	   (4d8)	     Tail.	   Melee	   Weapon	   Attack:	   +17	   to	   hit,	   reach	   20	   ft.,	   one	   
              acid	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	     target.	   Hit:	   19	   (2d8	   +	   10)	   bludgeoning	   damage.	   
              damage	   on	   a	   successful	   one.	             Frightful	   Presence.	   Each	   creature	   of	   the	   dragon’s	   
             Slowing	   Breath.	   The	   dragon	   exhales	   gas	   in	   a	   15-  foot	     choice	   that	   is	   within	   120	   feet	   of	   the	   dragon	   and	   aware	   
              cone.	   Each	   creature	   in	   that	   area	   must	   succeed	   on	   a	     of	   it	   must	   succeed	   on	   a	   DC	   24	   Wisdom	   saving	   throw	   or	   
              DC	   11	   Constitution	   saving	   throw.	   On	   a	   failed	   save,	     become	   frightened	   for	   1	   minute.	   A	   creature	   can	   repeat	   
              the	   creature	   can’t	   use	   reactions,	   its	   speed	   is	   halved,	     the	   saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   
              and	   it	   can’t	   make	   more	   than	   one	   attack	   on	   its	   turn.	     the	   effect	   on	   itself	   on	   a	   success.	   If	   a	   creature’s	   saving	   
              In	   addition,	   the	   creature	   can	   use	   either	   an	   action	   or	   a	     throw	   is	   successful	   or	   the	   effect	   ends	   for	   it,	   the	   
              bonus	   action	   on	   its	   turn,	   but	   not	   both.	   These	   effects	     creature	   is	   immune	   to	   the	   dragon’s	   Frightful	   Presence	   
              last	   for	   1	   minute.	   The	   creature	   can	   repeat	   the	   saving	     for	   the	   next	   24	   hours.	   
              throw	   at	   the	   end	   of	   each	   of	   its	   turns,	   ending	   the	   
              effect	   on	   itself	   with	   a	   successful	   save.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       298	   
   293   294   295   296   297   298   299   300   301   302   303