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option can be used at a time and only at the end of of it must succeed on a DC 17 Wisdom saving throw or
another creature’s turn. The dragon regains spent become frightened for 1 minute. A creature can repeat
legendary actions at the start of its turn. the saving throw at the end of each of its turns, ending
Detect. The dragon makes a Wisdom (Perception) the effect on itself on a success. If a creature’s saving
check. throw is successful or the effect ends for it, the
creature is immune to the dragon’s Frightful Presence
Tail Attack. The dragon makes a tail attack. for the next 24 hours.
Wing Attack (Costs 2 Actions). The dragon beats its Breath Weapons (Recharge 5–6). The dragon uses one
wings. Each creature within 15 feet of the dragon of the following breath weapons.
must succeed on a DC 24 Dexterity saving throw or
take 16 (2d6 + 9) bludgeoning damage and be Lightning Breath. The dragon exhales lightning in a 90-
knocked prone. The dragon can then fly up to half its foot line that is 5 feet wide. Each creature in that line
flying speed. must make a DC 19 Dexterity saving throw, taking 66
(12d10) lightning damage on a failed save, or half as
much damage on a successful one.
Adult Bronze Dragon
Repulsion Breath. The dragon exhales repulsion energy
Huge dragon, lawful good in a 30- foot cone. Each creature in that area must
Armor Class 19 (natural armor) succeed on a DC 19 Strength saving throw. On a
Hit Points 212 (17d12 + 102) failed save, the creature is pushed 60 feet away from
the dragon.
Speed 40 ft., fly 80 ft., swim 40 ft.
Change Shape. The dragon magically polymorphs into
STR DEX CON INT WIS CHA a humanoid or beast that has a challenge rating no
25 (+7) 10 (+0) 23 (+6) 16 (+3) 15 (+2) 19 (+4) higher than its own, or back into its true form. It
reverts to its true form if it dies. Any equipment it is
Saving Throws Dex +5, Con +11, Wis +7, Cha +9 wearing or carrying is absorbed or borne by the new
Skills Insight +7, Perception +12, Stealth +5 form (the dragon’s choice).
Damage Immunities lightning In a new form, the dragon retains its alignment, hit
points, Hit Dice, ability to speak, proficiencies,
Senses blindsight 60 ft., darkvision 120 ft., passive Legendary Resistance, lair actions, and Intelligence,
Perception 22 Wisdom, and Charisma scores, as well as this action. Its
Languages Common, Draconic statistics and capabilities are otherwise replaced by
Challenge 15 (13,000 XP) those of the new form, except any class features or
legendary actions of that form.
Amphibious. The dragon can breathe air and water. Legendary Actions
Legendary Resistance (3/Day). If the dragon fails a The dragon can take 3 legendary actions, choosing
saving throw, it can choose to succeed instead. from the options below. Only one legendary action
option can be used at a time and only at the end of
Actions
another creature’s turn. The dragon regains spent
Multiattack. The dragon can use its Frightful Presence. legendary actions at the start of its turn.
It then makes three attacks: one with its bite and two Detect. The dragon makes a Wisdom (Perception)
with its claws. check.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., Tail Attack. The dragon makes a tail attack.
one target. Hit: 18 (2d10 + 7) piercing damage. Wing Attack (Costs 2 Actions). The dragon beats its
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., wings. Each creature within 10 feet of the dragon
one target. Hit: 14 (2d6 + 7) slashing damage. must succeed on a DC 20 Dexterity saving throw or
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one take 14 (2d6 + 7) bludgeoning damage and be
target. Hit: 16 (2d8 + 7) bludgeoning damage. knocked prone. The dragon can then fly up to half its
Frightful Presence. Each creature of the dragon’s flying speed.
choice that is within 120 feet of the dragon and aware
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