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Blasphemous	   Word	   (Costs	   2	   Actions).	   The	   mummy	     components	   to	   cast	   its	   spells.	   It	   has	   the	   following	   cleric	   
              lord	   utters	   a	   blasphemous	   word.	   Each	   non-  undead	     spells	   prepared:	   
              creature	   within	   10	   feet	   of	   the	   mummy	   lord	   that	   can	     Cantrips	   (at	   will):	   mending,	   sacred	   flame,	   thaumaturgy	   
              hear	   the	   magical	   utterance	   must	   succeed	   on	   a	   DC	   16	     1st	   level	   (4	   slots):	   command,	   cure	   wounds,	   shield	   of	   
              Constitution	   saving	   throw	   or	   be	   stunned	   until	   the	     faith	   
              end	   of	   the	   mummy	   lord’s	   next	   turn.	   
                                                                   2nd	   level	   (3	   slots):	   calm	   emotions,	   hold	   person	   
             Channel	   Negative	   Energy	   (Costs	   2	   Actions).	   The	   
              mummy	   lord	   magically	   unleashes	   negative	   energy.	     3rd	   level	   (3	   slots):	   bestow	   curse,	   clairvoyance	   
              Creatures	   within	   60	   feet	   of	   the	   mummy	   lord,	     4th	   level	   (3	   slots):	   banishment,	   freedom	   of	   movement	   
              including	   ones	   behind	   barriers	   and	   around	   corners,	     5th	   level	   (2	   slots):	   flame	   strike,	   geas	   
              can’t	   regain	   hit	   points	   until	   the	   end	   of	   the	   mummy	     6th	   level	   (1	   slot):	   true	   seeing	   
              lord’s	   next	   turn.	   
             Whirlwind	   of	   Sand	   (Costs	   2	   Actions).	   The	   mummy	   lord	     Actions	   
              magically	   transforms	   into	   a	   whirlwind	   of	   sand,	   moves	     Bite.	   Melee	   Weapon	   Attack:	   +8	   to	   hit,	   reach	   10	   ft.,	   one	   
              up	   to	   60	   feet,	   and	   reverts	   to	   its	   normal	   form.	   While	     creature.	   Hit:	   8	   (1d8	   +	   4)	   piercing	   damage,	   and	   the	   
              in	   whirlwind	   form,	   the	   mummy	   lord	   is	   immune	   to	   all	   
              damage,	   and	   it	   can’t	   be	   grappled,	   petrified,	   knocked	     target	   must	   make	   a	   DC	   15	   Constitution	   saving	   throw,	   
                                                                   taking	   45	   (10d8)	   poison	   damage	   on	   a	   failed	   save,	   or	   
              prone,	   restrained,	   or	   stunned.	   Equipment	   worn	   or	     half	   as	   much	   damage	   on	   a	   successful	   one.	   
              carried	   by	   the	   mummy	   lord	   remain	   in	   its	   possession.	   
             	                                                     Spit	   Poison.	   Ranged	   Weapon	   Attack:	   +8	   to	   hit,	   range	   
                                                                   15/30	   ft.,	   one	   creature.	   Hit:	   The	   target	   must	   make	   a	   DC	   
                                                                   15	   Constitution	   saving	   throw,	   taking	   45	   (10d8)	   poison	   
             Monsters (N)                                          damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   
                                                                   successful	   one.	   
             	   
             Nagas                                                 	   
                                                                   Spirit	   Naga	   
             Guardian	   Naga	                                     Large	   monstrosity,	   chaotic	   evil	   
             Large	   monstrosity,	   lawful	   good	   
                                                                   Armor	   Class	   15	   (natural	   armor)	   
             Armor	   Class	   18	   (natural	   armor)	           Hit	   Points	   75	   (10d10	   +	   20)	   
             Hit	   Points	   127	   (15d10	   +	   45)	           Speed	   40	   ft.	   
             Speed	   40	   ft.	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     	    18	   (+4)	    17	   (+3)	    14	   (+2)	    16	   (+3)	    15	   (+2)	    16	   (+3)	   
             	    19	   (+4)	    18	   (+4)	    16	   (+3)	    16	   (+3)	    19	   (+4)	    18	   (+4)	   
                                                                   Saving	   Throws	   Dex	   +6,	   Con	   +5,	   Wis	   +5,	   Cha	   +6	   
             Saving	   Throws	   Dex	   +8,	   Con	   +7,	   Int	   +7,	   Wis	   +8,	   Cha	   +8	     Damage	   Immunities	   poison	   
             Damage	   Immunities	   poison	                       Condition	   Immunities	   charmed,	   poisoned	   
             Condition	   Immunities	   charmed,	   poisoned	      Senses	   darkvision	   60	   ft.,	   passive	   Perception	   12	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   14	     Languages	   Abyssal,	   Common	   
             Languages	   Celestial,	   Common	                    Challenge	   8	   (3,900	   XP)	   
             Challenge	   10	   (5,900	   XP)	                     	   	   
             	   	                                                 Rejuvenation.	   If	   it	   dies,	   the	   naga	   returns	   to	   life	   in	   1d6	   
             Rejuvenation.	   If	   it	   dies,	   the	   naga	   returns	   to	   life	   in	   1d6	     days	   and	   regains	   all	   its	   hit	   points.	   Only	   a	   wish	   spell	   can	   
             days	   and	   regains	   all	   its	   hit	   points.	   Only	   a	   wish	   spell	   can	     prevent	   this	   trait	   from	   functioning.	   
             prevent	   this	   trait	   from	   functioning.	     Spellcasting.	   The	   naga	   is	   a	   10th-  level	   spellcaster.	   Its	   
             Spellcasting.	   The	   naga	   is	   an	   11th-  level	   spellcaster.	   Its	     spellcasting	   ability	   is	   Intelligence	   (spell	   save	   DC	   14,	   +6	   
             spellcasting	   ability	   is	   Wisdom	   (spell	   save	   DC	   16,	   +8	   to	     to	   hit	   with	   spell	   attacks),	   and	   it	   needs	   only	   verbal	   
             hit	   with	   spell	   attacks),	   and	   it	   needs	   only	   verbal	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       335	   
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