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Condition	   Immunities	   prone	                     the	   same	   turn,	   the	   target	   takes	   an	   extra	   9	   (2d8)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   11	     piercing	   damage.	   If	   the	   target	   is	   a	   creature,	   it	   must	   
             Languages	   —	                                       succeed	   on	   a	   DC	   14	   Strength	   saving	   throw	   or	   be	   
                                                                   pushed	   up	   to	   10	   feet	   away	   and	   knocked	   prone.	   
             Challenge	   2	   (450	   XP)	   
                                                                   Labyrinthine	   Recall.	   The	   minotaur	   can	   perfectly	   recall	   
             	   	                                                 any	   path	   it	   has	   traveled.	   
             Shapechanger.	   The	   mimic	   can	   use	   its	   action	   to	     Reckless.	   At	   the	   start	   of	   its	   turn,	   the	   minotaur	   can	   gain	   
             polymorph	   into	   an	   object	   or	   back	   into	   its	   true,	     advantage	   on	   all	   melee	   weapon	   attack	   rolls	   it	   makes	   
             amorphous	   form.	   Its	   statistics	   are	   the	   same	   in	   each	     during	   that	   turn,	   but	   attack	   rolls	   against	   it	   have	   
             form.	   Any	   equipment	   it	   is	   wearing	   or	   carrying	   isn’t	     advantage	   until	   the	   start	   of	   its	   next	   turn.	   
             transformed.	   It	   reverts	   to	   its	   true	   form	   if	   it	   dies.	   
             Adhesive	   (Object	   Form	   Only).	   The	   mimic	   adheres	   to	     Actions	   
             anything	   that	   touches	   it.	   A	   Huge	   or	   smaller	   creature	     Greataxe.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	   
             adhered	   to	   the	   mimic	   is	   also	   grappled	   by	   it	   (escape	   DC	     one	   target.	   Hit:	   17	   (2d12	   +	   4)	   slashing	   damage.	   
             13).	   Ability	   checks	   made	   to	   escape	   this	   grapple	   have	   
             disadvantage.	                                        Gore.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	   one	   
                                                                   target.	   Hit:	   13	   (2d8	   +	   4)	   piercing	   damage.	   
             False	   Appearance	   (Object	   Form	   Only).	   While	   the	   mimic	     	   
             remains	   motionless,	   it	   is	   indistinguishable	   from	   an	   
             ordinary	   object.	                                  Mummies
             Grappler.	   The	   mimic	   has	   advantage	   on	   attack	   rolls	     Mummy	   
             against	   any	   creature	   grappled	   by	   it.	   
                                                                   Medium	   undead, lawful	   evil	   
             Actions	                                              Armor	   Class	   11	   (natural	   armor)	   
             Pseudopod.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	     Hit	   Points	   58	   (9d8	   +	   18)	   
             ft.,	   one	   target.	   Hit:	   7	   (1d8	   +	   3)	   bludgeoning	   damage.	   If	     Speed	   20	   ft.	   
             the	   mimic	   is	   in	   object	   form,	   the	   target	   is	   subjected	   to	   
             its	   Adhesive	   trait.	                            	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Bite.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	     	    16	   (+3)	    8	   (−1)	    15	   (+2)	    6	   (−2)	    10	   (+0)	    12	   (+1)	   
             target.	   Hit:	   7	   (1d8	   +	   3)	   piercing	   damage	   plus	   4	   (1d8)	   
             acid	   damage.	                                      Saving	   Throws	   Wis	   +2	   
                                                                   Damage	   Vulnerabilities	   fire	   
             	   
             Minotaur	                                             Damage	   Resistances	   bludgeoning,	   piercing,	   and	   
                                                                     slashing	   from	   nonmagical	   attacks	   
             Large	   monstrosity,	   chaotic	   evil	   
                                                                   Damage	   Immunities	   necrotic,	   poison	   
             Armor	   Class	   14	   (natural	   armor)	           Condition	   Immunities	   charmed,	   exhaustion,	   frightened,	   
             Hit	   Points	   76	   (9d10	   +	   27)	               paralyzed,	   poisoned	   
             Speed	   40	   ft.	                                   Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	   

             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Languages	   the	   languages	   it	   knew	   in	   life	   
             	    18	   (+4)	    11	   (+0)	    16	   (+3)	    6	   (−2)	    16	   (+3)	    9	   (−1)	     Challenge	   3	   (700	   XP)	   
             Skills	   Perception	   +7	                           Actions	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   17	     Multiattack.	   The	   mummy	   can	   use	   its	   Dreadful	   Glare	   
             Languages	   Abyssal	                                 and	   makes	   one	   attack	   with	   its	   rotting	   fist.	   
             Challenge	   3	   (700	   XP)	                        Rotting	   Fist.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   
             	   	                                                 ft.,	   one	   target.	   Hit:	   10	   (2d6	   +	   3)	   bludgeoning	   damage	   
                                                                   plus	   10	   (3d6)	   necrotic	   damage.	   If	   the	   target	   is	   a	   
             Charge.	   If	   the	   minotaur	   moves	   at	   least	   10	   feet	   straight	     creature,	   it	   must	   succeed	   on	   a	   DC	   12	   Constitution	   
             toward	   a	   target	   and	   then	   hits	   it	   with	   a	   gore	   attack	   on	     saving	   throw	   or	   be	   cursed	   with	   mummy	   rot.	   The	   cursed	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       333	   
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