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another creature’s turn. The tarrasque regains spent Troll
legendary actions at the start of its turn.
Large giant, chaotic evil
Attack. The tarrasque makes one claw attack or tail
attack. Armor Class 15 (natural armor)
Move. The tarrasque moves up to half its speed. Hit Points 84 (8d10 + 40)
Chomp (Costs 2 Actions). The tarrasque makes one Speed 30 ft.
bite attack or uses its Swallow. STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 20 (+5) 7 (−2) 9 (−1) 7 (−2)
Treant
Huge plant, chaotic good Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Armor Class 16 (natural armor) Languages Giant
Hit Points 138 (12d12 + 60)
Challenge 5 (1,800 XP)
Speed 30 ft.
STR DEX CON INT WIS CHA Keen Smell. The troll has advantage on Wisdom
23 (+6) 8 (−1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the
Damage Resistances bludgeoning, piercing
start of its turn. If the troll takes acid or fire damage,
Damage Vulnerabilities fire this trait doesn’t function at the start of the troll’s next
Senses passive Perception 13 turn. The troll dies only if it starts its turn with 0 hit
Languages Common, Druidic, Elvish, Sylvan points and doesn’t regenerate.
Challenge 9 (5,000 XP) Actions
Multiattack. The troll makes three attacks: one with its
False Appearance. While the treant remains bite and two with its claws.
motionless, it is indistinguishable from a normal tree.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Siege Monster. The treant deals double damage to target. Hit: 7 (1d6 + 4) piercing damage.
objects and structures.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Actions target. Hit: 11 (2d6 + 4) slashing damage.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft.,
one target. Hit: 16 (3d6 + 6) bludgeoning damage. Monsters (U)
Rock. Ranged Weapon Attack: +10 to hit, range 60/180
ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. Unicorn
Animate Trees (1/Day). The treant magically animates Large celestial, lawful good
one or two trees it can see within 60 feet of it. These
trees have the same statistics as a treant, except they Armor Class 12
have Intelligence and Charisma scores of 1, they can’t Hit Points 67 (9d10 + 18)
speak, and they have only the Slam action option. An Speed 50 ft.
animated tree acts as an ally of the treant. The tree
remains animate for 1 day or until it dies; until the STR DEX CON INT WIS CHA
treant dies or is more than 120 feet from the tree; or 18 (+4) 14 (+2) 15 (+2) 11 (+0) 17 (+3) 16 (+3)
until the treant takes a bonus action to turn it back into
an inanimate tree. The tree then takes root if possible. Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 351

