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Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one Senses darkvision 60 ft., passive Perception 9
target. Hit: 11 (2d6 + 4) bludgeoning damage. Languages understands Abyssal but can’t speak
Reactions Challenge 2 (450 XP)
Shield. When a creature makes an attack against the
wearer of the guardian’s amulet, the guardian grants a Charge. If the skeleton moves at least 10 feet straight
+2 bonus to the wearer’s AC if the guardian is within 5 toward a target and then hits it with a gore attack on
feet of the wearer. the same turn, the target takes an extra 9 (2d8)
piercing damage. If the target is a creature, it must
succeed on a DC 14 Strength saving throw or be
Skeletons pushed up to 10 feet away and knocked prone.
Skeleton Actions
Medium undead, lawful evil
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft.,
Armor Class 13 (armor scraps) one target. Hit: 17 (2d12 + 4) slashing damage.
Hit Points 13 (2d8 + 4) Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Speed 30 ft. target. Hit: 13 (2d8 + 4) piercing damage.
STR DEX CON INT WIS CHA Warhorse Skeleton
10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3)
Large undead, lawful evil
Damage Vulnerabilities bludgeoning Armor Class 13 (barding scraps)
Damage Immunities poison Hit Points 22 (3d10 + 6)
Condition Immunities exhaustion, poisoned Speed 60 ft.
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but STR DEX CON INT WIS CHA
can’t speak 18 (+4) 12 (+1) 15 (+2) 2 (−4) 8 (−1) 5 (−3)
Challenge 1/4 (50 XP) Damage Vulnerabilities bludgeoning
Actions Damage Immunities poison
Condition Immunities exhaustion, poisoned
Shortsword. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 5 (1d6 + 2) piercing damage. Senses darkvision 60 ft., passive Perception 9
Shortbow. Ranged Weapon Attack: +4 to hit, range Languages —
80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Challenge 1/2 (100 XP)
Actions
Minotaur Skeleton
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft.,
Large undead, lawful evil
one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Armor Class 12 (natural armor)
Hit Points 67 (9d10 + 18) Specter
Speed 40 ft. Medium undead, chaotic evil
STR DEX CON INT WIS CHA Armor Class 12
18 (+4) 11 (+0) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Hit Points 22 (5d8)
Speed 0 ft., fly 50 ft. (hover)
Damage Vulnerabilities bludgeoning
Damage Immunities poison STR DEX CON INT WIS CHA
Condition Immunities exhaustion, poisoned 1 (−5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 346

