Page 374 - D&D 5e - SRD
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Actions	                                              grapple	   ends,	   the	   creature	   is	   restrained,	   and	   the	   snake	   
                                                                   can’t	   constrict	   another	   target.	   
             Tusk.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	   reach	   5	   ft.,	   one	   
             target.	   Hit:	   10	   (2d6	   +	   3)	   slashing	   damage.	     	   
             	                                                     Giant	   Crab	   
             Giant	   Centipede	                                   Medium	   beast,	   unaligned	   
             Small	   beast,	   unaligned	                         Armor	   Class	   15	   (natural	   armor)	   

             Armor	   Class	   13	   (natural	   armor)	           Hit	   Points	   13	   (3d8)	   
             Hit	   Points	   4	   (1d6	   +	   1)	                Speed	   30	   ft.,	   swim	   30	   ft.	   
             Speed	   30	   ft.,	   climb	   30	   ft.	            	     STR	     DEX	     CON	     INT	     WIS	     CHA	   

             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     	    13	   (+1)	    15	   (+2)	    11	   (+0)	    1	   (−5)	     9	   (−1)	     3	   (−4)	   
             	    5	   (−3)	    14	   (+2)	    12	   (+1)	    1	   (−5)	     7	   (−2)	     3	   (−4)	     Skills	   Stealth	   +4	   

             Senses	   blindsight	   30	   ft.,	   passive	   Perception	   8	     Senses	   blindsight	   30	   ft.,	   passive	   Perception	   9	   
             Languages	   —	                                       Languages	   —	   
             Challenge	   1/4	   (50	   XP)	                       Challenge	   1/8	   (25	   XP)	   
                                                                   	   	   
             Actions	   
                                                                   Amphibious.	   The	   crab	   can	   breathe	   air	   and	   water.	   
             Bite.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	   
             creature.	   Hit:	   4	   (1d4	   +	   2)	   piercing	   damage,	   and	   the	     Actions	   
             target	   must	   succeed	   on	   a	   DC	   11	   Constitution	   saving	     Claw.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	   one	   
             throw	   or	   take	   10	   (3d6)	   poison	   damage.	   If	   the	   poison	     target.	   Hit:	   4	   (1d6	   +	   1)	   bludgeoning	   damage,	   and	   the	   
             damage	   reduces	   the	   target	   to	   0	   hit	   points,	   the	   target	   is	     target	   is	   grappled	   (escape	   DC	   11).	   The	   crab	   has	   two	   
             stable	   but	   poisoned	   for	   1	   hour,	   even	   after	   regaining	   hit	     claws,	   each	   of	   which	   can	   grapple	   only	   one	   target.	   
             points,	   and	   is	   paralyzed	   while	   poisoned	   in	   this	   way.	   
                                                                   	   
             	                                                     Giant	   Crocodile	   
             Giant	   Constrictor	   Snake	   
                                                                   Huge	   beast,	   unaligned	   
             Huge	   beast,	   unaligned	   
                                                                   Armor	   Class	   14	   (natural	   armor)	   
             Armor	   Class	   12	   
                                                                   Hit	   Points	   85	   (9d12	   +	   27)	   
             Hit	   Points	   60	   (8d12	   +	   8)	   
                                                                   Speed	   30	   ft.,	   swim	   50	   ft.	   
             Speed	   30	   ft.,	   swim	   30	   ft.	   
                                                                   	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     	    21	   (+5)	    9	   (−1)	    17	   (+3)	    2	   (−4)	    10	   (+0)	    7	   (−2)	   
             	    19	   (+4)	    14	   (+2)	    12	   (+1)	    1	   (−5)	    10	   (+0)	    3	   (−4)	   
                                                                   Skills	   Stealth	   +5	   
             Skills	   Perception	   +2	   
                                                                   Senses	   passive	   Perception	   10	   
             Senses	   blindsight	   10	   ft.,	   passive	   Perception	   12	     Languages	   —	   
             Languages	   —	                                       Challenge	   5	   (1,800	   XP)	   
             Challenge	   2	   (450	   XP)	   
                                                                   	   	   
             Actions	                                              Hold	   Breath.	   The	   crocodile	   can	   hold	   its	   breath	   for	   30	   
                                                                   minutes.	   
             Bite.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   10	   ft.,	   one	   
             creature.	   Hit:	   11	   (2d6	   +	   4)	   piercing	   damage.	     Actions	   
             Constrict.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	     Multiattack.	   The	   crocodile	   makes	   two	   attacks:	   one	   
             one	   creature.	   Hit:	   13	   (2d8	   +	   4)	   bludgeoning	   damage,	     with	   its	   bite	   and	   one	   with	   its	   tail.	   
             and	   the	   target	   is	   grappled	   (escape	   DC	   16).	   Until	   this	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       374	   
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