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take a bonus action to move up to half its speed and Underwater Camouflage. The octopus has advantage
make a bite attack. on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only
Actions underwater.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) piercing damage. Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft.,
Giant Lizard one target. Hit: 10 (2d6 + 3) bludgeoning damage. If
the target is a creature, it is grappled (escape DC 16).
Large beast, unaligned
Until this grapple ends, the target is restrained, and the
Armor Class 12 (natural armor) octopus can’t use its tentacles on another target.
Hit Points 19 (3d10 + 3) Ink Cloud (Recharges after a Short or Long Rest). A 20-
Speed 30 ft., climb 30 ft. foot- radius cloud of ink extends all around the octopus
if it is underwater. The area is heavily obscured for 1
STR DEX CON INT WIS CHA minute, although a significant current can disperse the
15 (+2) 12 (+1) 13 (+1) 2 (−4) 10 (+0) 5 (−3) ink. After releasing the ink, the octopus can use the
Dash action as a bonus action.
Senses darkvision 30 ft., passive Perception 10
Languages — Giant Owl
Challenge 1/4 (50 XP)
Large beast, neutral
Actions Armor Class 12
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one Hit Points 19 (3d10 + 3)
target. Hit: 6 (1d8 + 2) piercing damage. Speed 5 ft., fly 60 ft.
A giant lizard can be ridden or used as a draft STR DEX CON INT WIS CHA
animal. Lizardfolk also keep them as pets, and 13 (+1) 15 (+2) 12 (+1) 8 (−1) 13 (+1) 10 (+0)
subterranean giant lizards are used as mounts and
pack animals by drow, duergar, and others. Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception 15
Giant Octopus Languages Giant Owl, understands Common, Elvish,
and Sylvan but can’t speak them
Large beast, unaligned
Challenge 1/4 (50 XP)
Armor Class 11
Hit Points 52 (8d10 + 8) Flyby. The owl doesn’t provoke opportunity attacks
Speed 10 ft., swim 60 ft. when it flies out of an enemy’s reach.
Keen Hearing and Sight. The owl has advantage on
STR DEX CON INT WIS CHA
Wisdom (Perception) checks that rely on hearing or
17 (+3) 13 (+1) 13 (+1) 4 (−3) 10 (+0) 4 (−3) sight.
Skills Perception +4, Stealth +5 Actions
Senses darkvision 60 ft., passive Perception 14
Languages — Talons. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 8 (2d6 + 1) slashing damage.
Challenge 1 (200 XP)
Giant owls often befriend fey and other sylvan
Hold Breath. While out of water, the octopus can hold creatures and are guardians of their woodland
its breath for 1 hour. realms.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 377

