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Hill Dwarf Languages. You can speak, read, and write
As a hill dwarf, you have keen senses, deep intuition, Common and Elvish. Elvish is fluid, with subtle
and remarkable resilience. intonations and intricate grammar. Elven literature
Ability Score Increase. Your Wisdom score is rich and varied, and their songs and poems are
increases by 1. famous among other races. Many bards learn their
Dwarven Toughness. Your hit point maximum language so they can add Elvish ballads to their
increases by 1, and it increases by 1 every time you repertoires.
gain a level.
High Elf
As a high elf, you have a keen mind and a mastery of
Elf at least the basics of magic. In many fantasy gaming
worlds, there are two kinds of high elves. One type is
Elf Traits haughty and reclusive, believing themselves to be
superior to non- elves and even other elves. The
Your elf character has a variety of natural abilities, other type is more common and more friendly, and
the result of thousands of years of elven refinement. often encountered among humans and other races.
Ability Score Increase. Your Dexterity score Ability Score Increase. Your Intelligence score
increases by 2. increases by 1.
Age. Although elves reach physical maturity at Elf Weapon Training. You have proficiency with
about the same age as humans, the elven the longsword, shortsword, shortbow, and longbow.
understanding of adulthood goes beyond physical Cantrip. You know one cantrip of your choice
growth to encompass worldly experience. An elf from the wizard spell list. Intelligence is your
typically claims adulthood and an adult name spellcasting ability for it.
around the age of 100 and can live to be 750 years Extra Language. You can speak, read, and write
old. one extra language of your choice.
Alignment. Elves love freedom, variety, and self-
expression, so they lean strongly toward the gentler
aspects of chaos. They value and protect others’ Halfling
freedom as well as their own, and they are more
often good than not. Halfling Traits
Size. Elves range from under 5 to over 6 feet tall
and have slender builds. Your size is Medium. Your halfling character has a number of traits in
Speed. Your base walking speed is 30 feet. common with all other halflings.
Darkvision. Accustomed to twilit forests and the Ability Score Increase. Your Dexterity score
night sky, you have superior vision in dark and dim increases by 2.
conditions. You can see in dim light within 60 feet of Age. A halfling reaches adulthood at the age of 20
you as if it were bright light, and in darkness as if it and generally lives into the middle of his or her
were dim light. You can’t discern color in darkness, second century.
only shades of gray. Alignment. Most halflings are lawful good. As a
Keen Senses. You have proficiency in the rule, they are good- hearted and kind, hate to see
Perception skill. others in pain, and have no tolerance for oppression.
Fey Ancestry. You have advantage on saving They are also very orderly and traditional, leaning
throws against being charmed, and magic can’t put heavily on the support of their community and the
you to sleep. comfort of their old ways.
Trance. Elves don’t need to sleep. Instead, they Size. Halflings average about 3 feet tall and weigh
meditate deeply, remaining semiconscious, for 4 about 40 pounds. Your size is Small.
hours a day. (The Common word for such meditation Speed. Your base walking speed is 25 feet.
is “trance.”) While meditating, you can dream after a Lucky. When you roll a 1 on the d20 for an attack
fashion; such dreams are actually mental exercises roll, ability check, or saving throw, you can reroll the
that have become reflexive through years of practice. die and must use the new roll.
After resting in this way, you gain the same benefit Brave. You have advantage on saving throws
that a human does from 8 hours of sleep. against being frightened.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 4

