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Noble	                                                Divine	   Eminence.	   As	   a	   bonus	   action,	   the	   priest	   can	   
             Medium	   humanoid	   (any	   race),	   any	   alignment	     expend	   a	   spell	   slot	   to	   cause	   its	   melee	   weapon	   attacks	   
                                                                   to	   magically	   deal	   an	   extra	   10	   (3d6)	   radiant	   damage	   to	   a	   
             Armor	   Class	   15	   (breastplate)	                target	   on	   a	   hit.	   This	   benefit	   lasts	   until	   the	   end	   of	   the	   
             Hit	   Points	   9	   (2d8)	                          turn.	   If	   the	   priest	   expends	   a	   spell	   slot	   of	   2nd	   level	   or	   
                                                                   higher,	   the	   extra	   damage	   increases	   by	   1d6	   for	   each	   
             Speed	   30	   ft.	   
                                                                   level	   above	   1st.	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Spellcasting.	   The	   priest	   is	   a	   5th-  level	   spellcaster.	   Its	   
             	    11	   (+0)	    12	   (+1)	    11	   (+0)	    12	   (+1)	    14	   (+2)	    16	   (+3)	     spellcasting	   ability	   is	   Wisdom	   (spell	   save	   DC	   13,	   +5	   to	   
                                                                   hit	   with	   spell	   attacks).	   The	   priest	   has	   the	   following	   
             Skills	   Deception	   +5,	   Insight	   +4,	   Persuasion	   +5	     cleric	   spells	   prepared:	   
             Senses	   passive	   Perception	   12	                Cantrips	   (at	   will):	   light,	   sacred	   flame,	   thaumaturgy	   
             Languages	   any	   two	   languages	                 1st	   level	   (4	   slots):	   cure	   wounds,	   guiding	   bolt,	   sanctuary	   
             Challenge	   1/8	   (25	   XP)	                       2nd	   level	   (3	   slots):	   lesser	   restoration,	   spiritual	   weapon	   

             Actions	                                              3rd	   level	   (2	   slots):	   dispel	   magic,	   spirit	   guardians	   
             Rapier.	   Melee	   Weapon	   Attack:	   +3	   to	   hit,	   reach	   5	   ft.,	     Actions	   
             one	   target.	   Hit:	   5	   (1d8	   +	   1)	   piercing	   damage.	   
                                                                   Mace.	   Melee	   Weapon	   Attack:	   +2	   to	   hit,	   reach	   5	   ft.,	   one	   
             Reactions	                                            target.	   Hit:	   3	   (1d6)	   bludgeoning	   damage.	   
                                                                   	   
             Parry.	   The	   noble	   adds	   2	   to	   its	   AC	   against	   one	   melee	     Priests	   bring	   the	   teachings	   of	   their	   gods	   to	   the	   
             attack	   that	   would	   hit	   it.	   To	   do	   so,	   the	   noble	   must	   see	     common	   folk.	   They	   are	   the	   spiritual	   leaders	   of	   
             the	   attacker	   and	   be	   wielding	   a	   melee	   weapon.	     temples	   and	   shrines	   and	   often	   hold	   positions	   of	   
             	                                                     influence	   in	   their	   communities.	   Evil	   priests	   might	   
             Nobles	   wield	   great	   authority	   and	   influence	   as	     work	   openly	   under	   a	   tyrant,	   or	   they	   might	   be	   the	   
             members	   of	   the	   upper	   class,	   possessing	   wealth	   and	     leaders	   of	   religious	   sects	   hidden	   in	   the	   shadows	   of	   
             connections	   that	   can	   make	   them	   as	   powerful	   as	     good	   society,	   overseeing	   depraved	   rites.	   
             monarchs	   and	   generals.	   A	   noble	   often	   travels	   in	   the	     	    A	   priest	   typically	   has	   one	   or	   more	   acolytes	   to	   help	   
             company	   of	   guards,	   as	   well	   as	   servants	   who	   are	     with	   religious	   ceremonies	   and	   other	   sacred	   duties.	   
             commoners.	                                           	   
             	    The	   noble’s	   statistics	   can	   also	   be	   used	   to	   represent	   
             courtiers	   who	   aren’t	   of	   noble	   birth.	     Scout	   
             	                                                     Medium	   humanoid	   (any	   race),	   any	   alignment	   
             Priest	                                               Armor	   Class	   13	   (leather	   armor)	   
             Medium	   humanoid	   (any	   race),	   any	   alignment	     Hit	   Points	   16	   (3d8	   +	   3)	   
             Armor	   Class	   13	   (chain	   shirt)	             Speed	   30	   ft.	   
             Hit	   Points	   27	   (5d8	   +	   5)	               	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Speed	   25	   ft.	                                   	    11	   (+0)	    14	   (+2)	    12	   (+1)	    11	   (+0)	    13	   (+1)	    11	   (+0)	   

             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Skills	   Nature	   +4,	   Perception	   +5,	   Stealth	   +6,	   Survival	   +5	   
             	    10	   (+0)	    10	   (+0)	    12	   (+1)	    13	   (+1)	    16	   (+3)	    13	   (+1)	     Senses	   passive	   Perception	   15	   
             Skills	   Medicine	   +7,	   Persuasion	   +3,	   Religion	   +4	     Languages	   any	   one	   language	   (usually	   Common)	   
             Senses	   passive	   Perception	   13	                Challenge	   1/2	   (100	   XP)	   
             Languages	   any	   two	   languages	                 	   
             Challenge	   2	   (450	   XP)	                        Keen	   Hearing	   and	   Sight.	   The	   scout	   has	   advantage	   on	   
                                                                   Wisdom	   (Perception)	   checks	   that	   rely	   on	   hearing	   or	   
             	   	                                                 sight.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       401	   
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