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Actions	                                              Hand	   Crossbow.	   Ranged	   Weapon	   Attack:	   +4	   to	   hit,	   
                                                                   range	   30/120	   ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   
             Multiattack.	   The	   scout	   makes	   two	   melee	   attacks	   or	   
             two	   ranged	   attacks.	                            damage.	   
             Shortsword.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	     	    Rulers,	   nobles,	   merchants,	   guildmasters,	   and	   other	   
             ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   damage.	   
                                                                   wealthy	   individuals	   use	   spies	   to	   gain	   the	   upper	   hand	   
             Longbow.	   Ranged	   Weapon	   Attack:	   +4	   to	   hit,	   ranged	     in	   a	   world	   of	   cutthroat	   politics.	   A	   spy	   is	   trained	   to	   
             150/600	   ft.,	   one	   target.	   Hit:	   6	   (1d8	   +	   2)	   piercing	     secretly	   gather	   information.	   Loyal	   spies	   would	   
             damage.	                                              rather	   die	   than	   divulge	   information	   that	   could	   
             	                                                     compromise	   them	   or	   their	   employers.	   
             Scouts	   are	   skilled	   hunters	   and	   trackers	   who	   offer	     	   
             their	   services	   for	   a	   fee.	   Most	   hunt	   wild	   game,	   but	   a	     Thug	   
             few	   work	   as	   bounty	   hunters,	   serve	   as	   guides,	   or	   
             provide	   military	   reconnaissance.	               Medium	   humanoid	   (any	   race),	   any	   non-  good	   alignment	   
             	                                                     Armor	   Class	   11	   (leather	   armor)	   

             Spy	                                                  Hit	   Points	   32	   (5d8	   +	   10)	   
             Medium	   humanoid	   (any	   race),	   any	   alignment	     Speed	   30	   ft.	   
             Armor	   Class	   12	                                 	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             Hit	   Points	   27	   (6d8)	                         	    15	   (+2)	    11	   (+0)	    14	   (+2)	    10	   (+0)	    10	   (+0)	    11	   (+0)	   
             Speed	   30	   ft.	   
                                                                   Skills	   Intimidation	   +2	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	     Senses	   passive	   Perception	   10	   
             	    10	   (+0)	    15	   (+2)	    10	   (+0)	    12	   (+1)	    14	   (+2)	    16	   (+3)	     Languages	   any	   one	   language	   (usually	   Common)	   

             Skills	   Deception	   +5,	   Insight	   +4,	   Investigation	   +5,	     Challenge	   1/2	   (100	   XP)	   
              Perception	   +6,	   Persuasion	   +5,	   Sleight	   of	   Hand	   +4,	     	   	   
              Stealth	   +4	                                       Pack	   Tactics.	   The	   thug	   has	   advantage	   on	   an	   attack	   roll	   
             Senses	   passive	   Perception	   16	                against	   a	   creature	   if	   at	   least	   one	   of	   the	   thug’s	   allies	   is	   
             Languages	   any	   two	   languages	                 within	   5	   feet	   of	   the	   creature	   and	   the	   ally	   isn’t	   
             Challenge	   1	   (200	   XP)	                        incapacitated.	   
             	   	                                                 Actions	   
             Cunning	   Action.	   On	   each	   of	   its	   turns,	   the	   spy	   can	   use	   a	     Multiattack.	   The	   thug	   makes	   two	   melee	   attacks.	   
             bonus	   action	   to	   take	   the	   Dash,	   Disengage,	   or	   Hide	     Mace.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	   ft.,	   one	   
             action.	   
                                                                   creature.	   Hit:	   5	   (1d6	   +	   2)	   bludgeoning	   damage.	   
             Sneak	   Attack	   (1/Turn).	   The	   spy	   deals	   an	   extra	   7	   (2d6)	     Heavy	   Crossbow.	   Ranged	   Weapon	   Attack:	   +2	   to	   hit,	   
             damage	   when	   it	   hits	   a	   target	   with	   a	   weapon	   attack	   and	     range	   100/400	   ft.,	   one	   target.	   Hit:	   5	   (1d10)	   piercing	   
             has	   advantage	   on	   the	   attack	   roll,	   or	   when	   the	   target	   is	     damage.	   
             within	   5	   feet	   of	   an	   ally	   of	   the	   spy	   that	   isn’t	   
             incapacitated	   and	   the	   spy	   doesn’t	   have	   disadvantage	     	   
             on	   the	   attack	   roll.	                         Thugs	   are	   ruthless	   enforcers	   skilled	   at	   intimidation	   
                                                                   and	   violence.	   They	   work	   for	   money	   and	   have	   few	   
             Actions	                                              scruples.	   
                                                                   	   
             Multiattack.	   The	   spy	   makes	   two	   melee	   attacks.	   
             Shortsword.	   Melee	   Weapon	   Attack:	   +4	   to	   hit,	   reach	   5	     Tribal	   Warrior	   
             ft.,	   one	   target.	   Hit:	   5	   (1d6	   +	   2)	   piercing	   damage.	     Medium	   humanoid	   (any	   race),	   any	   alignment	   
                                                                   Armor	   Class	   12	   (hide	   armor)	   
                                                                   Hit	   Points	   11	   (2d8	   +	   2)	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       402	   
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