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Actions Hand Crossbow. Ranged Weapon Attack: +4 to hit,
range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing
Multiattack. The scout makes two melee attacks or
two ranged attacks. damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 Rulers, nobles, merchants, guildmasters, and other
ft., one target. Hit: 5 (1d6 + 2) piercing damage.
wealthy individuals use spies to gain the upper hand
Longbow. Ranged Weapon Attack: +4 to hit, ranged in a world of cutthroat politics. A spy is trained to
150/600 ft., one target. Hit: 6 (1d8 + 2) piercing secretly gather information. Loyal spies would
damage. rather die than divulge information that could
compromise them or their employers.
Scouts are skilled hunters and trackers who offer
their services for a fee. Most hunt wild game, but a Thug
few work as bounty hunters, serve as guides, or
provide military reconnaissance. Medium humanoid (any race), any non- good alignment
Armor Class 11 (leather armor)
Spy Hit Points 32 (5d8 + 10)
Medium humanoid (any race), any alignment Speed 30 ft.
Armor Class 12 STR DEX CON INT WIS CHA
Hit Points 27 (6d8) 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Speed 30 ft.
Skills Intimidation +2
STR DEX CON INT WIS CHA Senses passive Perception 10
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3) Languages any one language (usually Common)
Skills Deception +5, Insight +4, Investigation +5, Challenge 1/2 (100 XP)
Perception +6, Persuasion +5, Sleight of Hand +4,
Stealth +4 Pack Tactics. The thug has advantage on an attack roll
Senses passive Perception 16 against a creature if at least one of the thug’s allies is
Languages any two languages within 5 feet of the creature and the ally isn’t
Challenge 1 (200 XP) incapacitated.
Actions
Cunning Action. On each of its turns, the spy can use a Multiattack. The thug makes two melee attacks.
bonus action to take the Dash, Disengage, or Hide Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one
action.
creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) Heavy Crossbow. Ranged Weapon Attack: +2 to hit,
damage when it hits a target with a weapon attack and range 100/400 ft., one target. Hit: 5 (1d10) piercing
has advantage on the attack roll, or when the target is damage.
within 5 feet of an ally of the spy that isn’t
incapacitated and the spy doesn’t have disadvantage
on the attack roll. Thugs are ruthless enforcers skilled at intimidation
and violence. They work for money and have few
Actions scruples.
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 Tribal Warrior
ft., one target. Hit: 5 (1d6 + 2) piercing damage. Medium humanoid (any race), any alignment
Armor Class 12 (hide armor)
Hit Points 11 (2d8 + 2)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 402

