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Spellcasting Ability                                  •   Get	   a	   gut	   feeling	   about	   what	   course	   of	   action	   to	   
             Wizards	   use	   Intelligence	   as	   their	   spellcasting	   ability,	     follow	   
             which	   helps	   determine	   the	   saving	   throw	   DCs	   of	     •   Discern	   whether	   a	   seemingly	   dead	   or	   living	   
             spells	   they	   cast.	                                creature	   is	   undead	   
             Wisdom                                                Spellcasting Ability
                                                                   Clerics,	   druids,	   and	   rangers	   use	   Wisdom	   as	   their	   
             Wisdom	   reflects	   how	   attuned	   you	   are	   to	   the	   world	     spellcasting	   ability,	   which	   helps	   determine	   the	   
             around	   you	   and	   represents	   perceptiveness	   and	     saving	   throw	   DCs	   of	   spells	   they	   cast.	   
             intuition.	   	   
                                                                   Charisma
             Wisdom Checks
             A	   Wisdom	   check	   might	   reflect	   an	   effort	   to	   read	   body	     Charisma	   measures	   your	   ability	   to	   interact	   
             language,	   understand	   someone’s	   feelings,	   notice	     effectively	   with	   others.	   It	   includes	   such	   factors	   as	   
             things	   about	   the	   environment,	   or	   care	   for	   an	   injured	     confidence	   and	   eloquence,	   and	   it	   can	   represent	   a	   
             person.	   The	   Animal	   Handling,	   Insight,	   Medicine,	     charming	   or	   commanding	   personality.	   
             Perception,	   and	   Survival	   skills	   reflect	   aptitude	   in	   
             certain	   kinds	   of	   Wisdom	   checks.	          Charisma Checks
             	    Animal	   Handling.	   When	   there	   is	   any	   question	     A	   Charisma	   check	   might	   arise	   when	   you	   try	   to	   
             whether	   you	   can	   calm	   down	   a	   domesticated	   animal,	     influence	   or	   entertain	   others,	   when	   you	   try	   to	   make	   
             keep	   a	   mount	   from	   getting	   spooked,	   or	   intuit	   an	     an	   impression	   or	   tell	   a	   convincing	   lie,	   or	   when	   you	   
             animal’s	   intentions,	   the	   GM	   might	   call	   for	   a	   Wisdom	     are	   navigating	   a	   tricky	   social	   situation.	   The	   
             (Animal	   Handling)	   check.	   You	   also	   make	   a	   Wisdom	     Deception,	   Intimidation,	   Performance,	   and	   
             (Animal	   Handling)	   check	   to	   control	   your	   mount	     Persuasion	   skills	   reflect	   aptitude	   in	   certain	   kinds	   of	   
             when	   you	   attempt	   a	   risky	   maneuver.	     Charisma	   checks.	   
             	    Insight.	   Your	   Wisdom	   (Insight)	   check	   decides	     	    Deception.	   Your	   Charisma	   (Deception)	   check	   
             whether	   you	   can	   determine	   the	   true	   intentions	   of	   a	     determines	   whether	   you	   can	   convincingly	   hide	   the	   
             creature,	   such	   as	   when	   searching	   out	   a	   lie	   or	     truth,	   either	   verbally	   or	   through	   your	   actions.	   This	   
             predicting	   someone’s	   next	   move.	   Doing	   so	   involves	     deception	   can	   encompass	   everything	   from	   
             gleaning	   clues	   from	   body	   language,	   speech	   habits,	     misleading	   others	   through	   ambiguity	   to	   telling	   
             and	   changes	   in	   mannerisms.	                  outright	   lies.	   Typical	   situations	   include	   trying	   to	   fast-   
             	    Medicine.	   A	   Wisdom	   (Medicine)	   check	   lets	   you	   try	     talk	   a	   guard,	   con	   a	   merchant,	   earn	   money	   through	   
             to	   stabilize	   a	   dying	   companion	   or	   diagnose	   an	   illness.	     gambling,	   pass	   yourself	   off	   in	   a	   disguise,	   dull	   
             	    Perception.	   Your	   Wisdom	   (Perception)	   check	   lets	     someone’s	   suspicions	   with	   false	   assurances,	   or	   
             you	   spot,	   hear,	   or	   otherwise	   detect	   the	   presence	   of	     maintain	   a	   straight	   face	   while	   telling	   a	   blatant	   lie.	   
             something.	   It	   measures	   your	   general	   awareness	   of	     	    Intimidation.	   When	   you	   attempt	   to	   influence	   
             your	   surroundings	   and	   the	   keenness	   of	   your	   senses.	     someone	   through	   overt	   threats,	   hostile	   actions,	   and	   
             For	   example,	   you	   might	   try	   to	   hear	   a	   conversation	     physical	   violence,	   the	   GM	   might	   ask	   you	   to	   make	   a	   
             through	   a	   closed	   door,	   eavesdrop	   under	   an	   open	     Charisma	   (Intimidation)	   check.	   Examples	   include	   
             window,	   or	   hear	   monsters	   moving	   stealthily	   in	   the	     trying	   to	   pry	   information	   out	   of	   a	   prisoner,	   
             forest.	   Or	   you	   might	   try	   to	   spot	   things	   that	   are	     convincing	   street	   thugs	   to	   back	   down	   from	   a	   
             obscured	   or	   easy	   to	   miss,	   whether	   they	   are	   orcs	     confrontation,	   or	   using	   the	   edge	   of	   a	   broken	   bottle	   to	   
             lying	   in	   ambush	   on	   a	   road,	   thugs	   hiding	   in	   the	     convince	   a	   sneering	   vizier	   to	   reconsider	   a	   decision.	   
             shadows	   of	   an	   alley,	   or	   candlelight	   under	   a	   closed	     	    Performance.	   Your	   Charisma	   (Performance)	   
             secret	   door.	                                      check	   determines	   how	   well	   you	   can	   delight	   an	   
             	    Survival.	   The	   GM	   might	   ask	   you	   to	   make	   a	     audience	   with	   music,	   dance,	   acting,	   storytelling,	   or	   
             Wisdom	   (Survival)	   check	   to	   follow	   tracks,	   hunt	   wild	     some	   other	   form	   of	   entertainment.	   
             game,	   guide	   your	   group	   through	   frozen	   wastelands,	     	    Persuasion.	   When	   you	   attempt	   to	   influence	   
             identify	   signs	   that	   owlbears	   live	   nearby,	   predict	   the	     someone	   or	   a	   group	   of	   people	   with	   tact,	   social	   graces,	   
             weather,	   or	   avoid	   quicksand	   and	   other	   natural	     or	   good	   nature,	   the	   GM	   might	   ask	   you	   to	   make	   a	   
             hazards.	                                             Charisma	   (Persuasion)	   check.	   Typically,	   you	   use	   
             	    Other	   Wisdom	   Checks.	   The	   GM	   might	   call	   for	   a	     persuasion	   when	   acting	   in	   good	   faith,	   to	   foster	   
             Wisdom	   check	   when	   you	   try	   to	   accomplish	   tasks	   like	     friendships,	   make	   cordial	   requests,	   or	   exhibit	   proper	   
             the	   following:	                                    etiquette.	   Examples	   of	   persuading	   others	   include	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       82	   
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