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Spellcasting Ability • Get a gut feeling about what course of action to
Wizards use Intelligence as their spellcasting ability, follow
which helps determine the saving throw DCs of • Discern whether a seemingly dead or living
spells they cast. creature is undead
Wisdom Spellcasting Ability
Clerics, druids, and rangers use Wisdom as their
Wisdom reflects how attuned you are to the world spellcasting ability, which helps determine the
around you and represents perceptiveness and saving throw DCs of spells they cast.
intuition.
Charisma
Wisdom Checks
A Wisdom check might reflect an effort to read body Charisma measures your ability to interact
language, understand someone’s feelings, notice effectively with others. It includes such factors as
things about the environment, or care for an injured confidence and eloquence, and it can represent a
person. The Animal Handling, Insight, Medicine, charming or commanding personality.
Perception, and Survival skills reflect aptitude in
certain kinds of Wisdom checks. Charisma Checks
Animal Handling. When there is any question A Charisma check might arise when you try to
whether you can calm down a domesticated animal, influence or entertain others, when you try to make
keep a mount from getting spooked, or intuit an an impression or tell a convincing lie, or when you
animal’s intentions, the GM might call for a Wisdom are navigating a tricky social situation. The
(Animal Handling) check. You also make a Wisdom Deception, Intimidation, Performance, and
(Animal Handling) check to control your mount Persuasion skills reflect aptitude in certain kinds of
when you attempt a risky maneuver. Charisma checks.
Insight. Your Wisdom (Insight) check decides Deception. Your Charisma (Deception) check
whether you can determine the true intentions of a determines whether you can convincingly hide the
creature, such as when searching out a lie or truth, either verbally or through your actions. This
predicting someone’s next move. Doing so involves deception can encompass everything from
gleaning clues from body language, speech habits, misleading others through ambiguity to telling
and changes in mannerisms. outright lies. Typical situations include trying to fast-
Medicine. A Wisdom (Medicine) check lets you try talk a guard, con a merchant, earn money through
to stabilize a dying companion or diagnose an illness. gambling, pass yourself off in a disguise, dull
Perception. Your Wisdom (Perception) check lets someone’s suspicions with false assurances, or
you spot, hear, or otherwise detect the presence of maintain a straight face while telling a blatant lie.
something. It measures your general awareness of Intimidation. When you attempt to influence
your surroundings and the keenness of your senses. someone through overt threats, hostile actions, and
For example, you might try to hear a conversation physical violence, the GM might ask you to make a
through a closed door, eavesdrop under an open Charisma (Intimidation) check. Examples include
window, or hear monsters moving stealthily in the trying to pry information out of a prisoner,
forest. Or you might try to spot things that are convincing street thugs to back down from a
obscured or easy to miss, whether they are orcs confrontation, or using the edge of a broken bottle to
lying in ambush on a road, thugs hiding in the convince a sneering vizier to reconsider a decision.
shadows of an alley, or candlelight under a closed Performance. Your Charisma (Performance)
secret door. check determines how well you can delight an
Survival. The GM might ask you to make a audience with music, dance, acting, storytelling, or
Wisdom (Survival) check to follow tracks, hunt wild some other form of entertainment.
game, guide your group through frozen wastelands, Persuasion. When you attempt to influence
identify signs that owlbears live nearby, predict the someone or a group of people with tact, social graces,
weather, or avoid quicksand and other natural or good nature, the GM might ask you to make a
hazards. Charisma (Persuasion) check. Typically, you use
Other Wisdom Checks. The GM might call for a persuasion when acting in good faith, to foster
Wisdom check when you try to accomplish tasks like friendships, make cordial requests, or exhibit proper
the following: etiquette. Examples of persuading others include
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