Page 14 - SUD_ Player - The Homebrewery
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Preparing for the Quest
            We have introduced some clarifications and rules to help preparing for the quest easier as well as more balanced.

           Quest Description                                   Buying and Selling Items


           he quest description contains many rules that are relivent to you as a  Through your adventures you will accumulate both gold and items. Some
           player, be sure to read the quest descrition, as it  WILL contain any extra  prefer gold, some prefer items but both can be interchanged as long as
           infomaton you need to know for that game. it will contain;  you follow the rules below.
                                                               Trading Items
             A brief description of what the quest will be about.
             Background /  Naritive information that the players will need to know.
                                                                 Players may freely trade items and gold between characters and other
             Game rules specific to the quest.
                                                                 player characters so long as an agreement is reached.
             Any equipment /  items that are recomended for your character to bring
             with them in this quest.
                                                                 All Trades and sales of items must be logged in   │player-market
           Before the Game Stats                                 channel in the discord.
                                                                 Trades made between players will not be overseen by  Gms meaning if
           Players are always given 15 mins to buy what they can from the world
                                                                 you are unhappy with a trade you have made there is no refunds.
           market ,  Once the Time is up the game will likely start without delay.
           Food & Water                                          Items may be loaned to another player during a game provided you are
                                                                 in the same game, however the item returns to the original owner at
           By default we do not play with hunger machnics but a  GM may introduce
                                                                 the end of the game, unless either character is dead.
           it as a house rule. (a Player is normaly considered to have always have
                                                                 In the event that a trade was made for gold and the gold or item was
           enough food and watter for 1  Week)
                                                                 not transfered event though you had already transfered contact a
           Banned Items & Processes                              member of staff to resolve the situation as this may be a breach of code
                                                                 of conduct.
             A player out of game cannot hold any more than there waight
             compacity allows.
                                                               Purchasing Items:
             If you wish to store items out of game then you must buy Storeage
             items such as "chests", or "Crates".
                                                                 Outside of the game a player can only buy items that are at the world
             A Player character which is not the active character may only hold
                                                                 market.
             (5 0gp x There Level)  at any given time.
                                                                 inside a game a player may only purchase what  GM allows.
             When  Changing active characters be sure to follow the above rule.
             Currency cannot be stored stored in extra dimentional storage.
                                                                 Only  Common Magic items can be purchased from the world market.
             IF you Have imunity to exaustion  You cannot Take the "chronomancey
                                                                 GMs are welcome to allow the purchase of magic items in-game using
             /  Chrono Mage" subclass of "Wizard" and loose all abilities associated
                                                                 the magic item prices. (c heck the magic item ban list).
             with it.
           Magic Item & Consumable                             Selling Items
           Restictions                                           Outside of a game when selling any item to an NP C you only receive
                                                                 25% of its value.
                                                                 You cannot sell infused magic items.
           In order to keep things fair we have intruduced a limit on the number of
                                                               Item Notices
           magic items &  Consumables you can carr y as well as the rarity by level at
           which they can be carrid.
                                                               Relodading and Loading are 2 different properties
             This only includes what you have on you from before the quest, if what
             you obtain in the quest puts you over the limit then it is acceptable.
                                                                 Re l o a d :  A limited number of shots can be made with a weapon that
             You can have as many  Commons as your want and only consumables
                                                                 has the reload property. A character must then reload it using an action
             that have a rarity are limited.
                                                                 or a bonus action (c haracters choice). P.267 DMG
                     Number       Number       Number            L o a d i n g :  "because of the time to load this weapon, you can fire only
            Level   Un-Common       Rare+     Legendary+         one piece of ammunition from it..."
            Lv. 1        -            -           -            remember to use Missfire rules with guns
            Lv. 3       1             -           -              M i s f i r e :   Whenever you make an attack roll with a firearm, and the dice
            Lv. 6       2             -           -              roll is equal to or lower than the weapon’s Misfire score, the weapon
            Lv. 10      3             1           -              misfires. The attack misses, and the weapon cannot be used again
                                                                 until you spend an action to tr y and repair it. To repair your firearm,
            Lv. 13      4             2           -              you must make a successful Tinker’s Tools check (D C equal to 8 +
            Lv. 15      5             3           1              misfire score). If your check fails, the weapon is broken and must be
                                                                 mended out of combat at a quarter of the cost of the firearm.  Creatures
                                                                 who use a firearm without being proficient increase the weapon’s
                                                                 misfire score by 1.














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