Page 14 - SUD_ Player - The Homebrewery
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Preparing for the Quest
We have introduced some clarifications and rules to help preparing for the quest easier as well as more balanced.
Quest Description Buying and Selling Items
he quest description contains many rules that are relivent to you as a Through your adventures you will accumulate both gold and items. Some
player, be sure to read the quest descrition, as it WILL contain any extra prefer gold, some prefer items but both can be interchanged as long as
infomaton you need to know for that game. it will contain; you follow the rules below.
Trading Items
A brief description of what the quest will be about.
Background / Naritive information that the players will need to know.
Players may freely trade items and gold between characters and other
Game rules specific to the quest.
player characters so long as an agreement is reached.
Any equipment / items that are recomended for your character to bring
with them in this quest.
All Trades and sales of items must be logged in │player-market
Before the Game Stats channel in the discord.
Trades made between players will not be overseen by Gms meaning if
Players are always given 15 mins to buy what they can from the world
you are unhappy with a trade you have made there is no refunds.
market , Once the Time is up the game will likely start without delay.
Food & Water Items may be loaned to another player during a game provided you are
in the same game, however the item returns to the original owner at
By default we do not play with hunger machnics but a GM may introduce
the end of the game, unless either character is dead.
it as a house rule. (a Player is normaly considered to have always have
In the event that a trade was made for gold and the gold or item was
enough food and watter for 1 Week)
not transfered event though you had already transfered contact a
Banned Items & Processes member of staff to resolve the situation as this may be a breach of code
of conduct.
A player out of game cannot hold any more than there waight
compacity allows.
Purchasing Items:
If you wish to store items out of game then you must buy Storeage
items such as "chests", or "Crates".
Outside of the game a player can only buy items that are at the world
A Player character which is not the active character may only hold
market.
(5 0gp x There Level) at any given time.
inside a game a player may only purchase what GM allows.
When Changing active characters be sure to follow the above rule.
Currency cannot be stored stored in extra dimentional storage.
Only Common Magic items can be purchased from the world market.
IF you Have imunity to exaustion You cannot Take the "chronomancey
GMs are welcome to allow the purchase of magic items in-game using
/ Chrono Mage" subclass of "Wizard" and loose all abilities associated
the magic item prices. (c heck the magic item ban list).
with it.
Magic Item & Consumable Selling Items
Restictions Outside of a game when selling any item to an NP C you only receive
25% of its value.
You cannot sell infused magic items.
In order to keep things fair we have intruduced a limit on the number of
Item Notices
magic items & Consumables you can carr y as well as the rarity by level at
which they can be carrid.
Relodading and Loading are 2 different properties
This only includes what you have on you from before the quest, if what
you obtain in the quest puts you over the limit then it is acceptable.
Re l o a d : A limited number of shots can be made with a weapon that
You can have as many Commons as your want and only consumables
has the reload property. A character must then reload it using an action
that have a rarity are limited.
or a bonus action (c haracters choice). P.267 DMG
Number Number Number L o a d i n g : "because of the time to load this weapon, you can fire only
Level Un-Common Rare+ Legendary+ one piece of ammunition from it..."
Lv. 1 - - - remember to use Missfire rules with guns
Lv. 3 1 - - M i s f i r e : Whenever you make an attack roll with a firearm, and the dice
Lv. 6 2 - - roll is equal to or lower than the weapon’s Misfire score, the weapon
Lv. 10 3 1 - misfires. The attack misses, and the weapon cannot be used again
until you spend an action to tr y and repair it. To repair your firearm,
Lv. 13 4 2 - you must make a successful Tinker’s Tools check (D C equal to 8 +
Lv. 15 5 3 1 misfire score). If your check fails, the weapon is broken and must be
mended out of combat at a quarter of the cost of the firearm. Creatures
who use a firearm without being proficient increase the weapon’s
misfire score by 1.
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