Page 15 - SUD_ Player - The Homebrewery
P. 15

Gm-Specific Rules
            Some Gms have set table rules about behaviour and ways to play the game. These rules will be vetted by an admin firstly and, if aproved, will be imposed at the
            table.


             A  GM is allowed to deny you entr y to their game for any reason.  A  GM may introduce house rules but must list them in the quest
             A  GM can remove any player from participating in the remainder of a  description.
             game if the player has caused problems and went against the  CODE  It should be noted that the rules in the "Homebrew Section" must be
             OF  CONDUCT.                                        inforced by the  GM to keep games consistant.
             A  Gm does not need to follow the rules to the letter and has full  A  GM can only introduce restrictions on items consistent with the lore
             controll over their game.                           of a quest location.
            General Changes

            We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
            some are unique to our server.


                                                                 Each separate potion coating has its own number of coating and do
                                                                 not stack with differenet effects.
           Speaking                                              Once  Coated the potion effect will remain on the object for 1 hour or
                                                                 untill used.
             Any thing said when in the game is sayed in chatacter unless you
             specify before hand "out of character".

             Any information that your character has not gathered themselves can
                                                               Flanking
             only be introduced with the  Gm's permission, introduducing it without
             permission is considerd metagaming and can be punished by the  GM.
                                                               we do use the variant Flankning rule. (advantage when flanking.)


           Cover
                                                               Healing/Injuries
             Making a ranged attack against a target with a creature between you
             and the target provides 3/4  cover to the target.
                                                               In  Cracked Realms, injuries become more severe.

                                                               Majour Injuries
           No Actions Required                                   if you take 1/2  or more of your MAX HP for 1 attack you roll on the
                                                                 majour injuries table and take the injurie.
           You do not require any acion types to do the following:
                                                               Saving Players
             Dropping a Held Item
             Dropping consentration on a spell.
                                                                 saving a downed player from death can earn you 1 inspiration at the
                                                                 GM's discretion.

           Free Actions
                                                               Player Death
           Free actions would normaly be part of your main action or movment but
           are now seperate. Object interactions are renamed to free actions.  You
           can now use a free action to do the following;      When a player dies their soul is released and their energy is dispersed as
                                                               demonic hands only visible to those with true sight reach up from the
             Stow or draw a weapon
                                                               under world to claim their soul. Adventurers' souls are cherished by the
             Stow or draw an item.
                                                               under world and are kept in display jars by arch-demons and devils.
           you can convert the following into free actions;
                                                                 If A Player  Character does not own its soul, their soul is immediately
                                                                 collected upon death by whom it is owed to and they cannot be
             1/2  Movement
                                                                 resurrected without it.
             Action

             Bonus Action
                                                                 A Player  Character cannot be looted from until they are dead.

                                                                 A Player  Character cannot be delt lethal damage by other party
           Advantage & Disadvantage                              members.  When they take damage from other players they can only be
                                                                 made unconcious.
                                                                 A Player  Chatacter cannot be moved whilst they are Death Saving or
           Sources of disadvantage and advantage stack to cancel each other out
                                                                 Stable but not up. If it would put them in harms way.
           instead of rolling flat if there is more than one source of each. (e .g. two
           sources of disadvantage and one source of advantage results in
                                                                 (B e aware that any stolen magic items from a dead player can be
           disadvantage for the roll.)
                                                                 confiscated by the  GUILD at  GM's descretion.)

           Potion Changes                                      I f   a   p a r t y   m e m b e r   s o m e h o w   m a n a g e s   t o   d i r e c t l y   k i l l   a n o t h e r   p a r t y
                                                               m e m b e r,   m a l i c i o u s l y   s o   t h e y ;
             Potions & there effects are considered NOT Magicle (T hey are not
                                                                 Will be removed from the game imediatly by being teleported out by
             effected by Detect magic or similer magic /  Effects)
                                                                 one of the elemental mages watching the party and punished by the
             Using a potion is a Bonus Action.
                                                                 GM.
           Coating an object                                     Will not share in the quest  GOLD rewards.
                                                               (A  GM may also take non direct attacks into account at their own
             You can take an object and apply a potion to it as an action; this
                                                               discretion. This is a ser ver punishment for killing another player or
             consumes the potion.
             doing so applies one use of the potion's effect to the object.  indirect toxicity, be thankful you are not banned from the ser ver for
                                                               instigating unprovoked fights)
             The next thing the object hits &/o r touches uses the one use and
             applies the potions effects to the target hit.
             If you coat an object in multiple of the same potion it adds more uses
             to the coating of that effect applied.
             If you coat an object in multiple diffefent potions then on a Hit or
             Touch it removes a coating of each of thoses effects.
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