Page 15 - SUD_ Player - The Homebrewery
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Gm-Specific Rules
Some Gms have set table rules about behaviour and ways to play the game. These rules will be vetted by an admin firstly and, if aproved, will be imposed at the
table.
A GM is allowed to deny you entr y to their game for any reason. A GM may introduce house rules but must list them in the quest
A GM can remove any player from participating in the remainder of a description.
game if the player has caused problems and went against the CODE It should be noted that the rules in the "Homebrew Section" must be
OF CONDUCT. inforced by the GM to keep games consistant.
A Gm does not need to follow the rules to the letter and has full A GM can only introduce restrictions on items consistent with the lore
controll over their game. of a quest location.
General Changes
We Have changed several combat rules to make things work better, and make combat more intense and rewarding. Most of these changes are minor, however
some are unique to our server.
Each separate potion coating has its own number of coating and do
not stack with differenet effects.
Speaking Once Coated the potion effect will remain on the object for 1 hour or
untill used.
Any thing said when in the game is sayed in chatacter unless you
specify before hand "out of character".
Any information that your character has not gathered themselves can
Flanking
only be introduced with the Gm's permission, introduducing it without
permission is considerd metagaming and can be punished by the GM.
we do use the variant Flankning rule. (advantage when flanking.)
Cover
Healing/Injuries
Making a ranged attack against a target with a creature between you
and the target provides 3/4 cover to the target.
In Cracked Realms, injuries become more severe.
Majour Injuries
No Actions Required if you take 1/2 or more of your MAX HP for 1 attack you roll on the
majour injuries table and take the injurie.
You do not require any acion types to do the following:
Saving Players
Dropping a Held Item
Dropping consentration on a spell.
saving a downed player from death can earn you 1 inspiration at the
GM's discretion.
Free Actions
Player Death
Free actions would normaly be part of your main action or movment but
are now seperate. Object interactions are renamed to free actions. You
can now use a free action to do the following; When a player dies their soul is released and their energy is dispersed as
demonic hands only visible to those with true sight reach up from the
Stow or draw a weapon
under world to claim their soul. Adventurers' souls are cherished by the
Stow or draw an item.
under world and are kept in display jars by arch-demons and devils.
you can convert the following into free actions;
If A Player Character does not own its soul, their soul is immediately
collected upon death by whom it is owed to and they cannot be
1/2 Movement
resurrected without it.
Action
Bonus Action
A Player Character cannot be looted from until they are dead.
A Player Character cannot be delt lethal damage by other party
Advantage & Disadvantage members. When they take damage from other players they can only be
made unconcious.
A Player Chatacter cannot be moved whilst they are Death Saving or
Sources of disadvantage and advantage stack to cancel each other out
Stable but not up. If it would put them in harms way.
instead of rolling flat if there is more than one source of each. (e .g. two
sources of disadvantage and one source of advantage results in
(B e aware that any stolen magic items from a dead player can be
disadvantage for the roll.)
confiscated by the GUILD at GM's descretion.)
Potion Changes I f a p a r t y m e m b e r s o m e h o w m a n a g e s t o d i r e c t l y k i l l a n o t h e r p a r t y
m e m b e r, m a l i c i o u s l y s o t h e y ;
Potions & there effects are considered NOT Magicle (T hey are not
Will be removed from the game imediatly by being teleported out by
effected by Detect magic or similer magic / Effects)
one of the elemental mages watching the party and punished by the
Using a potion is a Bonus Action.
GM.
Coating an object Will not share in the quest GOLD rewards.
(A GM may also take non direct attacks into account at their own
You can take an object and apply a potion to it as an action; this
discretion. This is a ser ver punishment for killing another player or
consumes the potion.
doing so applies one use of the potion's effect to the object. indirect toxicity, be thankful you are not banned from the ser ver for
instigating unprovoked fights)
The next thing the object hits &/o r touches uses the one use and
applies the potions effects to the target hit.
If you coat an object in multiple of the same potion it adds more uses
to the coating of that effect applied.
If you coat an object in multiple diffefent potions then on a Hit or
Touch it removes a coating of each of thoses effects.
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