Page 10 - Monster Manual [11th Print]
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               A R M O R , WEAPON,  N D   TOOL PROFIC I E N CIES   A creature within the area of an antimagic field or in
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               Assume that a creature is proficient with its armor, weapons,   any other location where magic doesn't function can t
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               and tools. If you swap them out, you decide whether the   send  r   receive telepathic messages.
               creature is proficient with its new equipment.
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                For example, a hill giant typically wears hide armor and   C H A L LE G E
               wields a greatclub. You could equip a hill giant with chain
               mail and a greataxe instead, and assume the giant is   A monster's challenge rating tells you how great a
               proficient with both, one or the other, or neither.   threat the monster is, according to the encounter­
                See the Player's Handbook for rules on using armor or   building guidelines in chapter 3 of the Dungeon
              weapons without proficiency.                     M a ster's Guide. Those guidelines specify the number
                                                                of adventurers of a certain level that should be able to
              DARKVISION                                        defeat a monster of a particular challenge rating without
             A monster with darkvision can see in the dark within a   suffering any deaths.
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             specific radius. The monster can see in dim light within   Monsters that are significantly weaker than  s t- level
             the radius as if it were bright light, and in darkness as   characters have a challenge rating lower than 1.
             if it were dim light. The monster can't discern color in   Monsters with a challenge rating of 0 are insignificant
             darkness, only shades of gray. Many creatures that live   except in large numbers; those with no effective attacks
             underground have this special sense.              are worth no experience points, while those that have
                                                               attacks are worth 10 XP each.
             TREMORSENSE                                         Some monsters present a greater challenge than
             A monster with tremorsense can detect and pinpoint   even a typical 20th-level party can handle. These
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             the origin of vibrations within a specific radius,   monsters have a challenge rating of  1   or higher and are
             provided that the monster and the source of the   specifically designed to test player skill.
             vibrations are in contact with the same ground or   EXPERIENCE POINTS
             substance. Tremorsense can't be used to detect flying or
             incorporeal creatures. Many burrowing creatures, such   The number of experience points (XP) a monster is
             as ankhegs and umber hulks, have this special sense.   worth is based on its challenge rating. T y pically, XP is
                                                               awarded for defeating the monster, although the DM
             TRUE SIGHT                                        may also award XP for neutralizing the threat posed by
             A monster with truesight can, out to a specific range, see   the monster in some other manner.
             in normal and magical darkness, see invisible creatures   Unless something tells you otherwise, a monster
             and objects, automatically detect visual illusions and   summoned by a spell or other magical ability is worth
             succeed on saving throws against them, and perceive   the XP noted in its stat block.
             the original form of a shapechanger or a creature that   The Dungeon Master's Guide explains how to create
             is transformed by magic. Furthermore, the monster can   encounters using XP budgets, as well as how to adjust
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             see into the Ethereal Plane within the same range.   an encounter's di c ulty.
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             LANGUAGES                                         EXPE R I ENCE  POI N TS  BY  CHA L L ENGE  RA I N  G
             The languages that a monster can speak are listed   Challenge   XP        Challenge     XP
             in alphabetical order. Sometimes a monster can        0       0  o r 1 0     14        1 1 ,500
             understand a language but can't speak it, and this is   1/8     25           1 5       1 3 ,000
             noted in its entry. A"-" indicates that a creature neither   1/4   50        1 6       15,000
             speaks nor understands any language.                  1/2       1 0 0        1 7       1 8 ,000
                                                                            200           1 8      20,000
             TELEPATHY
                                                                   2        450           1 9      22,000
             Telepathy is a magical ability that allows a monster to
             communicate mentally with another creature within a   3         700          20       25,000
             specified range. The contacted creature doesn't need   4       1 , 1 0 0     21       33,000
             to share a language with the monster to communicate   5        1 , 800       22       41 ,000
             in this way with it, but it must be able to understand at   6   2,300        23       50,000
             least one language. A creature without telepathy can   7       2,900         24       62,000
             receive and respond to telepathic messages but can't   8       3 , 900       25       75,000
             initiate or terminate a telepathic conversation.      9        5 , 000       26       90,000
               A telepathic monster doesn't need to see a contacted   10    5,900         27       1 0 5,000
             creature and can end the telepathic contact at any time.   1 1    7,200      28       1 2 0,000
             The contact is broken as soon as the two creatures are   1 2    8,400        29       1 3 5,000
             no longer within range of each other or if the telepathic   1 3    1 0 ,000   30      1 5 5,000
             monster contacts a different creature within range. A
             telepathic monster can initiate or terminate a telepathic
             conversation without using an action, but while the
             monster is incapacitated, it can't initiate telepathic
             contact, and any current contact is terminated.



                                                                                                INTRODUCTION
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