Page 5 - Monster Manual [11th Print]
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I N T RODUCTION


                     his bestiary is for storytellers and world­  WHAT ls A  M    O N  S T E R ?
                     builders. If you have ever thought about
                     running a DUNGEONS & DRAGONS game       A monster is defined as any creature that can be
                     for your friends, either a single night's   interacted with and potentially fought and killed. Even
                     adventure or a long-running campaign,   something as harmless as a frog or as benevolent as
                     this tome contains page after page of   a unicorn is a monster by this definition. The term
                     inspiration. It's your one-stop shop for   also applies to humans, elves, dwarves, and other
           creatures both malevolent and benign.             civilized folk who might be friends or rivals to the player
             Some of the creatures that inhabit the worlds of   characters. Most of the monsters that haunt the D&D
           D&D have origins rooted in real-world mythology and   world, however, are threats that are meant to be stopped:
           fantasy literature. Other creatures are D&D originals.   rampaging demons, conniving devils, soul-sucking
           The monsters in this book have been culled from all   undead, summoned elementals-the list goes on.
           previous editions of the game. Herein you'll discover   This book contains ready-to-play, easy-to-run
           classic critters such as the beholder and the displacer   monsters of all levels, and for nearly every climate and
           beast next to more recent creations such as the chuul   terrain imaginable. Whether your adventure takes place
           and the twig blight. Common beasts mingle with the   in a swamp, a dungeon, or the outer planes of existence,
           weird, the terrifying, and the ridiculous. In collecting   there are creatures in this book to populate that
           monsters from the past, we've endeavored to reflect the   environment.
           multifaceted nature of the game, warts and all. D&D
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           monsters come in all shapes and sizes, with stories that   WH R E   D o   MONSTERS  W ELL?
           not only thrill us but also make us smile.        If you are new to the D&D game, you might not be
             If you're an experienced Dungeon Master (DM), a few   familiar with the weird and wondrous places where
           of the monster write-ups might surprise you, for we've   monsters can be found and fought.
           gone into the Monster Manuals of yore and discovered
           some long-lost factoids. We've also added a few new   DUNGEONS
           twists. Naturally, you can do with these monsters what   When most people think of a dungeon, images of dark
           you will. Nothing we say here is intended to curtail   cells with iron bars and shackles spring to mind. In
           your creativity. If the minotaurs in your world are   the D&D game, the word "dungeon" takes on a broader
           shipbuilders and pirates, who are we to argue with you?   meaning to include any enclosed, monster-infested
           It's your world, after all.                       location. Most dungeons are sprawling underground
                                                             complexes. Here are a few other examples:
           How TO U         S E   THI S   B  O  O K          •  A ruined wizard's tower atop a lonely hill riddled with

           The best thing about being a DM is that you get to invent   goblin-infested tunnels
           your own fantasy world and bring it to life, and nothing   A pharaoh's pyramid filled with haunted crypts and
           brings a D&D world to life more than the creatures   secret treasure vaults
           that inhabit it. You might read a monster's entry and   A lost city in the jungle, overgrown with vines and
           be spurred to create an adventure revolving around it,   overrun with demons and demon-worshiping cultists
           or you might have an awesome idea for a dungeon and   The icy tomb of a frost giant king
           need just the right monsters to populate it. That's where   A filthy, labyrinthine sewer system controlled by a
           the Monster M a nual comes in handy.               gang of wererats
            The Monster Manual is one of three books that form
           the foundation of the  DUNGEONS & DRAGONS game,   THE UNDERDARK
           the other two being the Player's Handbook and the   There is no greater dungeon than the Underdark, the
           Dungeon Master's Guide. The Monster Manual, like   underworld beneath the surface world. It is a vast
           the Dungeon Master's Guide, is a book for DMs. Use it   subterranean realm where monsters accustomed to
           to populate your D&D adventures with pesky goblins,   darkness dwell. It is a place filled with lightless caverns
           stinky troglodytes, savage ores, mighty dragons, and a   connected by tunnels that wind ever downward. One
           veritable horde of creepy crawlies.               could spend a lifetime (however brief!) exploring the
            Guidelines for creating encounters with monsters can   Underdark and find such places as the following:
           be found in the Dungeon M a ster's Guide. That book also   A mind flayer prison or asylum, filled with mindless
           contains wandering monster tables and other goodies   thralls and raving lunatics
           to help you use the monsters in this book in interesting   A lost dwarven necropolis containing row after row of
           ways, as well as advice for modifying monsters and   dusty tombs waiting to be plundered
           creating your own.                                •  A fortified outpost bristling with armaments, guarding
            If you've never run a D&D adventure before, we    the way to a magnificent drow city
           recommend that you pick up the DUNGEONS & DRAGONS   A subterranean rift filled with giant fungi and ruled by
           Starter Set, which demonstrates how to take a bunch of   a megalomaniacal beholder or mad fomorian king
           monsters and build an exciting adventure around them.   A chain of rocky islands on a vast, sunless sea that's
                                                              home to aboleths and insane kuo-toa

           INTRODUCT[QN
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