Page 146 - Monster Manual [11th Print]
P. 146
E F REETI Innate Spellcasting. The efreeti's innate spel lcasting ability
Large elemental, lawf u l evil is Charisma (spell save DC 1 5 , +7 to hit with spell attacks). It
can innately cast the following spells, req uiring no material
components:
Armor Class 7 1 (natural armor)
Hit Points 200 (16dl0 + 1 1 2) At will: detect magic
Speed 40 ft., fly 60 ft. 3/day each: enlarge/reduce, tongues
l/day each: conjure elemental (fire elemental only), gaseous
STR DEX CON INT WIS CHA f o rm, invisibility, major image, plane shift, wall o f fire
22 (+6) 12 (+l) 24 (+7) 1 6 (+3) 1 5 (+2) 1 6 (+3)
T
AC I O N S
Saving Throws I n t +7, Wis +6, Cha +7 Multiattack. The efreeti makes two scimitar attacks r uses its
o
Damage Immunities fire
H u rl Flame twice.
Senses darkvision 1 2 0 ft., passive Perception 1 2
Languages lgnan Scimitar. Melee Weapon Attack: + 10 to hit, reach 5 ft., one
Challenge 11 (7,200 XP) target. Hit: 3 (2d6 + 6) slashing damage plus 7 (2d 6)
1
fire dam age.
Elemental Demise. If the efreeti dies, its body disintegrates in a Hurl Flame. Ranged Spell Attack: +7 to hit, range 2 0 ft., one
1
flash of fire and puff of smoke, leaving behind only equi pment target. Hit: 7 (5d6) fire damage.
1
the efreeti was wearing or carrying.
GEN IFS
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