Page 146 - Monster Manual [11th Print]
P. 146

E F REETI                                        Innate Spellcasting. The efreeti's innate spel lcasting ability
             Large elemental, lawf u l evil                    is Charisma (spell save DC 1 5 ,  +7 to  hit with spell attacks).  It
                                                               can innately cast the following spells, req uiring no material
                                                               components:
             Armor Class  7 1    (natural armor)
             Hit Points 200  (16dl0 + 1 1 2)                   At will: detect magic
             Speed 40 ft., fly 60 ft.                          3/day each: enlarge/reduce, tongues
                                                               l/day  each: conjure elemental (fire elemental only), gaseous
               STR    DEX    CON     INT    WIS     CHA         f o rm, invisibility, major image, plane shift, wall o f  fire
              22  (+6)   12  (+l)   24  (+7)   1 6    (+3)   1 5    (+2)   1 6    (+3)
                                                                 T
                                                               AC I O  N S
             Saving Throws I n t +7, Wis +6, Cha +7            Multiattack. The efreeti  makes two scimitar attacks  r   uses its
                                                                                                    o
             Damage Immunities fire
                                                               H  u rl  Flame twice.
             Senses darkvision 1 2 0 ft., passive Perception 1 2
             Languages lgnan                                   Scimitar. Melee Weapon Attack: + 10 to  hit,  reach  5 ft., one
             Challenge 11  (7,200 XP)                          target. Hit:  3   (2d6 +  6) slashing damage  plus 7  (2d 6)
                                                                       1
                                                               fire dam age.
             Elemental Demise. If the efreeti dies, its  body disintegrates  in  a   Hurl Flame. Ranged Spell Attack: +7 to  hit,  range  2 0 ft., one
                                                                                                  1
             flash of fire and puff of smoke, leaving behind only equi pment   target. Hit:  7   (5d6)  fire damage.
                                                                       1
             the efreeti was wearing or carrying.
                                                                                                      GEN IFS
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